Posts by Klabautermann
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Thx, now it's running without any problem !!!I appreciate your work!
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Ok, here it's morning time, maybe too early for me ...
But, the script is not running on my server.
I keep the existing zcript, download your zcript.lua onto the server.
Then i delete the original script.lua, rename your zcript.lua (-> script.lua) and move it into the /scripts/zscript folder ...During the start of the server, everything looks good. But when i try to join the server, there is an error ...
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don't overwrite the existing "scriptDatabase.db" file ...
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thx, got it
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Was the dedicates server updated?
When i download the dedicated server, it is still the old version ...
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Danke für die Info.
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Hier das selbe.
Es liegt an der server_hive_verification=trueWenn ihr es auf server_hive_verification=false stellt geht es wieder.
Wird wohl ein Problem mit DEM RW Server sein...
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Moin,
are you using a dedicated server?You have to put the script files into the scripts directory on the server, not the client...
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Ah, alles klar.
Danke red51 -
Looks good, on my test server it's working fine now.
Thx
edit: same on the Klabautermann - Server. Working good now...
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Great job -
Ok, got it - thx
But still the same error message. Now i was using my second computer as RW server (LAN).
New Server installation and fresh downloaded script.The error message in the DOS BOX (Server):
Quote[LUA][Zcript] 02/12/15 15:27:11 Klabautermann: /ahelp
Feb 12, 2015 3:27:11 PM com.jme3.network.base.KernelAdapter reportError
SCHWERWIEGEND: Unhandled error, endpoint:NioEndpoint[1, java.nio.channels.SocketChannel[connected local=/10.50.30.55:4255 remote=/10.50.30.25:50316]], context:i.d@1cb399d
org.luaj.vm2.LuaError: @C:\Program Files\Rising World\scripts\Zcript-RisingWorld-master/script.lua:55 bad argument: userdata expected, got string
at org.luaj.vm2.LuaValue.argerror(Unknown Source)
at org.luaj.vm2.LuaValue.checkuserdata(Unknown Source)
at org.luaj.vm2.lib.jse.JavaMethod.call(Unknown Source)
at org.luaj.vm2.LuaClosure.execute(Unknown Source)
at org.luaj.vm2.LuaClosure.onInvoke(Unknown Source)
at org.luaj.vm2.LuaClosure.invoke(Unknown Source)
at lua.ScriptEventList.triggerEvent(SourceFile:20)
at lua.ScriptEventManager.triggerEvent(SourceFile:32)
at server.listeners.a.a(SourceFile:98)
at server.listeners.a.messageReceived(SourceFile:69)
at com.jme3.network.base.MessageListenerRegistry.messageReceived(MessageListenerRegistry.java:73)
at com.jme3.network.base.DefaultServer.dispatch(DefaultServer.java:282)
at com.jme3.network.base.DefaultServer$Redispatch.messageReceived(DefaultServer.java:569)
at com.jme3.network.base.DefaultServer$Redispatch.messageReceived(DefaultServer.java:565)
at com.jme3.network.base.KernelAdapter.dispatch(KernelAdapter.java:183)
at com.jme3.network.base.KernelAdapter.createAndDispatch(KernelAdapter.java:237)
at com.jme3.network.base.KernelAdapter.run(KernelAdapter.java:280)Feb 12, 2015 3:27:11 PM server.listeners.c connectionRemoved
INFORMATION: Delete Client ID: 0
[LUA][Zcript] 02/12/15 15:27:11 UPDATE `lastlog` SET `disconnect_at` = strftime('%s', 'now') WHERE `id` IN (SELECT `id` FROM `lastlog` WHERE `ip` = '/10.50.30.25:50316' ORDER BY `id` DESC LIMIT 1);
[LUA][Zcript] 02/12/15 15:27:11 ** Klabautermann - disconnectedZabka: thx and take your time
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Ups, my mistake - i'm sorry.
Maybe it was already too late, yesterday evening .I'm not so familiar with Github.
So i have to download file by file on Github -> zabka14/Zcript-RisingWorld? -
Moin,
habt ihr denn mal herausgefunden, wie man die Bilder der Spieler öffnen kann?
Die Bilder liegen auf dem Server ja im Ordner ...\Rising World\Worlds\[Name eurer Welt]\customImages
Ich habe es bis jetzt nur nicht geschafft, die Bilder zu öffnen. Das Format wird von keinem Programm geöffnet, welches ich auf dem Rechner habe.Endung: .cimg
So könnte man wenigstens den Ordner ein wenig "sauber" halten und die "bösen" Bilder einfach löschen ...
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Moin,
first a thank you for that nice script. Helps me a lot...Yesterday i was downloading the script from Github and testing it on a single player game with the RW version 0.5.3.1 (Steam)
Everytime, when i enter the command /ahelp there pop up an error:
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Even if your are not an admin, you can enter "setmark" in the console.
That is like a waypoint. To teleport back to the waypoint, just enter "gotomark" in the console.
But this you have to do every session.Other way is, to use F3 and write down the location (x, y & z) of your buildings...