Posts by yahgiggle

    i have some ideas on how this could be done but as Miwarre pointed out a lot of things can go wrong and setting this up would in most cases need the server owner to know lots about the process needed to get the plugin working, this would end up been very time consuming for the poor guy who makes the plugin, so unless we can make it seamless its not likely to happen,

    That type of log does not help us work out whats going on, but i suspect its to do with your server /provider not the game server files them self's , i would start by contacting the server owner, if you have no luck i would move your server to another provider

    This has now bothered me twice with how the world saves to Steam's cloud saving, yet the posters fail to carry with it in the single player worlds. Thanks to both my Patriot SSD failing on me twice I had to experience the posters becoming invisible that you had to find them, guess where they were, and break them. I would love to see them fixed in that they either: A) Have the images save into the world itself that they would carry with the save, or B) Have a slightly greyed out, striked out, N/A notice, or something along those lines to make me aware there's a poster there.


    I know where most of my posters are, yet there'll be those few odd ones hiding away. I guess servers have it easier because they have it saved to a folder, yet the single player ones need to have the images saved into the world file, or something like that.ArcticuKitsu wrote:

    your images are saved in most cases C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\Images
    even in single player oO the images will be in the folder of your single player game name, you could setup a auto back up of this folder with the cloud so if your drive crash's you have a backup, by the way, i have been using samsung ssd 3d nand drives and never had any problems with them :-D

    I have a problem with the spawn commands. Unless i'm doing something wrong, the spawn commands for Ores aren't working. I've tried all of the spawn commands for Iron and the others (101 through 107), and all of them just give me stone. Is the command for them not implemented at the moment? Have they been changed to a different number? Or is there just something wrong with my game? I have to resort to spawning ingots.

    to spawn ores you need to use the command console not chat and the ids you use are
    air = 0,
    dirt = 1,
    grass = 2,
    stone = 3,
    gravel = 4,
    rock = 5,
    farmland = 6,
    mud = 7,
    snow = 8,
    sand = 9,
    desertdirt = 10,
    desertstone = 11,
    clay = 12,
    dungeonwall = 13,
    dungeonfloor = 14,
    bonewall = 15,
    = hell least 16,
    iron = -101,
    copper = -102,
    aluminium = -103,
    silver = -104,
    gold = -105,
    tungsten = -106,
    cobalt = -107,
    mithril = -108,
    water = 100,
    saltwater = 101


    (item ore 64 1) = dirt
    (item ore 64 -101) = iron note: it needs to be -101 not just 101 or you will just get stone oO
    (item ore 64 -105) = gold


    the 64 is for the amount

    Too many posters can causes problems with the server start-up, because every image must be loaded, maybe the same
    for data saves. We need a more accurate information from @red51. In the past we had over 3000 pictures on the server, and
    if that doesn't really matter, why there is then an adjustable limit?

    The limits are more to do with storage space, if you say have 100 users on your server all uploading 10 images each thats 1000 images, not that much right but if your server had 1000 users and you set your image max to 100 images each then thats 100,000 images oO oh no. so the limit is in place for a server owner to adjust, for in game the images should have little impact on performance but this of cause depends on the spec of the users computer and connection speeds, because all images that a user sees in game are uploaded to his or her own computer it shouldn't cause a problem unless you have of cause 1000s and 1000s and 1000s of images, i guess red does not comment much on this because its unknown and every server and computer is driffent so they all will have driffent outcomes oO.

    Is there actually a difference between your lua script and the plugin? I have both installed and some trees are
    in the air.

    they use the same command so if you have both install both will run oO you need to uninstall the lua one. The lua one will cause floating trees the new one always plants in the ground no matter what

    @Deirdre


    to rename areas would not be that hard to code oO ATM there are new protection plugins been made, but this takes some time because the new API does not support all the things we had with lua yet oO once the new API does i think you will get your wish. 8o8o

    when i go out sometimes i do this and i have no problem connecting with my hotspot i also have both steam and non steam copys of RW and both work, so if you cannot connect with your steam copy there will be a high chance your non steam copy wont connect too oO maybe the mob network is poor or over used in your area, this could cause dropouts and disconnections, does your provider own the tower or do they piggy back off another provider, this too can cause problems as if they piggy back you connection is less prioritized and less stable.



    send hive ping message...
    [UPTIME: 67s] Disconnected from: /51.254.77.202:6001
    HIVE ConnectionError
    HIVE Disconnect


    it looked to have connected then lost connection most likey due to what ive said above.

    dear @yahgiggle
    Excuse me for the late reply !!! Your idea I found great and I have already been able to take over

    thats cool now i can give you another idea oO lol



    this is my old lua script for charging users to take stuff from chests all chests can be owned by the player who place's them down , this means you can set the chests as trade chests heres my old code below to make the user the owner of the chest



    i hope this helps in some way or at lest gives you some ideas ^^

    - tnt ?


    try


    Code
    items:
    crafting:
    allow:
    - *
    deny:
    - dyanimite

    denying dyanimite from been made will stop them from ever putting them in chests ect ect you dont need


    Just out of curiosity and to know more of the needs of other users, why the GPS plug-in was not suited? It does everything this plug-in does and more, all without the need to remember additional, structured chat commands...

    im also interested in knowing why this was needed over the gps plugin oO

    read my other comments oO

    The new update i have been working on lets you use more than one word to do the same thing example (/selectarea) can also be just (/select) i intend to do this for everything also adding German language but i need help with translating that, feel free to help me ;);)

    Bump to let users know that the plugin now has a progress bar see image in the main post to view what it looks like, also i have redone the script to work on a timer this means less processing for the server,


    still things i need to do are


    add a icon next to the bar
    make an clickable gdi interface where you can add and edit your groups
    make an interface for users to be able to see all groups and there times
    also remove the bar off the screen for admins no point they don't level up and the bar does not work for them anyway
    add a on/off option for all users who may want to turn the bar off

    I noticed the same things Furbal has mentioned. At first I was confused when the selection did not vanish after inputting a command. Plus I've been working on clearing out an area for a large build, and the /fill with 0 works, but it also removes parts of the landscape when I go to remove trees and other vegetation. The old /we clear veg was a great thing to have. I understand that you probably are going to re-add those features, but I just wanted to point them out. Otherwise, I love the work you do. :thumbup:

    I noticed the same things Furbal has mentioned. At first I was confused when the selection did not vanish after inputting a command. Plus I've been working on clearing out an area for a large build, and the /fill with 0 works, but it also removes parts of the landscape when I go to remove trees and other vegetation. The old /we clear veg was a great thing to have. I understand that you probably are going to re-add those features, but I just wanted to point them out. Otherwise, I love the work you do. :thumbup:

    yeah i did think about the (with) and could remove that in the next update, with the (fill with 0) you are filling the Terrain area with air oO not really good if your just removing blocks use ATM /place block 0, ATM the remove veg con and objects are not working in the API i have done the code for this but its waiting for red to fix the API he knows about this problem oO just hung in there its getting done lol

    Is it possible to move plants at my feet, i. e. flying under the surface and set plants to receive different heights of trees?
    This has previously worked very well. And its certainly a bit tricky to set 100 plants in an area with
    uneven ground, so sometimes you'll gain flying plants. ^^

    The script has been updated, the plants now wont fly in the air but this needs to have more work to make it even better, waiting for the next API update oO
    errors should stop now, also added warnings when you enter the wrong code now it gives you a hint what you need to enter