Posts by yahgiggle

    Yes I know you should not kill yourself BUT I think since the upgrade they changed the death scene.. It spins you and any light that are there will strobe.... Might not be a good thing for people... I mention before I get migraines from strobing lights.This one scene probably kill gaming the rest of the day for me . I will see when I eyeball stop spinning 8o. I know they have to have a death scene, but something like this "me slowly sinking to the ground gasping.... Dying dying dying and then in bid words DEAD!!!!!...... That's a death scene. Yes Yahgiggle I will not do that anymore. But that is why I switched from FPS to building to get away from flashing lights... So any ways I thought I would let others know. Still still think this game is great and will keep playing it till I at least pass my time in Rust which was 3000 hours plus... and no I do not have a life ..... RISING WORLD is my life....

    well i also get migraines, they are not a happy time. over my life i learnt what triggers mine and avoiding the triggers has helped me. so what i would suggest to you is when you die look away or close your eyes. also another thing you could try is as soon as you feel that strage feeling you get before you get your migraine take a panadol, i find this stops it before it even happens.

    i think when you have more video ram and better card you now also need more system memory for the higher settings your now using so 4gig video = need more ram for java this is where +memory 4096 4096 helps but like red says you need to have 10 -12 gig system ram but knowing you know how to build systems and you have that awesome card i would think you had 16 - 32gig anyway

    You're essentially running out of memory to run the process smoothly!! anyway its overhead limit exceeded try going to steam right click on risingworld click properties then click set launch options and add this line +memory 4096 4096 then click ok and restart game

    When I try to create a round shape using wood beams I can rotate the first few beams without loosing the center snap point (using the grid of course) but then I loose the center snap point and can not continue rotating the beam in a circle.Is there a way to lock the snap point in one spot?


    i replyed to your steam post as you know but for others
    make you grid big and your plank or beam thin also dont have the auto lock on to turn auto lock on and off hit enter after you make a round then use a beam as a block and hit enter to turn auto lock on and lock the beam to the outer edge and work your way around to forum a ring

    i've got 16 gig ddr3
    2gig grafic mem



    i have 32gigs and 4 gig card most the time you can use video card men + free system shared memory for me my total video memory is 20gig depending on the apps i have open and what im doing so i set mine to this setting +memory 8192 8192 witch i often go above 4gig but please note after your video cards memory is used up the game will start to use system memory witch in most cases is shower and can on some systems be worse then not using that non system ram.

    i re coded the germen one to work on my server you need to do // not / with theres


    o yeah also admin tools has the /tp one but for areas you need the //tp one witch my one is /teleport lol do you want a copy ? anyway here


    teleport to save areas to teleport too


    /teleport id = to teleport to that area
    /teleportadmin set <teleport name> to save a teleport this saves the area where you stand as the teleport
    /teleport list lists the saved teleport areas in the database


    DownLoad link
    https://forum.rising-world.net…achment/3690-teleport-7z/



    Admin Tools


    This has teleport to user and other things this was edited by me to only let admins tp users to them but lets any user teleport to any user


    /tp id or /tp username = teleport to user
    /tp2 id or /tp2 username = teleport user to you (admin only)
    /heal id or heal username = heal user (admin only)
    /ban id or /ban username = ban user note you need to enter a time limit and why, -1 = forever so its /ban id -1 for spamming (admin only)


    DownLoad link
    https://forum.rising-world.net…ment/3691-Admin-Tools-7z/

    Files

    • teleport.7z

      (2.5 kB, downloaded 232 times, last: )
    • Admin_Tools.7z

      (152.39 kB, downloaded 223 times, last: )

    is it possible to make folders in blueprintfolder


    you could but they wont work lol so no you cant but the plan is a blueprint menu sub-folder to sort your blueprints out this will be added at a later date

    unless you know how to code icon don't use the groups, they not needed anyway and are broken i have myself fixed them, but there will soon be new protection that will make this one useless so have not uploaded my fixed script for everyone to use there's no point

    welcome to owning a server and all the problems that come with it lol this is your host i dont know how there setup works but indeed if they dont update your server you wont be able to enter it till they do.

