Posts by Fobsily
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Schönes Video! Ist doch netter son virtueller Rundgang, als nur ein paar Bilder zu sehen.
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"Niemals aufgeben, niemals kapitulieren..." Öhm, ne warte falscher Film....
Ja, ich freue mich riesig auf das, was noch kommen mag im Spiel. Ist tatsächlich mein erstes Spiel dieser Art, Minecraft und Konsorten haben mich alle nicht gereizt, weil sie mir zu würfelig aussahen oder zu Comichaft etc. Ich brauche ne Umgebung, die echt aussieht, weil ich haben will, dass meine Bauten echt aussehen, von daher liebe ich dieses Spiel!
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Clever! Die Hühnchen werden es dir danken!
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Danke dir!
Ja, alles per Poster bzw. Foto eingefügt. Das hat mich stellenweise fast an den Rand des Wahnsinns getrieben, vor allem, wenn nach nem Neustart plötzlich nur noch die Hälfte der Regale Bücher hatten und der Rest einfach im Nirvana verschwunden war. Zum Glück bin ich bei sowatt ein sehr geduldiges Persönchen und hatte keine Gesellschaft, die meine Flüche mitgehört hat.
ps: Hast auch ein paar schöne bzw. lustige Sachen gebaut!
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Ja, merkwürdig ist das schon irgendwie.
So, alles gemacht, nix hat geholfen. Bei beiden Tests exakt wieder nach 10 Minuten rausgeflogen.
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Ganz klar "Du", alles andere würde recht merkwürdig klingen.
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Das gefällt mir!
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Aha...mhm...klingt aber sehr kompliziert. Das bekomm ich ja im Leben nicht hin. Davon hab ich nu so gar keine Ahnung, z.B. wie man Bilder Transparent abspeichern kann. Naja, muss mein Häusschen eben ohne Blumenkästen bleiben.
Aber danke für die Erklärung!
Alle deine Wappen und Banner etc. sehen übrigens klasse aus, hab die mir mal vorhin bei den Hessenstrolchen alle angeguckt!
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Sach ma Wolle, ist mir beim 1. Blick gar nicht so aufgefallen, nur, dass es extrem gut aussieht, aber wie hast du das mit deinen Blumenkästen gemacht und auch mit deinem Wappen und deinen Sträuchern etc. Mit nem normalen Poster bekommt man doch nur quadratische Bilder hin, keine Konturenbilder....mhm... Gibt es da nen Trick, kann man was bei den Postern von der Einstellung ändern, so dass man auch zb. runde Bilder rund an die Wand bekommt ohne nen eckigen Untergrund?
Ich will auch so Blumenkästen an meine Villa bauen, die sind einfach zuuuuu schön!
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So hier mal watt die Debugkonsole sagt:
Initialize Default Options...
1920 X 1080
INFO: Java: 1.8.0_25 Arch: amd64
SSL SOCKET
INFO: OS: Windows 7 (x64)
INFO: Graphics: GeForce GTX 660 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL Version: 4.5.0 NVIDIA 350.12
HIVE OnConnect - STEAM VERSION
-> 1
Initialize Materials...
INFO: Starting initialization...
Initialize Static Classes...
Collision Shapes initialized!
Constructions initialized!
Items initialized!
Objects initialized!
Plants initialized!
Picking initialized!
Food-Definitions initialized!
NPCs initialized!
Crafting-Definitions initialized!
INFO: VOXELMATERIAL loaded
WARNING: Localized name or description not found for Construction: imageposter
WARNING: Localized name or description not found for Construction: woodplank
WARNING: Localized name or description not found for Construction: woodbeam
WARNING: Localized name or description not found for Construction: glasspane
Initialize RenderingSettings...
WARNING: Localized name or description not found for Construction: window1
Initialize Bulletphysics...
WARNING: Localized name or description not found for Construction: window2
WARNING: Localized name or description not found for Construction: window3
WARNING: Localized name or description not found for Construction: window4
WARNING: Localized name or description not found for Construction: woodplanktriangle
Initialize IngameContext...
INFO: Register BuildDestroyPermission: object.plank
INFO: Register BuildDestroyPermission: ores.copper
INFO: Register BuildDestroyPermission: world.dirt
INFO: Register BuildDestroyPermission: world.stone
INFO: Register MainPermission: permission.changespawn
Initialize SerializerRegistrations...
Initialize InputMappings...
Initialize LocalPlayer...
WARNING: Attempted to add mapping "SelectorModular" twice to trigger.
INFO: LODMATERIAL loaded
Initialize AppStates...
INFO: OREMATERIAL loaded
Initialize GUI...
INFO: GRASSMATERIAL loaded
Unable to read from file: java.io.FileNotFoundException: F:\Rising World\steamapps\common\RisingWorld\server.favorites (Das System kann die angegebene Datei nicht finden)
Initialize PostProcessFilters...
Initialize Sounds...
INFO: CONSTRUCTIONMATERIAL loaded
INFO: GLASSMATERIAL loaded
INFO: SKYMATERIAL loaded
INFO: PLAYERMATERIAL loaded
INFO: VEHICLEMATERIAL loaded
INFO: ITEMMATERIAL loaded
INFO: MAPMATERIAL loaded
INFO: OREITEMMATERIAL loaded
INFO: OBJECTMATERIAL loaded
INFO: VEGETATIONMATERIAL loaded
INFO: CHOPPEDTREEMATERIAL loaded
INFO: FIREMATERIAL loaded
INFO: FLAREFIREMATERIAL loaded
INFO: DEBRISMATERIAL loaded
INFO: HELLLAVAMATERIAL loaded
SET ANISOTROPIC FILTER TO 16
INFO: INSECTMATERIAL loaded
INFO: SELECTORMATERIALS loaded
INFO: OCCLUSIONMATERIAL loaded
INFO: UNSHADEDMATERIALS loaded
GrassOccludeProcessor initialized!
skip registration/login
Loadingtime: 11,47 seconds
https://api.rising-world.net/s…version=0.5.6.6&hive=true
load servers: 29
Connect to 146.0.43.22:4010 - Playername: Fobsily
CLIENT: Connect to address 146.0.43.22
CLIENT: Connect done!
*************** NEW THREAD LOCAL ALLOCATION ***************
UDP /146.0.43.22 4010
[3, 4011, 5, 4012, 6, 4013]
SEND ClientRegisterChannelMessage
*************** NEW THREAD LOCAL ALLOCATION ***************
onConnectorConnect: TCP Port: 4011
onConnectorConnect channels.size: 2 channelCount: 0
SEND ClientRegisterChannelMessage
onConnectorConnect: TCP Port: 4012
onConnectorConnect channels.size: 3 channelCount: 0
SEND ClientRegisterChannelMessage
UDP /146.0.43.22 4011
UDP /146.0.43.22 4012
onConnectorConnect: TCP Port: 4013
onConnectorConnect channels.size: 4 channelCount: 0
Client TCP Connect Completed
*************** NEW THREAD LOCAL ALLOCATION ***************
*************** NEW THREAD LOCAL ALLOCATION ***************
ConnectorAdapter ID: 0 TCP 4010
ConnectorAdapter ID: 1 UDP 4010
ConnectorAdapter ID: 2 UDP 4011
ConnectorAdapter ID: 3 TCP 4011
ConnectorAdapter ID: 4 UDP 4012
ConnectorAdapter ID: 5 TCP 4012
ConnectorAdapter ID: 6 TCP 4013
CONNECT TO SERVER
*************** NEW THREAD LOCAL ALLOCATION ***************
*************** NEW THREAD LOCAL ALLOCATION ***************
new remoteplayer received! pinky id: 1
new remoteplayer received! Skarafass id: 3
new remoteplayer received! sticks id: 4
Received NPC init spawn: 1324
Worldpart generating...
Biomepart generating...
Biomepart generated: 0 - 0
CavePoints: 397614
Worldpart generated: 0 - 0
Player was not dead, old Spawn setup
playerlist size: 0
playerlist size: 1
playerlist size: 2
Worldpart generating...
Biomepart generating...
Biomepart generated: -1 - -1
CavePoints: 397614
Worldpart generated: -1 - -1
Worldpart generating...
Biomepart generating...
Biomepart generated: 0 - -1
CavePoints: 385896
Worldpart generated: 0 - -1
*************** NEW THREAD LOCAL ALLOCATION ***************
Loaded world in 14.383035 seconds!
warning CollisionDispatcher.needsCollision: static-static collision!
new remoteplayer received! sticks id: 5
playerlist size: 3
WARNING: RigidBody com.jme3.bullet.control.RigidBodyControl@1f68b847 does not exist in PhysicsSpace, cannot remove.
-> Remove spawn collision helper
*************** NEW THREAD LOCAL ALLOCATION ***************
*************** NEW THREAD LOCAL ALLOCATION ***************
*************** NEW THREAD LOCAL ALLOCATION ***************
*************** NEW THREAD LOCAL ALLOCATION ***************
*************** NEW THREAD LOCAL ALLOCATION ***************
Falldistance = 1.3612518
Falldistance = 2.0112343
open enqueued true
open true
capacity: 216
*************** NEW THREAD LOCAL ALLOCATION ***************
*************** NEW THREAD LOCAL ALLOCATION ***************
Falldistance = 1.3612518
rotation: 90
rotation: 180
destroy
destroy
destroy
destroy
destroy
destroy
destroy
destroy
destroy
destroy
destroy
destroy
destroy
destroy
destroy
destroy
destroy
Objectdestroy
rotation: 0
rotation: 90
rotation: 180
destroy
destroy
destroy
destroy
FIX POSITION 0.4749459
current: (-70.16571, 58.311253, -557.81335)
next: (-70.16571, 58.311253, -557.81335)
Falldistance = 2.2593613
destroy
HIVE OnDisconnect
FIX POSITION 0.46891105
current: (-71.153076, 57.311253, -498.45593)
next: (-71.153076, 57.311253, -498.45593)
Falldistance = 2.2568092
SocketExeption port:4013
Client reconnect, port:4013
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at de.jiw.network.connector.tcp.TcpConnector.read(TcpConnector.java:151)
at de.jiw.network.connector.ConnectorReadThread.run(ConnectorReadThread.java:64)
TcpConnector gracefully closed
CLOSE
RECONNECT DONE
TcpConnector gracefully closed
R E S E T G A M E C O N T E X T
Initialize Bulletphysics...
WARNING: RigidBody com.jme3.bullet.control.RigidBodyControl@16b95083 does not exist in PhysicsSpace, cannot remove.
WARNING: RigidBody com.jme3.bullet.control.RigidBodyControl@28211073 does not exist in PhysicsSpace, cannot remove.
WARNING: RigidBody com.jme3.bullet.control.RigidBodyControl@4884d22f does not exist in PhysicsSpace, cannot remove.
WARNING: RigidBody com.jme3.bullet.control.RigidBodyControl@7dd51fe9 does not exist in PhysicsSpace, cannot remove.
WARNING: RigidBody com.jme3.bullet.control.RigidBodyControl@21347598 does not exist in PhysicsSpace, cannot remove.
WARNING: RigidBody com.jme3.bullet.control.RigidBodyControl@1365b45 does not exist in PhysicsSpace, cannot remove.
WARNING: RigidBody com.jme3.bullet.control.RigidBodyControl@6f4df4e6 does not exist in PhysicsSpace, cannot remove.
WARNING: RigidBody com.jme3.bullet.control.RigidBodyControl@3a3294b1 does not exist in PhysicsSpace, cannot remove.
WARNING: RigidBody com.jme3.bullet.control.RigidBodyControl@3828aeda does not exist in PhysicsSpace, cannot remove.
WARNING: RigidBody com.jme3.bullet.control.RigidBodyControl@bf736e9 does not exist in PhysicsSpace, cannot remove.
Client send: Client not connected!Hoffe, datt hilft weiter!
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Mhm....das mit der Internetverbindung, die kurzzeitig ganz verloren geht, kann ja auch irgendwie nicht hinhauen, weil ich hör ganz oft nebenbei online Musik oder lass YT-Videos nebenbei laufen, und die würden dann ja auch stoppen oder zumindest kurzfristig einfrieren, machen sie aber nicht.
Es liegen keine Störungen für's Internet für meine Region vor, wär mir ja auch aufgefallen, weil der PC ist fast rund um die Uhr online und alles andere funktioniert wie gesagt einwandfrei.
Nach dem Update funktioniert es immer noch nicht, einzige Änderung, die Fehlermeldung ist jetzt auf Deutsch.
Ist schon recht merkwürdig.
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Hi @red51,
ich bin bei Kabel BW, also bei Unitymedia und mein PC ist direkt mim Kabel am Modem angeschlossen, nicht über WLAN.
Mhm...ist doch komisch, dass es bei einigen wenigen nicht funktioniert.
Ah, okay, der pinky meinte nur, dass du dir den mal angucken solltest, kann ja nicht schaden.
Danke übrigens für eure Hilfe!
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Danke pinky, mal schauen.
Hab auch den error log gefunden. war genau da, wo du gesagt hast:
/////////////////////////////////////////////////////////////////////////////////
Report of 25.04.2015 by Fobsily
OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
CPU: [GenuineIntel, Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4, 4] Executor poolsize: 0
Memory used: 872,93 MB reserved: 1186,26 MB max: 2112,62 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 73602
(b: 14483 f: 51941 i: 1929 s: 5249 d: 0)
Total heap memory held: 852474kb
Total direct memory held: 1536108kb
(b: 612256kb f: 836162kb i: 67145kb s: 20543kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1920x1080 (Fullscreen)
Frequency: 60 Vsync: on
DepthBits: 24
BitsPerPixel: 32
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 16
DynamicLights: 100 Quality: 2
ViewDistance: 21 (LOD: 50)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(110)/1/1/1/1/1/0/0/1/1/
/////////////////////////////////////////////////////////////////////////////////
Graphics: GeForce GTX 660 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 350.12
Accelerated Memory: Indeterminate
GLMaxTextureSize: 16384
GLMaxTextureImageUnits: 32
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 32
GLMaxVertexUniforms: 4096
GLMaxFragmentUniforms: 2048
GLMaxVaryingFloats: 124
GLMaxVertexAttribs: 16Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (0.0, 0.0, 0.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
Total running time: 248.50702/////////////////////////////////////////////////////////////////////////////////
F:/Rising World/steamapps/common/RisingWorld/risingworld.jar (7c6d9c7442901e2d0012718f6c040186)
F:/Rising World/steamapps/common/RisingWorld/core/jME3-core.jar (b6792c3064904122164b90736b32aa17)
F:/Rising World/steamapps/common/RisingWorld/core/jME3-desktop.jar (246621cdca2d221115c5b6bc4cd08778)
F:/Rising World/steamapps/common/RisingWorld/core/jME3-effects.jar (262315e2a17303144a1352adec7d559f)
F:/Rising World/steamapps/common/RisingWorld/core/jME3-jbullet.jar (8b1c8d17234be9bd0296cff9fc6cf960)
F:/Rising World/steamapps/common/RisingWorld/core/jinput.jar (f445e38d170120a617de32302b7d05fc)
F:/Rising World/steamapps/common/RisingWorld/core/jbullet.jar (70b89e65d22ee46995fdd62d66b0d42c)
F:/Rising World/steamapps/common/RisingWorld/core/jME3-jogg.jar (cd9933c09d97c029ce1031f7710482f8)
F:/Rising World/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (6e16a1baad94aaea17c6eac3b68f9fdc)
F:/Rising World/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (c46724e849e2beb9ec600afe52163204)
F:/Rising World/steamapps/common/RisingWorld/core/jME3-plugins.jar (f7dc63bbb6a99a762cd083803c246f0a)
F:/Rising World/steamapps/common/RisingWorld/core/jME3-terrain.jar (null)
F:/Rising World/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (ccfb084cd5433e2939bb518867e99217)
F:/Rising World/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (cc32a32654b26d735f2a187d54186429)
F:/Rising World/steamapps/common/RisingWorld/core/lwjgl.jar (ad9772c27b55296c1458b8dfe7683bc7)
F:/Rising World/steamapps/common/RisingWorld/core/stack-alloc.jar (9d606124f003a3de084b5f7691981c8a)
F:/Rising World/steamapps/common/RisingWorld/core/vecmath.jar (b12e74803effe5ac366ce331678047f8)
F:/Rising World/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (c5f0afac439251bcf67ed868caa35b10)
F:/Rising World/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (34d275e44598877ab489933f46e47d91)
F:/Rising World/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (19df47fb8faace5763389d7f4adfa619)
F:/Rising World/steamapps/common/RisingWorld/data/server.jar (587bdc46f91d89f2d924dfd796619a18)
F:/Rising World/steamapps/common/RisingWorld/data/commons.jar (ac0aa4a36e9a720b8f14cc14a3435af2)
F:/Rising World/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
F:/Rising World/steamapps/common/RisingWorld/lib/mariadb-jdbc.jar (f73ea6447640d3712555376bbd80fff9)
F:/Rising World/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
F:/Rising World/steamapps/common/RisingWorld/data/assets/interface.jar (8a55fac33df394010e92389747912f58)
F:/Rising World/steamapps/common/RisingWorld/data/assets/materials.jar (28006b249ab6c652dc6148afe1345d40)
F:/Rising World/steamapps/common/RisingWorld/data/assets/models.jar (236ea8d9137db6edaa0637996a349b29)
F:/Rising World/steamapps/common/RisingWorld/data/assets/music.jar (0c46136378e09b3b3a7364c9e064f92f)
F:/Rising World/steamapps/common/RisingWorld/data/assets/sounds.jar (5c4434bba0ee4467d861d3ae0ea551ea)
F:/Rising World/steamapps/common/RisingWorld/data/assets/textures.jar (975912609c1715634b1d01a4647696a2)/////////////////////////////////////////////////////////////////////////////////
Error details:
LWJGL Renderer Thread
java.lang.NullPointerException
at com.jme3.bullet.PhysicsSpace.addRigidBody(PhysicsSpace.java:564)
at com.jme3.bullet.PhysicsSpace.addCollisionObject(PhysicsSpace.java:391)
at q.a.c(SourceFile:684)
at q.a.update(SourceFile:179)
at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
at content.Game.resetGameContext(SourceFile:1729)
at q.c.onButtonReleaseEvent(SourceFile:1220)
at de.jiw.gui.elements.Button.onMouseButtonEvent(Button.java:379)
at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1629)
at com.jme3.input.InputManager.processQueue(InputManager.java:807)
at com.jme3.input.InputManager.update(InputManager.java:883)
at com.jme3.app.Application.update(Application.java:604)
at commons.JIWApplication.update(SourceFile:98)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Unknown Source) -
download speed: 105,19 Mbps
ping :5 ms
upload speed: 2,37MbpsI think, that's not bad. Isn't it?
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I got a normal highspeed broadband internet connection and always play on my PC, never with my mobile phone.
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Oh, die Blumenkästen sind so knuffig! Da würd ich sofort einziehen! Richtig idyllisch und gemütlich!
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Oh danke Saromas! Hab soviel gelesen und gesucht, ob es dazu schon was gibt, aber hatte deinen Thread nicht gefunden. Naja, wenigstens bin ich nicht die einzige mit dem Problem, immerhin was...