Posts by yahgiggle

    seems the files are still missing maybe try reinstalling it but back up your old world in another folder first

    @Miwarre i think most users do not want to talk about this because they don't see this as a problem, users make balls and balls need a full 360 degree rotation in all directions, are they perfect nope but that's more to do with the ends of the beams been flat then not been able to get the angle needed oO , ive not posted the steeps needed because i really don't think about it that much i just do it lol but i guess as @Deirdre said they cant do half of degree and that could cause a slight problem but not one that's a big deal. but in saying this the way it works can cause problems sometimes you get in a angle you seem to have fun trying to get out of and flipping and rotating does not seem to help till out of the blue you get there lol so the rotation could be improved oO

    You can use Setr veryhigh this gives you a 1 degree turn so you can do a full 360 degree rotation at 1 degree intervals setr high is 5 degrees and i think the default is 10 or 15 the angle of rotataion on my image was used with the default setting so its not 100% 45 degrees but its what you can do with the default setting

    Just had a curious thing happen.
    Doing a build as you do, I decided I wanted metal window frames so decided to try item window1 64 -103 to get aluminium frames, worked great, however I found an oddity in that I can't place the frame. I place it right click and nothing.
    I assume this must be due to the negative texture value ?

    Hi just tested this myself and it seems to be working fine oO makes me wonder, are you in your own area is this area protected ? if not maybe try and restart your game or even your computer, and let us know how that goes.


    as depicted by:

    This orientation seems impossible to achieve with the current implementation. Possibly, I didn't try hard enough and I would be glad if somebody could find a way to do it, but so far this does not seem to be a complete implementation.
    _____________________________

    i know some angles do seem impossible but with some time you get used to how this has been implemented and can achieve any angle oO

    Hi again. My world got struck with the terrain bug very bad. It's literally raining animals and I was wondering if your world edit can help stitch the world a lot easier. I've posted my video in my LP series I've been keeping alive on here & YouTube. Can you please take a look and let me know if your world edit can help or if you recommend me starting over. What your looking at is 3 months worth of highway construction in real time. So if I was to start over I would bag & tag the homes in my Journal and take 3 months away from recording. Please help me out with this.

    sorry to let you down but ive never found a way to solve this problem even world edit cant fix this its happend to me 3 times now oO but i guess if you blueprint your buildings you can place them back in a new world and use world edit to build new roads. or you could just keep patching up as your doing ATM oO

    Hi allI made a closed, fenced in section on grass, using Grate 2X4 (Metal) and a Door Grille (Metal). I spawned each animal except the Bear and Moose
    inside the fenced in area. They all got out. The sheep was the last to find a way out. All was empty after 1 day.


    Akeel


    Use planks and beams to make your fences as objects thats are pre made dont work to well the items still need work or the npc's need more work for objects oO

    While I'm perfectly fine with how Rising World handles returning ore, I both agree and disagree with your comment pertaining to mining ore. Minerals in real life are nonrenewable resources. That said, it is perfectly normal for a miner to go back into an old mineshaft, start new tunnels, and find ore where previous miners never mined. It's not perfectly normal to merely dig out an old mineshaft and find missed ores in the rubble that was used to fill it in the first place. It's also not normal for a miner to find ore in the rubble while refilling his or her mineshaft. Mistakes happen in reality and one can accidentally put back a stone with a speck of gold on it, but I would guess that's a rare occurrence based on a lack of attention, among other things.

    well often they put back the rubble and years later they then reprocess that same rubble oO its more to do with the process it never gets 100% of the ore first time and more processing is needed but at what cost is it to re process rubble is it worth it ? in most case's its not till the price of that ore goes above the cost vs yield every time you process rubble the cost is the same but each time you do it your yield gets less

    OK! after trying to decipher the german example I have finally worked it out.


    The Destination id is ALWAYS -1 (whatever name you like) and the id of the entry is ALWAYS the assigned created id of the destination.


    Example: you are up to portal ID10 you create a new destination using -1 (portalname) the computer labels this ID11
    Sooo the entry portal will be /createportal 11 (this can be a different name if you like)

    yes ^^^ thats right Destination has to always have -1 this means its a Destination or you could run into a loop of doom oO you can make 1000s of portals the limit would be more todo with how meany are been used at one given time not realy how meany you have

    Thank you, but I did see that and was still confused. This is not on a multi-player server, just a single player game. There is no "permissions" folder.

    if you add the permissions folder to your game folder then add the permissions file it should work, but red51 would have to confirm this as ive never needed to do this so have not tested it oO