Activision Caught Plagiarizing Anime Art in Call of Duty: Modern Warfare:
Even if I'm getting certain amounts of push-back, it appears my point is still being proven right time and time again with how western game developers keep slacking (minus Red51 and the special indie games) while Asian games tend to perform better. Why Asian games are desired more. Granted, that isn't always the case with how I'm generalizing seeing as how 2-3 Japanese games have gone on a foreign IP banning spree allowing China to take over in various gaming voids caused by Japanese stiffness.
- Activision has plagiarized art from a Japanese show called 'Goblin Slayer' by editing official art from an opening.
(Then they also plagiarized from another Japanese artist for their Call of Duty Mobile banner.)
I thought western made games were supposed to be far superior not needing to tap into the Anime element. I thought Anime was trash, is 'lewd' and all this crap I keep hearing people say degrading the musical composers, the animators with poor pay, and all the hard work that goes behind it.
Activision just lost more 'good will' points here, as noted in the article.
-------------
- Counter-Point - Japanese Games IP banning foreign accounts:
A friend notified me how Japanese games are banning foreign IPs forcing people to use their external services, services which are sometimes sub-par.
--
- Fate/Grand Order (F/GO):
Fate/Grand Order used to be this very big popular mobile game featuring heroes from the past, present, and some slight modernized variants. You would explore one historical area to another, though in a more 'creative liberty' manner trying to restore corruption into peace. Various realities, realms, and etc. People spent countless cash trying to summon one 'Servant' to the point they've wasted $3,000-20,000 of their life savings. One person even personally traveled to the UK to visit King Arthur's alleged resting place to summon 'Saber', never obtained her.
The Japanese Server IP banned people recently (as in a few years ago) gradually taking their client off more and more accessible sites preventing foreigners from ever playing their Japanese game ever again. I can't tend to Scathach, or my other servants any more. A real proper shame. I'm being forced onto their EN server, though haven't even touched that either with how time consuming everything is. I lost my progress, I'm not going to join EN version. I'd rather play their Fate/Extella & 'Fate/Extella Link' games over their crap. It's on Steam, I have it, and I can always play it "whenever".
They also refuse to make a proper open world game, similar to KanColle, to the point I view them as struggling, even though they may be doing financially great from people called 'whales' constantly spending money. IP banning is what killed it for me, even if I can simply VPN. They have an FGO Arcade, something they and KanColle (below) are both heavily focused on, though fear these moves is what is killing both of them. They both were to put FGO Arcade and KanColle Arcade onto Steam they'd fair far better.
They both refuse so it sucks to them. They don't want to do what's proper, <redacted> them.
--
- Kantai Collection (KanColle):
Game used to be the biggest thing on the interweb until the developers chose to side with unfair RNG and 'threading-the-needle' mechanics. You weren't allowed freedom in sorties, nor are you allowed to play the way you desire. They've updated their Flash game to a new engine, they however dropped the ball so painfully people simply dropped out before and after this. I've witnessed people leave left and right, and when they made game mechanics painfully severe to the point you have to play THEIR way, not ours.
They've even made a Vita game, something they should have continued supporting. They should have released it on Steam to keep updating and supporting it, even if it's gimmicky. They could have made bonus funds through modding support allowing people to purchase their game for that, and other forms. Kadokawa and DMM aren't the smartest, nor brightest bunch.
The character designs are great, as are the music, and the concept. It is what birthed Azur Lane (below). They're far too strict having became both complacent and arrogant. They believe they're doing the "right thing", also backed by the Japanese military, to the point they can't see straight. They can't comprehend what makes games fun, nor how to implement proper gameplay. They're tunnel-visioned on the focus on quality in sadness, the loss of their ships during WW2 that they may be blinded by their patriotic pride of the past. They've lost sight of what really needs to be done.
They also have an Arcade version of their game, something they proudly boast about, though sadly refuse to put it on Steam for proper accessibility and entertainment value. National pride and cruel gaming mechanics over actual gameplay. This is what allowed Azur Lane to quickly take over where KanColle failed.
Blame the developers in their various blinded manner. National pride, complacency, and other factors. Refusing to see outside the box. They do welcome foreigners, they however make everything so 'formal' in the past (like Nintendo, or worse) to the point you have to enter a lottery to win a chance to play their game, to play their game, and how weird KanColle feels.
--
- Azur Lane (Korea):
Azur Lane has various servers for China, Japan, Korea, and the Western global market. Korean servers have been noted being the worst with the worst support, causing people to migrate to Japanese and the Global server. Seeing more and more foreign accounts on the global servers, that's fine. And on a hypocritical note, China banned and censored various forms of lewdness, even though they (behind the scenes) 'openly' violate woman of minority and of foreign birth. The hypocrisy is real. China is destroying their own game locally while Koreans aren't supporting their game.
Also, for where KanColle fails, Azur Lane does well. Azur Lane fills in various voids KanColle failed to deliever. The gameplay, events, and constant engagement, even if there are people with short attention spans now (on the flip side) bailing on the game from repetition, even if it is accessible. It may be China owned, and people hate the CCP (rightfully so), they however made a proper game both Kadokawa and DMM failed to make with KanColle. Granted, KanColle has added proper new Australian, Swedish, and other shipgirl from various nations. A little to late.
Azur Lane's problem is engagement and lacking 'Minor nations'. They're missing shipgirls KanColle has, as with Canadians, and a proper side game.
--
- Phantasy Star Online 2 & 'New Genesis':
As with F/GO (above), the IP ban and lacking content (as noted by a friend) is hindering the game. PSO2 IP banned people on their Japanese servers forcing them onto the global version. May be legit on paper, in practice people lost all their progress. Granted, they can also use VPNs, though can still get banned, etc. When you start IP banning everything becomes messy and stupid. I just wish Japanese folks weren't so 'traditional' or 'old fashioned' in their thinking. Maybe possibly even patriotically blinded. This game is seeing various growing pains while trying to co-exist with its other MMO. PSO2 and PSO2NG.
---------
Japanese and Chinese games aren't perfect, they however tend to do things the western market fails to do. Then you have the western market censoring Japanese and Chinese games (or the Chinese their own national games) because it offends the new corrupted mentalities in the west. Everything is "offensive", woman are 'lewded' even though people enjoyed it in the past and not now. Weird.
Everything seems backwards, wishy-washy and corrupted.