i have some ideas on how this could be done but as Miwarre pointed out a lot of things can go wrong and setting this up would in most cases need the server owner to know lots about the process needed to get the plugin working, this would end up been very time consuming for the poor guy who makes the plugin, so unless we can make it seamless its not likely to happen,
Posts by yahgiggle
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That type of log does not help us work out whats going on, but i suspect its to do with your server /provider not the game server files them self's , i would start by contacting the server owner, if you have no luck i would move your server to another provider
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Very nice well done
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Maybe you forgot the minus before the ID.
yes i was thinking the same and that is why i made a note of that lol but indeed we could be wrong so its best to let them know the whole way just in case oO
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This has now bothered me twice with how the world saves to Steam's cloud saving, yet the posters fail to carry with it in the single player worlds. Thanks to both my Patriot SSD failing on me twice I had to experience the posters becoming invisible that you had to find them, guess where they were, and break them. I would love to see them fixed in that they either: A) Have the images save into the world itself that they would carry with the save, or B) Have a slightly greyed out, striked out, N/A notice, or something along those lines to make me aware there's a poster there.
I know where most of my posters are, yet there'll be those few odd ones hiding away. I guess servers have it easier because they have it saved to a folder, yet the single player ones need to have the images saved into the world file, or something like that.ArcticuKitsu wrote:
your images are saved in most cases C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\Images
even in single player oO the images will be in the folder of your single player game name, you could setup a auto back up of this folder with the cloud so if your drive crash's you have a backup, by the way, i have been using samsung ssd 3d nand drives and never had any problems with them -
I have a problem with the spawn commands. Unless i'm doing something wrong, the spawn commands for Ores aren't working. I've tried all of the spawn commands for Iron and the others (101 through 107), and all of them just give me stone. Is the command for them not implemented at the moment? Have they been changed to a different number? Or is there just something wrong with my game? I have to resort to spawning ingots.
to spawn ores you need to use the command console not chat and the ids you use are
air = 0,
dirt = 1,
grass = 2,
stone = 3,
gravel = 4,
rock = 5,
farmland = 6,
mud = 7,
snow = 8,
sand = 9,
desertdirt = 10,
desertstone = 11,
clay = 12,
dungeonwall = 13,
dungeonfloor = 14,
bonewall = 15,
= hell least 16,
iron = -101,
copper = -102,
aluminium = -103,
silver = -104,
gold = -105,
tungsten = -106,
cobalt = -107,
mithril = -108,
water = 100,
saltwater = 101(item ore 64 1) = dirt
(item ore 64 -101) = iron note: it needs to be -101 not just 101 or you will just get stone oO
(item ore 64 -105) = goldthe 64 is for the amount
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i sometimes get this with steam too it seems to show it updating but there's no update oO maybe its steam itself updating something oO
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Too many posters can causes problems with the server start-up, because every image must be loaded, maybe the same
for data saves. We need a more accurate information from @red51. In the past we had over 3000 pictures on the server, and
if that doesn't really matter, why there is then an adjustable limit?The limits are more to do with storage space, if you say have 100 users on your server all uploading 10 images each thats 1000 images, not that much right but if your server had 1000 users and you set your image max to 100 images each then thats 100,000 images oO oh no. so the limit is in place for a server owner to adjust, for in game the images should have little impact on performance but this of cause depends on the spec of the users computer and connection speeds, because all images that a user sees in game are uploaded to his or her own computer it shouldn't cause a problem unless you have of cause 1000s and 1000s and 1000s of images, i guess red does not comment much on this because its unknown and every server and computer is driffent so they all will have driffent outcomes oO.
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Is there actually a difference between your lua script and the plugin? I have both installed and some trees are
in the air.they use the same command so if you have both install both will run oO you need to uninstall the lua one. The lua one will cause floating trees the new one always plants in the ground no matter what
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to rename areas would not be that hard to code oO ATM there are new protection plugins been made, but this takes some time because the new API does not support all the things we had with lua yet oO once the new API does i think you will get your wish.
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if you push the ( i ) key you will be able to enter your inventory where your able to start crafting items. you can see what the requirements are for each item by clicking it,
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when i go out sometimes i do this and i have no problem connecting with my hotspot i also have both steam and non steam copys of RW and both work, so if you cannot connect with your steam copy there will be a high chance your non steam copy wont connect too oO maybe the mob network is poor or over used in your area, this could cause dropouts and disconnections, does your provider own the tower or do they piggy back off another provider, this too can cause problems as if they piggy back you connection is less prioritized and less stable.
send hive ping message...
[UPTIME: 67s] Disconnected from: /51.254.77.202:6001
HIVE ConnectionError
HIVE Disconnectit looked to have connected then lost connection most likey due to what ive said above.
