Posts by CursedXistence


    Assuming you were using plugins with your server, chances are one or more of them were conflicting with code changes / additions that were in the August update. If that's the case and based on the roadmap for Rising World - Unity, that's going to be an ongoing issue as it's only about half way through the alpha stage.

    I'd suggest making sure all of your members have blueprints permissions and informing them to create / update blueprints of their builds on a regular basis.

    Oh, I forgot one thing. I have implemented the lamp in this public version, which is attached to a hook . The hook was made (as its blueprint states) by CursedXistence . The lamp is mine. If the hook-thing is a problem, I'm taking this down to get rid of the lamp first (because I won't be able to get to the hook otherwise, I assume). If CursedXistence is reading this , please get back to me, if you like .



    Replied on my hook blueprint page but just reposting it here to make sure you see it:

    Sorry it's taking me so long to reply, I just now saw your message.

    I have absolutely no problem if you want to use the hook or any of my other blueprints for that matter in your projects and include them in your blueprints. That goes for anyone else that sees this, all I ask is that like Käptn Baubär mentioned, that you give credit for whatever of my elements you use in your blueprints.

    Hello CursedXistence!

    When I uploaded my chicken-coop, I forgot that the blueprint includes a lamp made by me, which is attached to your hanging hook (which I repurposed as a wall hook to make a wall lamp). I should have taken out the hook first, or ask for permission earlier, but I didn't think of the hook, when I uploaded the project. Actually, I wanted to use the lamp for personal purposes only, but since it's so practical, I always used it on all of my buildings, after I created it and didn't think of the fact, that it includes your hook. So, I ask for forgiveness, and please, tell me, if it is a problem for you, then I will take the version down and get rid of the lamp with the hook first. I have mentioned you and the hook in my upload page. If you'd like to give permission for all my projects to include the hook (of course, you'll be mentioned every time), please let me know! It will make things easier for future projects. Thanks a lot for sharing your beautiful works with us! <3

    Sorry it's taking me so long to reply, I just now saw your message.

    I have absolutely no problem if you want to use the hook or any of my other blueprints for that matter in your projects and include them in your blueprints. That goes for anyone else that sees this, all I ask is that like Käptn Baubär mentioned, that you give credit for whatever of my elements you use in your blueprints.

    Thank you. I tried that, but you can only condense the blocks down so far, and it's sadly too thick. Also, it's super hard to get the two meeting pieces to meet in a way that allows for the sharply pointed bottom of that piece to look nice there. I was hoping to do exactly that, but sadly it doesn't work. :(

    if you switch to creative mode you can then scale blocks even smaller than what's possible in survival mode.

    Actually your idea for the corner was right, you just need to change the way you're doing it a bit. Use a thin square the same thickness as the 1/4 round piece placed on the ceiling, then you place that corner piece you tried using on that. Then you'll just need to extend one of the trim peices a bit to fill the gap and you should be good.

    Right now the Java version is still the official version. Once Red51 gets the Unity version caught up to the Java version and that replaces the Java version on the store page then the Java version will just move to the beta branch like the Unity version is now. Then you could just remove yourself from the beta branch testing and it would only load the Unity version.

    So nothing you can do about it right this second, but soon-ish.

    Oh hell we could do a whole separate thread on just the different door styles we'd all love to see. lol

    When Toolman said bullet shape in their post that's what instantly gave it away to me that they were referring to Gothic style....yup I'm that much of an archi nerd. lol

    Sorry for responding so late to this topic :silenced: Unfortunately I can't say for sure when the new block shapes will be ready, but most likely this will happen with the store page update (or the update right after the store page update).


    Could you maybe provide an example image of the door shape you're looking for? ^^ There are a few arched doors, but it sounds like you're referring to a different door shape?^^

    From the sounds of it I'm guessing they're referring to a gothic style arched door like this

    Having to do physical wiring for electrical would be a huge hit to performance, especially on servers. Being able to set up signals to control lights , machinery, etc. and then having the typical area of effect for power generation machinery is still the best option.

    That said and something I haven't seen other games do is allow you to select with power generator within an area is used for each machinery, etc. For example, say you have solar, hydro, and fuel burning power generators all within the same radius. Being able to select using the solar for just the lights of a building, hydro / windmill / watermill for smaller machinery, and fuel burning for high output machinery is something you can't really do in games and would be a great way to add more complexity to power without causing a huge hit to game performance.

    These types of technical objects are planned :)


    The objects will be invisible unless you hold another "technical object" in your hands. Most of them will be configurable (e.g. a "water drop" effect where you can define the amount of water drops, direction etc) ;)

    I know item world persistence and the such is still a long ways off, but just thought of something that could be really cool.

    Having a wind generator block that could be triggered by motion, pressure plate, etc. and when triggered it could blow leaves, etc. around.

    My answer to inspiration is: YES! All of it. I'm up for trying nearly everything, but I guess my inclination is stick to the real world and smaller more intimate builds than larger, epic ones. Though probably a bit idealized as messy tends to be actually much harder to pull off.


    Currently, I'm still working on the Safari Lodge/Camp; a tropical South Pacific Island; my own Home USA (just started and surprisingly giving me a lot of trouble getting the split levels to work out. Meters to feet is a big issue to the decimally challenged.) My Medieval tavern and village has sorta fallen into limbo. And in the previous version notably I built Wollaton Hall in Nottingham, UK. I've thought about trying to recreate it in Unity version, but it's only an idle thought. (I'm more likely to attempt it in Planet Zoo.)


    I'm trying to stay motivated to play RW, but sadly, I am bored.

    I keep running into either block shapes I need that we don't have yet, or needing water blocks, particle generators, etc. stuff to do a lot of the builds and blueprints I want to do so haven't really been building much lately either.

    I've actually been thinking about recreating something from Minecraft in Rising World just for something different to do.

    im absolutely not into anime. some might be less "annoying" than others but in general its not my taste. though millions love it, so why not take it as inspiration :)

    Every once in a while there's a couple that come out that are actually good storyline wise, etc., but overall yeah too many annoying ones, but then again same goes with movies and tv series lately as well.

    You mentioned using ai for inspiration, how have the results been that you've been getting from it? I haven't really messed around with it.

    I get what you mean about Lord Of The Rings, it's the same thing with me and the newest attempt at Dune. I actually thought the early 2000's sci-fi (Sy-Fy) channel take on Dune and Children Of Dune was a lot better, minus the visual effects of course.

    I've been rewatching the anime "Sword Art Online" and think I'm going to build the log cabin from it, could be a cool design to try and I don't normally build things from anime. https://swordartonline.fandom.…i/Forest_House_K4#Gallery

    Particle effect generator blocks for things like steam, smoke, water splash, flowing water, shower head water, fountains, dust, sparks, etc.

    Personally I'd like to see the base block be invisible once placed and with and on/off interaction. Maybe add a special pair of googles or special tool that allows you to see the base block for editing?

    These would pair well with eventual water blocks and rotation blocks for making waterfalls, irrigation, windmills, water mills, etc. not to mention for chimneys and other usage.