Hello. I'm trying to import a basic cube I made in blender using the assetbundle feature. I managed to import and spawn a particle the default one that's included.
But I cannot for the earth of me to get the cube to show. It does spawn in game but it's invisible. But I'm standing on it. What texture do I have to put on the cube?
Assetbundle invisible
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- Snufkin
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Also what layer is world items supposed to be?
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Also here is the code I'm using to spawn it (I'm using kotlin) ignore the animation thing i was just messing around. I'm just trying to get the cube to even show up for now.
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make sure you are using Unity 6000.0.60f1
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make sure you are using Unity 6000.0.60f1
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Could it be a texture issue? because the collision box is there.
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Could it be a texture issue? because the collision box is there.
it may be. tho im not 100 percent. i would break it down to the basic's and just create the prefab with no components.
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It's 100% a shader issue. I just don't know which one to use. I did rip the "Rising World_ObjectShader" from the game and it kinda works but it's semi transparent. Need to fix it somehow.
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I cannot get it to work. Does anybody else have success importing a 3d model prefab with rigidbody and collier and mesh renderer made from blender into unity?
I cannot get HDRP/Lit or unlit to work. I'm honestly out of options. I haven't tried making my own shader yet though. But isn't that kinda uneccesarry since I just want a single color on a side etc.
I'm gonna try different things in blender. Maybe baking the textures will help idk will have to try first.
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