Very well done!
Thank you
Very well done!
Thank you
Hello,
A beautiful place! I work myself on a ship (but more modern) but it's difficult to build a hull with realistic shape. But buildings and guard tower are impressive.
You are right, even a small building requires much effort. I build a tower now, the progress is slow, I haven't chosen a proper style of door and windows yet
Thank you. I often use your excellent furniture
Nice. I’ve built a harbor with medieval houses myself, so I know how much work goes into it. Thanks for sharing.
Thank you for the kind words. You do some beautiful builds.
Mega gut
Thank you! Glad you like it
So I decided to do a harbour. It consists of an extensive sea wall with multiple docks and contains a stable, a blacksmith, 2 guard towers, a warehouse, a tavern, a distillery and a gallows. Blueprints are included for all buildings and there is also a blueprint for the entire harbour (includes everything). Have fun placing that one! Also included is a list of credits for blueprints I used as decorations. Many thanks to the creators involved.
Hope you find something useful.
I'm still not 100% sure about that. I will definitely speed up the rake bit with the next hotfix, but I'm not sure if that's enough. Maybe a separate "leveling mode" would be better for the rake (you could then use the radial menu to switch between smoothing or leveling?
That leveling mode sounds good
Thanks for all your hard work and I'm sure this will get resolved
This is unfortunately a side effect of the rake change with this update... it now truly smoothes the terrain (perviously it wasn't possible to create smooth slopes, instead terrain was always a bit "terraced"). I'm still looking for a good solution (maybe an intensity setting or something like that?)
Thanks for getting back to me but I really need a way to create a flat area to build. How would the intensity setting work?
Is anyone else having trouble with the rake? I'm trying to raise some ground to match a patch I'm building on but nothing happens. It will raise the ground a little bit here and there.
Not directly... If the animal is full, it will simply refuse food. If the "hunger level" drops below 50%, the animal looks emaciated (below 20%, it is completely emaciated). It only takes damage once the level reaches 0%. So if it doesn't look emaciated, there's basically no reason to worry
Thanks for getting back, very helpful
Just fed my horses, wonderful! Is there a way to tell how well-fed your animals are?
What an amazing list of changes!! Beyond all expectations...thank you for all the work ![]()
Amazing! Makes me want to spend a night there!
Thanks a lot! Steer clear of cabin 1
Wonderful Oz! And exactly what I need for my current project!
OMG. Norman's room and his closet. LOL. Awesome dude! This was fun and you did a great job with all the little details.
Thank you! Glad you enjoyed the details LOL. I had a blast doing it.
Thank you, good work and very detailed
Thank you! Glad you liked it
It is your Blueprint I put on one of my servers....
Oh! Thank you very much, hope you like it
Please explain![]()
Very good job
Thank you, glad you like it
Addition
In order to properly appreciate the Cabin 1 bathroom, I've added the needed poster pics to the zip file, attached.
I've also done a video walkthrough of this build if you're interested. Very basic
Welcome to the Bates Motel! I've tried to make this as true to the original movie (Psycho) as possible but compromises had to be made due to this being from a movie set. A hole will have to be dug to accommodate the basement of the house, and if you want to recreate the house as in the pictures, the wallpaper file is included here. I've also included a list of credits to the creators of blueprints I used for decoration.
Those with a sensitive sensibility might want to avoid Cabin 1, Norman's closet and the house basement!!
I hope you get some enjoyment from this.