Windows 10 (x64) 10.0 Java: 1.8.0_111 amd64 0.9.5.7_39 -H:4096 -D:3072 (Steam)
Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, GL704GW, 16233 MB (4207 MB Heap)
NVIDIA GeForce RTX 2070 20190717000000.000000-000 26.21.14.3160
Intel(R) UHD Graphics 630 20190207000000.000000-000 25.20.100.6577
______________________________________________________________________
Uncaught exception thrown in Thread[jME3 Main,5,main]
java.lang.OutOfMemoryError: Direct buffer memory
at java.nio.Bits.reserveMemory(Unknown Source)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at com.jme3.util.ReflectionAllocator.allocate(ReflectionAllocator.java:174)
at com.jme3.util.BufferUtils.createFloatBuffer(BufferUtils.java:875)
at com.jme3.scene.VertexBuffer.createBuffer(VertexBuffer.java:999)
at i.a.a(SourceFile:165)
at i.a.a(SourceFile:28)
at aF.c.a(SourceFile:406)
at aF.c.a(SourceFile:117)
at ad.c.a(SourceFile:68)
at K.b.b(SourceFile:322)
at K.a.onClick(SourceFile:218)
at de.jiw.gui.elements.ClickableLabel.onMouseButtonEvent(ClickableLabel.java:130)
at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1721)
at com.jme3.input.InputManager.processQueue(InputManager.java:833)
at com.jme3.input.InputManager.update(InputManager.java:909)
at commons.JIWApplication.update(SourceFile:313)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
at java.lang.Thread.run(Unknown Source)
seems everytime Steam does an update worth talking about I wind up with a fatal error within a day or two. Ce la vie