Posts by CursedXistence




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    NOTE: This is an older, more simplistic style Torii gate. More suited for home / garden / smaller shrines than the more ornate styles. Typically raw wood, painted wood, or made out of stone.

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    USAGE As always you're more than welcome to use any of my blueprints in your projects. I just ask you give credit / a mention.

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    NOTE: There are many different variations of Torii Gates, this is the one most people are used to seeing. The top lintel does have the slight curve to it on the ends, it's just hard to see in the photos.

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    USAGE As always you're more than welcome to use any of my blueprints in your projects. I just ask you give credit / a mention.

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    yea, I was doing that and I was like, there has got to be a way to paint textures on surfaces lol. Regular paint is boring, I want textures haha!

    Whelp ask Red51 to add a wallpaper texture set then. I know he tries to stay away from purchased online asset stuff in favor of one off custom assets, but there's tons of wallpaper texture packs on the the Unity asset store.

    Is there any way to change the surface(texture) of a building element without changing all the surfaces? I want to make wallpaper without the hassle.

    If this is not possible, then consider it a future suggestion :)

    Easiest way is to just make a block .01 thickness and put it on the face of your walls and then texture that. Also makes for good practice for making more complex wall designs like with wood trim, decorative brickwork, etc. where wall end up being multiple blocks, etc. layered together.

    Just going to add my unsolicited two cents into this since I was looking it up before and since I'm the one that suggested Asian language translations.

    ASCII and ACSII-Extended aren't large enough character sets to support Asian languages, to a lesser extent some other languages can be effected as well.

    Dynamic and Unicode works, but usually draws on the os installed fonts, which could be a problem depending on the os and if the end user customized which ones were installed or not.

    Google NOTO font family covers all of the different languages when used with the dynamic character set, but to include the full NOTO font family would add a bit over 1gb to the game size.

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    Two more unsolicited cents, Personally I think it's worth taking the time to make the font settings changes and even seriously considering merging these translations directly into the game at some point with a gui language setting option.. Multi-language support would definitely be a boost of appeal on the store page when the Unity version replaces the java version.

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    PS: RunAndHideGamer if you want me to delete this message and stay out of your business, just let me know.

    Sorry for the confusion, that was just based off of what I found on the net about the issue and my own previous experience developing with Unity. I hadn't spoken to Red51 about it, not my place to.

    But yeah it is something he can fix on his end so they'll work, just which method he can use depends on how he has things setup on his end.

    Have you had a chance to talk to Red51 yet about the issues with the larger / Asian Languages not showing up?

    Maybe i can give you a bone lol this is a plugin i am working on right now, this will be uploaded to the forum for everyone to use,

    Not that everyone will use it :-)

    Nope, no good, no Shoji doors in the door mod, no death pit of spikes at the bottom of the escalator, throw them in the trash, start over!! lol :P j/k

    joking aside, looks awesome.

    Thanks for the answer

    Really?? I don't understand why, because the only thing in this is do the things in reverse

    one block = 6 sides, one block with one block cut out = 10-12 sides, not so bad sounding right, it's when you start doing multiple cutouts that it starts really multiplying badly. You could end up with a block with literally hundreds of different faces that all need to be calculated, shown, etc. Get too many blocks like that and it's like having a build with hundreds-thousands of block all in a small area and much smaller build.

    When you build a wall there are faces from the blocks that don't get seen, so the game can unload those until you break a block next to it and it'll be seen again because it knows the block shape, faces touching, etc.

    All asked before in previous threads, answers were:

    1) too performance intensive to implement.

    2) Not all objects mirror properly, which could cause a lot of issues.

    3) Smoke particle effect generators are possible to add, just not implemented yet.


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    USAGE As always you're more than welcome to use any of my blueprints in your projects. I just ask you give credit / a mention.

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