Posts by LordFoobar

    I used Git to install this script, and all files appear to be in place. That being said, I still cannot use it in game. I just get an error that the command does not exist. Any suggestions?


    Sorry to hear that you have problem with Git. It seems that the i18n module is not present (i.e. the ./i18n/i18n.lua script is missing). You can try to fix the missing deps by running git submodule update --init --recursive inside world-edit's folder.


    You may also get the archive available here.

    [...]
    Would be nice to see community buildings, spawning randomly on the map.... (not monumental buildings, just houses, barns, small villages, etc...)
    [...]


    In my opinion, this should eventually be implemented, but as a game mod. If the game is about the "rise" of a "world", then having a population in that world already is weird.


    When the game reach beta, and a lot more people can join servers, then we could have multiple spawn points and have new player be randomly placed at these points. This would solve that problem of finding populated areas elsewhere.


    On another note, I do agree about spawning of animals. Bears are common and some other animals should spawn in herds.

    I think he meant, in the third video "the American Dude" was a parody of a rural yankee with a gun, six-pack of beer and poor hygiene :P so Germans were not the only ones being mocked.


    Exactly, in fact, all nationalities were exaggerated and stereotyped, too.

    pfft... the American dude..... i really hope that's not how foreigners see us as...


    FYI, I'm Canadian ;) and I natively speak French. And, no, this is not how people see you guys LOL but we do export a lot of comedians :P

    @LordFoobar Hopefully you have amused yourself well


    Oh, come on! have a sense of humour. As someone who lives on the other side of the pond, I find the German language quite fascinating... and perplexing :P


    I mean, I don't even know how to pronounce such words as "Donaudampfschiffahrtselektrizitätenhauptbetriebswerkbauunterbeamtengesellschaft" (the longest word recorded in the Guinness Book of World Records)

    and mabye som comand so expand an exsiting area


    and fast comands


    Ex:
    /addplaertoarea
    should maby be
    /apta


    Yes, indeed, this was in the planning since the very beginning... the problem is that it is not possible to start the selection with a pre-defined size... so it renders the command kinda useless at the moment.

    We are not going to get biomes anytime soon until the developer concentrates on biomes and biomes only. [...] What needs to be done now includes biomes, water and weather. [...] What goes in the world after the biomes can be worked on next. Unless there is more then 1 person working on this, things need to be done in order or nothing will ever get finished.


    I am not trying to be critical but that is just the way it is . I learned long ago back in my Amiga days a very similar lesson by trying to do everything at once. It cost me 6 months of work and I do not want to see that happen here. This game has potential. I expect an even longer delay now because of all the bugs I have seen in the steam forums.


    [...]


    I am an analyst programmer, I do that for a living, and I also have some experience with the very same technology that this game uses. (I actually found out about the game because of this.) And, I too have some reservation on the timeline, which @red51 is aware about. But this is beside the point. Neither you or I have the big picture, here. You don't have to work with the criticism of players who have no experience on the matter and think that game development is as fun as playing the darn thing :P


    You have users that leave negative comments about the gameplay (visual, content, etc.), then you have other users complaining about features, and again more how the devs are not implementing what they want to see in game. The bottom line is that priorities are set to have the least negative impact with people who can't read, nor comprehend, that the game is still an alpha. You can't satisfy everyone at once. As I said, the biomes are held back to guarantee the same visual quality as the latest changes. Therefore you should not see this as yet another push back, but as a concern from the devs to release something of quality and substance.


    Now, as a disclaimer, what I said are my own opinions, from my professional experience and insight with this project, and may not reflect the opinions of JIWgames.

    will the update be finished by next week?why are the animals in the teaser pictures and not on the list??(


    You have to understand that there are many servers that have been running for many months, now, and introducing biomes requires significant work to make sure that all is integrated seamlessly. If there are delays, it is not because biomes are not ready per se, but it is to guarantee the maximum visual quality throughout all worlds and world parts.


    The wait is worth it :)

    I support this idea because it's Rising World. Just need to keep it where it beeps, not X-ray or cheaty.


    No "see through", no. However I will add a feature to select what kind of ore to detect, and the detection will not go beyond a certain distance (not unlimited).

    This should be fairly easy to implement. I find this to be a good idea. Meanwhile, a Lua script could be made to find ore :) I already have part of the code implemented in world-edit. All I'd need to do is extract it and code something simple that could detect if there is some ore straight ahead; the player would only need to manually look around until something is detected (with the distance), then dig towards it.

    So, /we plant line is now fixed.


    I also... hehe... implemented /we paint take a look at the README for more info.


    Cheers all!



    BTW: German translation still needed! Anyone can grab the lc_messages/de.locale and post it here, translated? Thanks!


    Hinweis: (Mit Google Translate) Deutsche Übersetzung noch benötigt! Jeder kann die lc_messages/de.locale zu greifen und sie hier, übersetzt? Vielen Dank!

    Well, yes, this is possible :P


    The simplest process I can think of for your use case is this :


    1. Build a step as a template
    2. Select an area around the step
    4. With the area selected, instruct a script to reproduce the placement of the blocks in the selection in an incremental pattern, with x, y, and z increments specified, with a limi


    An example of such command could be :


    /we replicate <count> <x increment> <y increment> <z increment>


    However, this can have a serious impact on the game if coded in Lua, as placing a single block will broadcast to all players... then imagine someone selecting an entire house and replicating it 30 times! .. Yes, if a script can allow something, you bet someone will do it.


    This feature will be implemented at some point, but not now. But consider that it is already faster and easier with world-edit to build things :) you can use the arrow keys in the chat to re-execute older commands. With the -p flag, it's only a matter of replacing the selected area with the arrow keys. ;)