It is your Blueprint I put on one of my servers....
Oh! Thank you very much, hope you like it
It is your Blueprint I put on one of my servers....
Oh! Thank you very much, hope you like it
Please explain![]()
Very good job
Thank you, glad you like it
Addition
In order to properly appreciate the Cabin 1 bathroom, I've added the needed poster pics to the zip file, attached.
I've also done a video walkthrough of this build if you're interested. Very basic
Welcome to the Bates Motel! I've tried to make this as true to the original movie (Psycho) as possible but compromises had to be made due to this being from a movie set. A hole will have to be dug to accommodate the basement of the house, and if you want to recreate the house as in the pictures, the wallpaper file is included here. I've also included a list of credits to the creators of blueprints I used for decoration.
Those with a sensitive sensibility might want to avoid Cabin 1, Norman's closet and the house basement!!
I hope you get some enjoyment from this.
Wonderful!
You mean the small red lantern? Or the black/grey square lantern?
Does that mean you want to change the color of the flame?
Either of those lanterns. Not the color, I'd like to be able to change the brightness like I can do with the bulkhead lamp. Sometimes the lanterns are too bright for a smaller space. I prefer the warm light to the colder white light.
in the meantime you can try to put a light block in it and change that color...
That's an idea!
I don´t know if i understood you correctly but i hope so.
No I'm referring to the small lanterns
I love that you can adjust the brightness of the bulbs but I'm not a big fan of the white light. I wish you could adjust the lantern light as well. If I'm missing something please let me know!
Actually, I'm not able to go back and edit the sign AFTER it's placed and written on. So that really the thing that I hope could be changed.
If you look at the sign and hold F you can edit the text I think
I see that when I try to place any clothing all I get is a "package". I assume that's because there is no picture associated with the item? Will this be available at some point?
Y
Display MoreFor as long as I have been playing RW I still struggle with the Terraforming tools. They are mostly similar to the previous Java version, but with added features, which is all good, but ... I still struggle with 1. Remembering how to do something, and then 2. Getting natural looking results I can be happy about.
I find that I often just make a huge mess and then there is no quick and easy way to undo what I've done. Maybe I am mis-remembering, but I think it seemed easier to lower (or raise) the ground in an area. Building a road for example on a curve and a slope and getting something that isn't a lumpy mess is impossible. I have resorted to the new "natural" block materials to simulate a smooth slope or transition from one level to another, Dang. That's not easy either!
What we really need in this community are more tutorials! I think I might be a decent builder but terraform is not my forte.
So if you have used the terraforming tools to good effect, please post your tips, examples, videos of you doing it if you've got em!
Terraforming is brutal. I do much better with the rake for evening ground. If I have to lower the ground I sometimes use a pick to make a hole then rake from there, but I no longer ever lower the ground. I'll build the lowest part and add to it for higher ground. To raise the ground I carefully add a hill then rake it even, add another hill and rake, just to get the height needed to bring the ground up.
Hey, sorry for my late response, but this issue should be fixed with the latest hotfix
(but unfortunately the previously stored favorite colors are gone, so you have to set them up again)
Thanks so much Red, yes fixed! Fortunately when I find a useful color I write the RGB down
Firstly, thank you Red51 for this wonderful update. This has probably been mentioned before but it's the only thing I've noticed so far
A wonderful update, thank you for all of your work![]()
I'm not entirely sure I understand the question correctly.
If the problem is creating a mansard roof, it's essentially two roofs stacked one on top of the other. You simply apply the method twice, changing the spreadsheet settings and deleting the unnecessary blocks at the end. Once you've finished the lower part of the roof (green and blue in the previous post), the edges of the blocks at the top should still be aligned with the grid: You build 4 new walls using the grid and run the method again.
If the problem is the roof section with only two triangles, I place a temporary "green" block aligned with the roof's midline, place the first triangle, delete the temporary block, and then place the second triangle.
Once I've built one wall with squares and slopes, how do I get the next wall to fit if I have to build it again from scratch
Display MoreThey are two methods to do this, one simple, one complex. You try to use the complex one by using a square block and shink the top. Its possible to do that well, but that need more calculation. I can describe this in details if you want.
However, I often use the simple one: You place square blocks in the center (greens on the screen below) and slope blocks at the edges (blues). Slope blocks dimensions are similar to the squarre ones, but the order change, try and error is the fastest way to find the right one. With a snap point on a green block, few 90° rotations are also requiered to obtain the right orientation; do this with arrowkeys.
You can examine my example figure in details to understand this more easily: you have the dimensions and rotations info of each block (red circles) if you point it with a block in your hands.
Thanks so much for getting back to me. I'll use the simple one for sure. I notice that on top of your roof blueprint you have two mansard roof pieces and 2 triangle pieces. How does that work? So, do you have to rebuild the wall 3 more times or is there a way to copy it complete.
Display MoreNo problem
Avanar gave you three very useful commands and you also clearly know how to use the "size" command, so I won't go over again.
That leaves the "rotation" command; it's used like the "size" command with the same parameters: "rotation 90 0 0" allows, for example, a 90° rotation on the X-axis, and "rotation 90 90 0" a 90° rotation on both X and Y axes.
In a more pragmatic way, you position your block in modular snapping on a chosen snap point without placing it, you enter the command, the block flips, and then you can place it. Nothing more. Of course, the choosen snap point is the center of rotation.
However, be careful with this command: the rotation is absolute, meaning its parameters are only true for a block to which you haven't previously applied another rotation. Think to push BACKSPACE key first if you have any doubt.
OK, I've got the sizing and slope. I'm using your example figures while I practice, I get the piece sized and sloped, I then use surface edit to shrink the top, when I do this the pattern warps. How do you keep it straight?
Thanks! I plan on doing a video about the several towns on the server. I want to showcase my towns as well as player builds.
Looking forward to it!