Assetbundle invisible

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  • Hello. I'm trying to import a basic cube I made in blender using the assetbundle feature. I managed to import and spawn a particle the default one that's included.

    But I cannot for the earth of me to get the cube to show. It does spawn in game but it's invisible. But I'm standing on it. What texture do I have to put on the cube?

  • Also here is the code I'm using to spawn it (I'm using kotlin) ignore the animation thing i was just messing around. I'm just trying to get the cube to even show up for now.

  • I cannot get it to work. Does anybody else have success importing a 3d model prefab with rigidbody and collier and mesh renderer made from blender into unity?

    I cannot get HDRP/Lit or unlit to work. I'm honestly out of options. I haven't tried making my own shader yet though. But isn't that kinda uneccesarry since I just want a single color on a side etc.

    I'm gonna try different things in blender. Maybe baking the textures will help idk will have to try first.

  • Me and james1bow have been talking an he said he also cannot make a custom model in blender even going far as exporting .obj, I also tried making a custom shader and I cannot get a simple cube import to work. Can we get some help red51 ? Are you able to confirm you also are getting the same issue trying to make a basic model in blender? a cube then exporting:


    and trying to load it in game? (Also with rigidbody etc) ? It does show up in the unity editor but when trying to load it via assetbundle it's invisible.

  • I figured it out! I needed to re-assign the texture and material myself using code. I'm not sure if this is intentional behaviour or a bug.



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