    Quote

    I taught programming to 5th - 8th Grades for many years. I have used Everything from Logo, VB. And Visual C# to other stuff. And 1 thing I always taught them was to get 1 thing at a time working before moving on. Of Course you can not always do that. Anyhow when all is said and done the final decision always rests with the programmer. Everyone has their own way of doing things. Of course the more code that you touch for an update , the more stuff that can break. I am sure that Red is doing the best that he can. Java is tough because it can be unpredictable. I have never used it but some game creation software I have used ends up compiling it back to Java anyway. All of it winds up complied no matter what language you use now a days. There are plus and minus features to every language. That being said, you can write a game in most any language now a days.




    i know some people who teach music but cant sing for the life of them, just pointing that out lol yeah you made a game 100 years ago but that was then and things change try and make one now days thats half as good as rising world with out using unity or any other point and click game maker and then ill start to listen

    I told him to use "1 0 119 119" but he told me this script didn't work on his server, but afaik script is installed on his server.
    Script works after update on our server so I really don't know.



    119 = /planting 1 0 119 119 or /plantline 1 0 0 119 119

    new plant id list


    1 fern1
    2 flower1_s
    3 flower1_m
    4 flower1_l
    5 flower2_s
    6 flower2_m
    7 flower2_l
    8 flower3_s
    9 flower3_m
    10 flower3_l
    11 flower4_s
    12 flower4_m
    13 flower4_l
    14 flower5_s
    15 flower5_m
    16 flower5_l
    17 flower6_s
    18 flower6_m
    19 flower6_l
    20 empty
    21 empty
    22 empty
    23 empty
    24 empty
    25 empty
    26 empty
    27 empty
    28 empty
    29 empty
    30 spruce1
    31 spruce2
    32 forestspruce1
    33 forestspruce2
    34 empty
    35 birch1
    36 birch2
    37 birch3
    38 willow1
    39 _willow2
    40 _oak1
    41 _oak2
    43 _oakbig
    44 maple1
    45 maple2
    46 appletree
    47 _cherrytree
    48 lemontree1
    49 _lemontree2
    50 _poplar
    51 _acacia1
    52 _acacia2
    53 _palm
    54 empty
    55 empty
    56 _cactus1
    57 _cactus2
    58 _cacao
    59 empty
    60 _rubbertree1
    61 _rubbertree2
    62 empty
    63 empty
    64 empty
    65 empty
    66 empty
    67 empty
    68 empty
    69 empty
    70 _coffeetree
    71 rowan1
    72 rowan2
    73 _blueberry1
    74 _blueberry2
    75 empty
    76 empty
    77 empty
    78 empty
    79 empty
    80 empty
    100 tomato
    101 tomato_sapling
    102 tomato_s0
    103 tomato_s1
    104 tomato_s2
    105 tomato_s3
    106 carrot
    107 carrot_sapling
    108 carrot_s0
    109 empty
    110 salad
    111 salad_sapling
    112 salad_s0
    113 salad_s1
    114 broccoli
    115 broccoli_sapling
    116 broccoli_s0
    117 broccoli_s1
    118 potato
    119 potato_sapling
    120 potato_s0
    121 potato_s1
    122 strawberry
    123 strawberry_sapling
    124 strawberry_s0
    125 strawberry_s1
    126 strawberry_s2
    127 watermelon
    128 watermelon_sapling
    129 watermelon_s0
    130 watermelon_s1
    131 watermelon_s2
    132 pumpkin
    133 pumpkin_sapling
    134 pumpkin_s0
    135 pumpkin_s1
    136 pumpkin_s2
    500 spruce_sapling
    501 spruce_s0
    502 empty
    503 empty
    504 birch_sapling
    505 birch_s0
    506 willow_sapling
    507 willow_s0
    508 empty
    509 empty
    510 maple_sapling
    511 maple_s0
    512 appletree_sapling
    513 appletree_s0
    514 appletree_s1
    515 empty
    516 empty
    517 empty
    518 lemontree_sapling
    519 lemontree_s0
    520 lemontree_s1

    find the server.properties file and turn off blueprints


    settings_createblueprint_enabled=true (change to false)
    settings_useblueprint_enabled=true (change to false)


    This is the only way ATM but later on red will included some sort of fix but till then this is it.