Posts by yahgiggle

    is it possible to make folders in blueprintfolder


    you could but they wont work lol so no you cant but the plan is a blueprint menu sub-folder to sort your blueprints out this will be added at a later date

    unless you know how to code icon don't use the groups, they not needed anyway and are broken i have myself fixed them, but there will soon be new protection that will make this one useless so have not uploaded my fixed script for everyone to use there's no point

    welcome to owning a server and all the problems that come with it lol this is your host i dont know how there setup works but indeed if they dont update your server you wont be able to enter it till they do.

    Quote

    I taught programming to 5th - 8th Grades for many years. I have used Everything from Logo, VB. And Visual C# to other stuff. And 1 thing I always taught them was to get 1 thing at a time working before moving on. Of Course you can not always do that. Anyhow when all is said and done the final decision always rests with the programmer. Everyone has their own way of doing things. Of course the more code that you touch for an update , the more stuff that can break. I am sure that Red is doing the best that he can. Java is tough because it can be unpredictable. I have never used it but some game creation software I have used ends up compiling it back to Java anyway. All of it winds up complied no matter what language you use now a days. There are plus and minus features to every language. That being said, you can write a game in most any language now a days.




    i know some people who teach music but cant sing for the life of them, just pointing that out lol yeah you made a game 100 years ago but that was then and things change try and make one now days thats half as good as rising world with out using unity or any other point and click game maker and then ill start to listen

    I told him to use "1 0 119 119" but he told me this script didn't work on his server, but afaik script is installed on his server.
    Script works after update on our server so I really don't know.



    119 = /planting 1 0 119 119 or /plantline 1 0 0 119 119

    new plant id list


    1 fern1
    2 flower1_s
    3 flower1_m
    4 flower1_l
    5 flower2_s
    6 flower2_m
    7 flower2_l
    8 flower3_s
    9 flower3_m
    10 flower3_l
    11 flower4_s
    12 flower4_m
    13 flower4_l
    14 flower5_s
    15 flower5_m
    16 flower5_l
    17 flower6_s
    18 flower6_m
    19 flower6_l
    20 empty
    21 empty
    22 empty
    23 empty
    24 empty
    25 empty
    26 empty
    27 empty
    28 empty
    29 empty
    30 spruce1
    31 spruce2
    32 forestspruce1
    33 forestspruce2
    34 empty
    35 birch1
    36 birch2
    37 birch3
    38 willow1
    39 _willow2
    40 _oak1
    41 _oak2
    43 _oakbig
    44 maple1
    45 maple2
    46 appletree
    47 _cherrytree
    48 lemontree1
    49 _lemontree2
    50 _poplar
    51 _acacia1
    52 _acacia2
    53 _palm
    54 empty
    55 empty
    56 _cactus1
    57 _cactus2
    58 _cacao
    59 empty
    60 _rubbertree1
    61 _rubbertree2
    62 empty
    63 empty
    64 empty
    65 empty
    66 empty
    67 empty
    68 empty
    69 empty
    70 _coffeetree
    71 rowan1
    72 rowan2
    73 _blueberry1
    74 _blueberry2
    75 empty
    76 empty
    77 empty
    78 empty
    79 empty
    80 empty
    100 tomato
    101 tomato_sapling
    102 tomato_s0
    103 tomato_s1
    104 tomato_s2
    105 tomato_s3
    106 carrot
    107 carrot_sapling
    108 carrot_s0
    109 empty
    110 salad
    111 salad_sapling
    112 salad_s0
    113 salad_s1
    114 broccoli
    115 broccoli_sapling
    116 broccoli_s0
    117 broccoli_s1
    118 potato
    119 potato_sapling
    120 potato_s0
    121 potato_s1
    122 strawberry
    123 strawberry_sapling
    124 strawberry_s0
    125 strawberry_s1
    126 strawberry_s2
    127 watermelon
    128 watermelon_sapling
    129 watermelon_s0
    130 watermelon_s1
    131 watermelon_s2
    132 pumpkin
    133 pumpkin_sapling
    134 pumpkin_s0
    135 pumpkin_s1
    136 pumpkin_s2
    500 spruce_sapling
    501 spruce_s0
    502 empty
    503 empty
    504 birch_sapling
    505 birch_s0
    506 willow_sapling
    507 willow_s0
    508 empty
    509 empty
    510 maple_sapling
    511 maple_s0
    512 appletree_sapling
    513 appletree_s0
    514 appletree_s1
    515 empty
    516 empty
    517 empty
    518 lemontree_sapling
    519 lemontree_s0
    520 lemontree_s1

    find the server.properties file and turn off blueprints


    settings_createblueprint_enabled=true (change to false)
    settings_useblueprint_enabled=true (change to false)


    This is the only way ATM but later on red will included some sort of fix but till then this is it.

    lets not rush red to get the update out if it comes out next week or even much longer what matters is that its done right ;-D not how soon we get it :-D

    as far as i know they still goto your worlds folder but this folder is only made when you make your first world if you have not made any new worlds in your new install then that folder wont show till you do

    Both of you missed the point, the truth is that last real content update was in May, introducing ores, and I am trying to amuse myself, while waiting for biomes and water... wait, water comes in 2016.... ;)


    red has been working on the update everyday late into the night, its just about done so don't worry before you know it your be complaining about the next update after this one lol if they pushed the update out sooner you would complain about all the bugs so there's no point for them to rush it out no matter what happens you would still complain

    i must also add maybe they could add a chance that your own pet could also turn crazy and kill its owner this chance would incress depending on how wild the pet is like say bears would have a high chance also you may need to do things to keep the chance down like feed them more often if you are lazy and not feed them the chance they will try to kill the owners go up. how this could work is by a countdown number system say you train a dog well when its done in the database you have a number say 1000000 now you roll a dice every minute the dice has 1000000 sides if it lands on number 1 and you are next to it then the dog attacks for a full minute anyone close to it also for each minute it takes away 1 from that number so 1000000 becomes 999999 so now its a one in 999999 chance the dog will attack its owner but if you feed the dog it adds say 1000 onto that number i think you get how this works.

    i guess you can add users to your own group right now so maybe anyone added to that group could become a friend to the pet and not get attacked also this type of pet would need to be able to be fenced in so you could leave them to guard your home.

    i totally agree on the idea of having an pet. if the game does indeed add wolfs, that would be a pretty cool companion. although im not a fan of wolfs turning into dogs when you tame them...... kind of defeats the whole purpose of taming something exotic if it turns into something more common. like if i by some magical means tammed a bear , and it turned into a teddy bear or whatever.... id be pretty pissed.



    what if that wolf was still crazy and attacked other users but because you trained him he was locked to you and the other players couldn't take him away now hes epic don't you think ?