Wanted to note something recent, even if it may go over various people's heads because they're not into anime, or whatever reason. At the very least maybe I'll have this noted for myself to observe from the future, or whatever happens.
The recent Russian event goes into various 'prequel' elements which I find interesting, something I somewhat wished they noted earlier. This turns Azur Lane from a happy-go-lucky Chinese anime game to a serious game, something which changes the mood of the game into something darker. Something which was supposed to be a "throw-away" game (short-term project) has turned into a double serious game in both production and lore. Developers keep adding onto the game while gradually making it darker and darker, something which makes it more appealing.
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Wiki to Russian Event:
https://azurlane.koumakan.jp/Khorovod_of_Dawn%27s_Rime
It gets all philosophical, something I quite enjoy. It builds a lore. I also watch anime for all its philosophical moments because it allows me to see the world in a different way, similar to how old Star Trek portrayed various situations in a scientific manner.
- How were 'Kansen' (shipgirls) born? Chicken-egg paradox and analogy. They allegedly came "together" with a thing called 'Wisdom Cube', something which spawns them.
- Russians were nearly knocked out having to thread the needle of survival. A special cave saved them as the Russians researched technology giving them an edge to battle the enemies.
- Prequel elements of surviving in a base against all odds. Fighting to the last man while being bunkered into a certain area (island, cavern, city of light, and etc).
- KAN-SEN = Kansen (shipgirls). [Kanmusu = KanColle shipgirls].
Its hard to put it into words, let alone images how I'm feeling, what I read, and etc. I'm just.... Hyped. The game had a previous event based on Bismarck showing a serious, yet sad moment. It was awesome. Other events came close, were enjoyable. This Russian event explored something which just boosted this game's uniqueness and aura that much further similar to how every update of Rising World makes it more unique and enjoyable.
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Side note: Game design side notes (Thoughts):
I think I found my new-found love for Russians, something WW2 games tend to struggle with because its allegedly "too hard", or "too minor" to do because they want to make cookie cutter games. Anything other than the "main faction" tends to get overlooked, forgotten, and not has hyped up as it just had in Azur Lane. Azur Lane shows when a developer cares they can bring out magical gaming moments in games, something other game developers genuinely need to learn from. Its something I tend to piss them off with because they then view me as an random arrogant insulting forum troll. When you start exploring the unexplored you tend to get overly interesting moments, something which people then explore, grasp onto and enjoy learning from.
Again, there is a reason why 'Silent Hunter 3', as old as it is from 2006, is still being "worshipped" to this day. Others may praise SH3's combat system while I'll add onto it (cherry on top) for the participating nations adding actual combatants in the war from Dutch, Canadian, and etc. No whining, no moaning... They're there, sadly and ironically not in modern 2020 naval games. Reason why I used to play KanColle is now why I admire Azur Lane. You're learning about something you otherwise wouldn't. I'll praise a developer who adds in things without question, such as adding in Italians, Chinese, French, Russians, Canadians & etc. There is one game called 'Ultimate Admiral: Dreadnoughts' adding most factions, except one or two, such as the Canadians. Curious to see what they do.
I wish I wouldn't have to harass, nor pester, game developers. Granted, half of my suggestions for Rising World were "in the moments", though still hold strongly onto boats, flying, and companion NPCs who join you on your adventure while also help mine & etc.
Azur Lane just hit a new note of game development passion, something which shall go overlooked by the community that plays it. This is the reason why I tend to follow obscure games in the Indie game world, Japanese gaming world, and etc. Red51 with Rising World also managed to hit these awesome moments as well, thus why I'm here also being obnoxious.
In short: I simply love it when developers make passion-project games instead of forced cookie-cutter games going all same which then fade into nothingness with time.
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In my hype I'm gonna leave it off on a musical note relating to a German Bismarck theme fighting to the very last. Overtaken by Siren yet fighting for herself in an altered re-enactment. Bismarck fights for herself, not as an enemy, nor a drone overtaken by a Siren enemy controlling her. Bismarck still sinks.