Posts by yahgiggle


    as depicted by:

    This orientation seems impossible to achieve with the current implementation. Possibly, I didn't try hard enough and I would be glad if somebody could find a way to do it, but so far this does not seem to be a complete implementation.
    _____________________________

    i know some angles do seem impossible but with some time you get used to how this has been implemented and can achieve any angle oO

    Hi again. My world got struck with the terrain bug very bad. It's literally raining animals and I was wondering if your world edit can help stitch the world a lot easier. I've posted my video in my LP series I've been keeping alive on here & YouTube. Can you please take a look and let me know if your world edit can help or if you recommend me starting over. What your looking at is 3 months worth of highway construction in real time. So if I was to start over I would bag & tag the homes in my Journal and take 3 months away from recording. Please help me out with this.

    sorry to let you down but ive never found a way to solve this problem even world edit cant fix this its happend to me 3 times now oO but i guess if you blueprint your buildings you can place them back in a new world and use world edit to build new roads. or you could just keep patching up as your doing ATM oO

    Hi allI made a closed, fenced in section on grass, using Grate 2X4 (Metal) and a Door Grille (Metal). I spawned each animal except the Bear and Moose
    inside the fenced in area. They all got out. The sheep was the last to find a way out. All was empty after 1 day.


    Akeel


    Use planks and beams to make your fences as objects thats are pre made dont work to well the items still need work or the npc's need more work for objects oO

    While I'm perfectly fine with how Rising World handles returning ore, I both agree and disagree with your comment pertaining to mining ore. Minerals in real life are nonrenewable resources. That said, it is perfectly normal for a miner to go back into an old mineshaft, start new tunnels, and find ore where previous miners never mined. It's not perfectly normal to merely dig out an old mineshaft and find missed ores in the rubble that was used to fill it in the first place. It's also not normal for a miner to find ore in the rubble while refilling his or her mineshaft. Mistakes happen in reality and one can accidentally put back a stone with a speck of gold on it, but I would guess that's a rare occurrence based on a lack of attention, among other things.

    well often they put back the rubble and years later they then reprocess that same rubble oO its more to do with the process it never gets 100% of the ore first time and more processing is needed but at what cost is it to re process rubble is it worth it ? in most case's its not till the price of that ore goes above the cost vs yield every time you process rubble the cost is the same but each time you do it your yield gets less

    OK! after trying to decipher the german example I have finally worked it out.


    The Destination id is ALWAYS -1 (whatever name you like) and the id of the entry is ALWAYS the assigned created id of the destination.


    Example: you are up to portal ID10 you create a new destination using -1 (portalname) the computer labels this ID11
    Sooo the entry portal will be /createportal 11 (this can be a different name if you like)

    yes ^^^ thats right Destination has to always have -1 this means its a Destination or you could run into a loop of doom oO you can make 1000s of portals the limit would be more todo with how meany are been used at one given time not realy how meany you have

    Thank you, but I did see that and was still confused. This is not on a multi-player server, just a single player game. There is no "permissions" folder.

    if you add the permissions folder to your game folder then add the permissions file it should work, but red51 would have to confirm this as ive never needed to do this so have not tested it oO

    I mean. How to run Plugin in the game?

    The API is not fully implemented yet but once it is Red51 will post on how it all works

    Also, whenever I find ore at a spot where the hole afterward becomes inconvenient, I usually refill the hole once the ore has been fully mined. But there are times when I'm refilling that I notice some of the ore returning. The ore detector senses it, and when I mine it, most of the time I can get ore from it. Over the course of mining and refilling, less and less ore reappears until the hole is gone. While realistically it makes no sense, if this is a bug, I wouldn't worry much about it as at most, one can get 10-15 extra pieces of ore during the refill.

    well in fact in real life not all the ore is taken the first time and the taylings often contain missed ore, this is why old gold mines have been re mined over and over oO

    Not with this script you would need a whole new script to do something like this but you could use the permissions Groups for such things you could just add the Group Clan A and B to that and set what ever rights you like, how ever you will need to add them to that group one by one hit ~ or ` and type setplayergroup ClanA Username


    to make the ClanA Group goto your permissions/groups folder and copy a group then rename it to Group ClanA.permissions


    then open it and edit the permissions


    they look like this


    chatcolor: 0xFFFFFF
    chatnamecolor: 0xFFFFFF


    commands:
    deny:
    - *
    general:
    fly: true
    pvp: true
    customimages:
    enabled: true
    maxupload: 100
    dimension: 2048
    blueprints:
    use: false
    create: false
    creative:
    deny:
    - *


    for the group areas you then could use the protection script to make them each a area and add them to that area as one of the pre defined groups maybe Friend would be best if you don't want them deleting the area or making new ones

    Ok guys i have once more updated this script


    now we can let area owners make there own areas inside the area they own, the area owner can also now add other player group besides just the Friend group


    New codes are
    /selectarea = select the area to protect this now works for non admins too
    /makemyarea areaname = the area name the Owner wants for his new area, note he must be inside his area for this to work and his area cannot overlap other areas this code auto adds the maker as the owner on making the area
    /addownertoarea Owner username = adding new owners to areas, so a Owner can add another user as a Owner and that owner has all the same rights, note its most likey best to add them as a Friend as Owners can remove there own areas oO maybe not good if they remove your area oO
    /removearea = now owners can remove there own area or areas inside there own area.
    /addshoppertoarea Shopper username = now a owner can add a user to a area he or she owns as a shopper, shoppers cant grief they can only take from chests
    /addlockouttoarea Lockout username = Owners can now ban a player who bugs them from there own area adding them as a Lockout it stops them from even been able to enter the area
    /addminertoarea Miner username = this can be used to make a mining area inside an area add the player as a Miner and thay cant grief buildings but they can dig the ground





    /showareas to visualize all existing areas
    /hideareas to hide all visualized areas
    /arealist lists all the areas defined
    /areatp2 will teleport you to the given area by name, make sure that you are flying when you use this!!!
    /areatp will teleport you to the given area by ID, make sure that you are flying when you use this!!!
    /showareainfo to show all members of an area with their groups
    /addplayertoarea to add a player to the provided group inside the area you currently are
    /removeplayerfromarea to unregister a player from the area you're standing in
    /selectarea to visualize all existing areas
    /createarea to save the area you have defined previously
    /removearea to delete the area you're currently inside
    /reloadgroups to reload all group propertyfiles
    /showareaplayerrights to show all members of an area with their rights
    /cleanuparea to remove all objects, constructions, vegetations and blocks from an area
    /fillarea to fill up an area with terrain or air


    Admin's can add all groups to any area they should add all players to an area as a Owner one owner per plot. Owners then can add the group Friend to his or her own area




    Groups
    Admin = the Admin of all areas
    Guest = someone passing by
    Owner = the owner of the area the Admin has appointed
    Shopper = a group that can only take stuff from chests but do nothing else
    Lockup = allows you to lock a user to a area
    Lockout = allows you to lockout a user from going into a area
    Miner = a user that can only dig rock but cannot do anything else
    Friend = a user who is trusted they can build or do anything in a area you own Note: friends cannot add other friends to areas only the Owner can do this



    as with any script you use it at your own risk