Posts by yahgiggle

    I mean. How to run Plugin in the game?

    The API is not fully implemented yet but once it is Red51 will post on how it all works

    Also, whenever I find ore at a spot where the hole afterward becomes inconvenient, I usually refill the hole once the ore has been fully mined. But there are times when I'm refilling that I notice some of the ore returning. The ore detector senses it, and when I mine it, most of the time I can get ore from it. Over the course of mining and refilling, less and less ore reappears until the hole is gone. While realistically it makes no sense, if this is a bug, I wouldn't worry much about it as at most, one can get 10-15 extra pieces of ore during the refill.

    well in fact in real life not all the ore is taken the first time and the taylings often contain missed ore, this is why old gold mines have been re mined over and over oO

    Not with this script you would need a whole new script to do something like this but you could use the permissions Groups for such things you could just add the Group Clan A and B to that and set what ever rights you like, how ever you will need to add them to that group one by one hit ~ or ` and type setplayergroup ClanA Username


    to make the ClanA Group goto your permissions/groups folder and copy a group then rename it to Group ClanA.permissions


    then open it and edit the permissions


    they look like this


    chatcolor: 0xFFFFFF
    chatnamecolor: 0xFFFFFF


    commands:
    deny:
    - *
    general:
    fly: true
    pvp: true
    customimages:
    enabled: true
    maxupload: 100
    dimension: 2048
    blueprints:
    use: false
    create: false
    creative:
    deny:
    - *


    for the group areas you then could use the protection script to make them each a area and add them to that area as one of the pre defined groups maybe Friend would be best if you don't want them deleting the area or making new ones

    Ok guys i have once more updated this script


    now we can let area owners make there own areas inside the area they own, the area owner can also now add other player group besides just the Friend group


    New codes are
    /selectarea = select the area to protect this now works for non admins too
    /makemyarea areaname = the area name the Owner wants for his new area, note he must be inside his area for this to work and his area cannot overlap other areas this code auto adds the maker as the owner on making the area
    /addownertoarea Owner username = adding new owners to areas, so a Owner can add another user as a Owner and that owner has all the same rights, note its most likey best to add them as a Friend as Owners can remove there own areas oO maybe not good if they remove your area oO
    /removearea = now owners can remove there own area or areas inside there own area.
    /addshoppertoarea Shopper username = now a owner can add a user to a area he or she owns as a shopper, shoppers cant grief they can only take from chests
    /addlockouttoarea Lockout username = Owners can now ban a player who bugs them from there own area adding them as a Lockout it stops them from even been able to enter the area
    /addminertoarea Miner username = this can be used to make a mining area inside an area add the player as a Miner and thay cant grief buildings but they can dig the ground





    /showareas to visualize all existing areas
    /hideareas to hide all visualized areas
    /arealist lists all the areas defined
    /areatp2 will teleport you to the given area by name, make sure that you are flying when you use this!!!
    /areatp will teleport you to the given area by ID, make sure that you are flying when you use this!!!
    /showareainfo to show all members of an area with their groups
    /addplayertoarea to add a player to the provided group inside the area you currently are
    /removeplayerfromarea to unregister a player from the area you're standing in
    /selectarea to visualize all existing areas
    /createarea to save the area you have defined previously
    /removearea to delete the area you're currently inside
    /reloadgroups to reload all group propertyfiles
    /showareaplayerrights to show all members of an area with their rights
    /cleanuparea to remove all objects, constructions, vegetations and blocks from an area
    /fillarea to fill up an area with terrain or air


    Admin's can add all groups to any area they should add all players to an area as a Owner one owner per plot. Owners then can add the group Friend to his or her own area




    Groups
    Admin = the Admin of all areas
    Guest = someone passing by
    Owner = the owner of the area the Admin has appointed
    Shopper = a group that can only take stuff from chests but do nothing else
    Lockup = allows you to lock a user to a area
    Lockout = allows you to lockout a user from going into a area
    Miner = a user that can only dig rock but cannot do anything else
    Friend = a user who is trusted they can build or do anything in a area you own Note: friends cannot add other friends to areas only the Owner can do this



    as with any script you use it at your own risk

    Am I overlooking something or in the new API there is no equivalent of the 'old' LUA Player:createAreas(), Player:showAllAreas(), Player:hideAreas()... methods?


    Are they going to be implemented later or have been they replaced by something else I do not see (WorldElement?) ?


    EDIT: same for Player:enable/disableMarkingSelector()...

    The API is not finished yet and has some things missing i guess they will be added to the API at some point. making any of the scripts will be very hard to do with out those methods oO

    also, I imagine that hanging spider webs might be an option, atleast in creative mode, once the dungeons are released.

    you could just Search spider web .png on google and use that for spider webs, also red has said they plan on letting you paint the blocks with any texture you want, but if they do add this option its going to be some time away, in the mean time use png images they are awesome for all sorts of things


    (onMainMenu event) is what i think is needed and sort of what i was getting at with the journal idea oO the Journal is implemented now so why not make use of it :/

    The problem i see with this is how do you get that guiPanel to show in the first place oO you would need a command or the script would need to hog a key, i do think this idea is a good one but it needs some more ideas on how to get the panel to popup in the first place oO if the guiPanel is always there i think this could be more of a pain as you would need to walk/fly to where ever the panel is in the game to interact with it, how ever this would be good if it was only used as a button say for a lift script

    i hope there'll be some form of dropper like in minecraft
    so that you can put coal in a chest and it transfers automatically to the furnace when it's low on coal


    what do you think

    Ive talked to red51 about this some time ago, its there intention to add this sort of thing but they don't have any idea on when.