Posts by Snufkin

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)


    It literally won't show the spawn button. all I did was to spam "kill" in console since I'm an admin. (I was just testing my mod) it it still happens without my plugin.

    In my plugin I called "player.kill" i then shutdown the dedicated server and then respawned without my mod active and did kill in console. It doesn't show spawn menu anymore.

    It does respawn me when I restart the server but after kill menu not showing.

    I figured it out! I needed to re-assign the texture and material myself using code. I'm not sure if this is intentional behaviour or a bug.



    Me and james1bow have been talking an he said he also cannot make a custom model in blender even going far as exporting .obj, I also tried making a custom shader and I cannot get a simple cube import to work. Can we get some help red51 ? Are you able to confirm you also are getting the same issue trying to make a basic model in blender? a cube then exporting:


    and trying to load it in game? (Also with rigidbody etc) ? It does show up in the unity editor but when trying to load it via assetbundle it's invisible.

    I cannot get it to work. Does anybody else have success importing a 3d model prefab with rigidbody and collier and mesh renderer made from blender into unity?

    I cannot get HDRP/Lit or unlit to work. I'm honestly out of options. I haven't tried making my own shader yet though. But isn't that kinda uneccesarry since I just want a single color on a side etc.

    I'm gonna try different things in blender. Maybe baking the textures will help idk will have to try first.

    It's 100% a shader issue. I just don't know which one to use. I did rip the "Rising World_ObjectShader" from the game and it kinda works but it's semi transparent. Need to fix it somehow.

    Also here is the code I'm using to spawn it (I'm using kotlin) ignore the animation thing i was just messing around. I'm just trying to get the cube to even show up for now.

    Hello. I'm trying to import a basic cube I made in blender using the assetbundle feature. I managed to import and spawn a particle the default one that's included.

    But I cannot for the earth of me to get the cube to show. It does spawn in game but it's invisible. But I'm standing on it. What texture do I have to put on the cube?

    I'm using kotlin but when I call


    Code
    particleBundle?.dispose()

    on AssetBundle class the server crashes with this:

    Reason is that the game thinks the AssetBundle still exists but I freed it manually myself using particleBundle?.dispose()

    Without calling it it works fine: