Posts by hedgehogform

    maybe adding GPU Resident Drawer support in the HDRP asset might already fix this

    I tried this method and it DOES work!!! Finally.

    Some more info: Use the GPU Resident Drawer | High Definition RP | 17.0.3

    Enable the GPU Resident Drawer

    To enable the GPU Resident Drawer, follow these steps:

    Go to Project Settings > Graphics, then in the Shader Stripping section set BatchRendererGroup Variants to Keep All.
    Go to the active HDRP Asset, then in the Rendering section set GPU Resident Drawer to Instanced Drawing.

    Make sure you have HDRP High Defenition selected in project graphics options pipeline.

    This fixed it for me. I don't need to use any coding hacks anymore.


    It's finally working!! 😁

    However, you can also fix this by adding a so called DisallowGPUDrivenRendering component to the prefab.

    But doesn't that disable gpu rendering and put it on the cpu??? That's not really good.

    I will try playing around with both methods you said though.


    It literally won't show the spawn button. all I did was to spam "kill" in console since I'm an admin. (I was just testing my mod) it it still happens without my plugin.

    In my plugin I called "player.kill" i then shutdown the dedicated server and then respawned without my mod active and did kill in console. It doesn't show spawn menu anymore.

    It does respawn me when I restart the server but after kill menu not showing.

    I figured it out! I needed to re-assign the texture and material myself using code. I'm not sure if this is intentional behaviour or a bug.



    Me and james1bow have been talking an he said he also cannot make a custom model in blender even going far as exporting .obj, I also tried making a custom shader and I cannot get a simple cube import to work. Can we get some help red51 ? Are you able to confirm you also are getting the same issue trying to make a basic model in blender? a cube then exporting:


    and trying to load it in game? (Also with rigidbody etc) ? It does show up in the unity editor but when trying to load it via assetbundle it's invisible.

    I cannot get it to work. Does anybody else have success importing a 3d model prefab with rigidbody and collier and mesh renderer made from blender into unity?

    I cannot get HDRP/Lit or unlit to work. I'm honestly out of options. I haven't tried making my own shader yet though. But isn't that kinda uneccesarry since I just want a single color on a side etc.

    I'm gonna try different things in blender. Maybe baking the textures will help idk will have to try first.

    It's 100% a shader issue. I just don't know which one to use. I did rip the "Rising World_ObjectShader" from the game and it kinda works but it's semi transparent. Need to fix it somehow.

    Also here is the code I'm using to spawn it (I'm using kotlin) ignore the animation thing i was just messing around. I'm just trying to get the cube to even show up for now.