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dear @yahgiggle
Excuse me for the late reply !!! Your idea I found great and I have already been able to take overthats cool now i can give you another idea oO lol
Codelocal result = database:query("SELECT * FROM `prices` where `itemTypeID` = '"..item:getItemTypeID().."' and `TextureID` = '"..item:getTextureID().."' and `itemTypeName` = '"..item:getItemName().."' and `ChestID` = '"..serverchest:getChestID().."'");local result = database:query("select `walletAmount` from `wallets` where `playerID` = "..OwnerID.."");local result = database:query("select `walletAmount` from `wallets` where `playerID` = "..OwnerID.."");local result = database:query("SELECT `OwnerID` FROM `chests` WHERE `ChestID` = '"..event.chestID.."'");local result = database:query("select `walletAmount` from `wallets` where `playerID` = "..OwnerchestID.."");local ReturnLabel = Gui:createLabel("You have successfully sold an " .. itempaid .. " Price $" .. price .. " per " .. rate .. " Total earnings =$" .. amount*price/rate .." id1 ".. item:getItemTypeID() .." id2 ".. item:getTextureID() .." Type "..item:getItemName().." ChestID "..serverchest:getChestID().."", 0.50, 0.01);local ReturnLabel = Gui:createLabel("You have successfully sold an " .. itempaid .. " Price $" .. price .. " per " .. rate .. " Total earnings =$" .. amount*price/rate .." id1 ".. item:getItemTypeID() .." id2 ".. item:getTextureID() .." Type "..item:getItemName().." ChestID "..serverchest:getChestID().."", 0.50, 0.01);
this is my old lua script for charging users to take stuff from chests all chests can be owned by the player who place's them down , this means you can set the chests as trade chests heres my old code below to make the user the owner of the chestCodelocal result = database:query("SELECT * FROM `chests` WHERE `ChestID` = '"..event.chestID.."' AND `OwnerName` = '"..event.player:getName().."'");database:queryupdate("INSERT INTO `chests` (`ChestID`, `OwnerName`, `OwnerID`) VALUES ('"..event.chestID.."', '"..event.player:getName().."', '"..event.player:getDBID().."')");event.player:sendYellMessage("!!! All Chests are trade Chests !!! Chest id ="..event.chestID.." owner "..event.player:getName().."");-- This event is triggered when the player deconstructs a chest (every object with storage [e.g. also kitchenettes] is considered as a chest).event.player:sendYellMessage("!!! "..UserName.." you cannot do this "..OwnerName.." Owns this chest !!!");-- This event is triggered when the player destroys a chest (every object with storage [e.g. also kitchenettes] is considered as a chest).i hope this helps in some way or at lest gives you some ideas
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Just out of curiosity and to know more of the needs of other users, why the GPS plug-in was not suited? It does everything this plug-in does and more, all without the need to remember additional, structured chat commands...
im also interested in knowing why this was needed over the gps plugin oO
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Things this plugin wont do.
It wont clear trees , glass, Chairs, workbenches or any non block items from the world.I put a blueprint in the wrong place and although it did remove the blocks, I was relegated to removing the windows, Doors and furniture with my trusty pickaxe.
I guess that is why it is called a block editor
Works great to place walls and floors though
Nice job
read my other comments oO
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@yahgiggle One question. I'm still using the old world edit script.
Why are you using new commands, why you have changed the old ones? Because of any rights?
I love the plugin and I do very much appreciate the whole work.
But in my thoughts is, the old one was much easilier, quicker and not very complicated.
As i see there will be upcoming additionally functions?Btw I love the planting script.
(other thread I know
). It's possible to fly 1 block deeper to receive
lower trees. A function to resize the size of a tree, to get little trees, would be nice, too,The new update i have been working on lets you use more than one word to do the same thing example (/selectarea) can also be just (/select) i intend to do this for everything also adding German language but i need help with translating that, feel free to help me
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Bump to let users know that the plugin now has a progress bar see image in the main post to view what it looks like, also i have redone the script to work on a timer this means less processing for the server,
still things i need to do are
add a icon next to the bar
make an clickable gdi interface where you can add and edit your groups
make an interface for users to be able to see all groups and there times
also remove the bar off the screen for admins no point they don't level up and the bar does not work for them anyway
add a on/off option for all users who may want to turn the bar off -
I noticed the same things Furbal has mentioned. At first I was confused when the selection did not vanish after inputting a command. Plus I've been working on clearing out an area for a large build, and the /fill with 0 works, but it also removes parts of the landscape when I go to remove trees and other vegetation. The old /we clear veg was a great thing to have. I understand that you probably are going to re-add those features, but I just wanted to point them out. Otherwise, I love the work you do.
I noticed the same things Furbal has mentioned. At first I was confused when the selection did not vanish after inputting a command. Plus I've been working on clearing out an area for a large build, and the /fill with 0 works, but it also removes parts of the landscape when I go to remove trees and other vegetation. The old /we clear veg was a great thing to have. I understand that you probably are going to re-add those features, but I just wanted to point them out. Otherwise, I love the work you do.
yeah i did think about the (with) and could remove that in the next update, with the (fill with 0) you are filling the Terrain area with air oO not really good if your just removing blocks use ATM /place block 0, ATM the remove veg con and objects are not working in the API i have done the code for this but its waiting for red to fix the API he knows about this problem oO just hung in there its getting done lol
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Is it possible to move plants at my feet, i. e. flying under the surface and set plants to receive different heights of trees?
This has previously worked very well. And its certainly a bit tricky to set 100 plants in an area with
uneven ground, so sometimes you'll gain flying plants.The script has been updated, the plants now wont fly in the air but this needs to have more work to make it even better, waiting for the next API update oO
errors should stop now, also added warnings when you enter the wrong code now it gives you a hint what you need to enter