Posts by Lilli

A new status update as well as a first preview video of the new version are now available!

    This is fantastic...I have built a huge hotel and this is what I was trying to come up with. Thank you so very much I cannot wait to give this a try. I have enjoyed so many of the things you have made. In the pictures I like the gold tone floor better than the blue tile..it gives the room that rich and smokey feel that these rooms always seemed to have.


    Please keep it up<3<3<3

    I believe I saw some instruments in one of the theater blueprints that was posted quite some time ago if you wanted to see how someone else made them. Blueprints that are posted here are a great resource to get ideas or even to figure out how they did it, I carefully take things apart (sometimes more than once) so I can see how others make things. Its a great good learning tool. plus you would be surprised at some of the simple gems you will find. (Thanks to everyone for taking the time and being generous enough to share them)


    A nice little night club.

    This looks like fun. My partner will really love this. He tries to turn everything he makes into a modular concept. Thanks for sharing

    rising-world.net/attachment/25342/rising-world.net/attachment/25343/rising-world.net/attachment/25344/rising-world.net/attachment/25345/



    The pictures in order:
    1. 2nd attempt at placing the blueprint
    2. 1st attempt at placing the blueprint
    3. After "undoblueprint" All these items remained.
    4. After using F7 to delete everything that was remaining. All the Louvered doors remained. along with the fire from lights.


    It is difficult to see but all the items were where I had intended to place the building but most of the building was placed askew of the of the constructions. The building was moved 15-20 blocks to the left when looking at the front. No wood or furniture was where it belonged in relation to the the building Everything looked fine prior to placement. The blocks for the building did not place all the blocks, it cut the edges of the sides...which makes no sense as the building was deeper/longer than it was wide yet front to back (all that was blueprinted) was there. (So why did it askew itself?)


    This is not the first time I have placed this blueprint. It is the first time I have tried to place it in this spot. We adapted this from someone else's original. It is a little larger so my first thought was I needed to be in a different viewing spot when I placed it but that made no difference. My partner also tried to place his blueprint that was made independently from mine and was not a duplicate of my own. His did the same thing (he tried 3 times)



    I did 2 reports 1 before using f7 and the other after


    I left the game and came back the lights and louvered doors were gone which is what usually happens when it is only the lights there but I figured it would wourk on the doors since I could not bash them out.


    Sorry the 4th picture timed out or just went bad when I previewed this so put it in again.


    Thanks for taking a look.


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    Report of 2019/10/23 11:18 PM by 76561198859213419 Version: 0.9.5.7_39 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_111 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 6, 12] (Cores: 12)
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    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (f0225a1c2b49580bcf80310200f78904)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (c3d1c56a048c21db6e50e23cff8d0fad)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (aa7c2228a6009c2b5121c9749fa1b2ed)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/scenes.jar (73857f024afb5d66e270f0e27f55c37a)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (5b5030456cc40e97dbbca421e8b2e0e6)



    /////////////////////////////////////////////////////////////////////////////////

    Thanks Red. This happened when I am trying to look at a blueprint. We are not using any plug ins and there are only 2 of us on the server. While we do a lot of building, we move on when we are happy with a village. We are only working on a single building at this time and it is no where as ambitious as some of our other projects. Oh well. Thanks again for the input

    Windows 10 (x64) 10.0 Java: 1.8.0_111 amd64 0.9.5.7_39 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, GL704GW, 16233 MB (4207 MB Heap)
    NVIDIA GeForce RTX 2070 20190717000000.000000-000 26.21.14.3160
    Intel(R) UHD Graphics 630 20190207000000.000000-000 25.20.100.6577
    ______________________________________________________________________
    Uncaught exception thrown in Thread[jME3 Main,5,main]
    java.lang.OutOfMemoryError: Direct buffer memory
    at java.nio.Bits.reserveMemory(Unknown Source)
    at java.nio.DirectByteBuffer.<init>(Unknown Source)
    at java.nio.ByteBuffer.allocateDirect(Unknown Source)
    at com.jme3.util.ReflectionAllocator.allocate(ReflectionAllocator.java:174)
    at com.jme3.util.BufferUtils.createFloatBuffer(BufferUtils.java:875)
    at com.jme3.scene.VertexBuffer.createBuffer(VertexBuffer.java:999)
    at i.a.a(SourceFile:165)
    at i.a.a(SourceFile:28)
    at aF.c.a(SourceFile:406)
    at aF.c.a(SourceFile:117)
    at ad.c.a(SourceFile:68)
    at K.b.b(SourceFile:322)
    at K.a.onClick(SourceFile:218)
    at de.jiw.gui.elements.ClickableLabel.onMouseButtonEvent(ClickableLabel.java:130)
    at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1721)
    at com.jme3.input.InputManager.processQueue(InputManager.java:833)
    at com.jme3.input.InputManager.update(InputManager.java:909)
    at commons.JIWApplication.update(SourceFile:313)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)



    seems everytime Steam does an update worth talking about I wind up with a fatal error within a day or two. Ce la vie

    this is beautiful. I love all the details (and all the pictures so we could see them).... It will be a bit before I find someplace for this but am looking forward to being able to use it. Thanks a whole lot.

    Here is the error report (means nothing to me but might to someone) followed by a couple of pictures of what I am seeing in the game.



    /////////////////////////////////////////////////////////////////////////////////
    Report of 2019/07/07 10:12 PM by 76561198859213419 Version: 0.9.5.7_39 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_131 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 6, 12] (Cores: 12)
    Mainboard: [ASUSTeK COMPUTER INC., GL704GW]
    GraphicsAdapter 0: [NVIDIA, NVIDIA GeForce RTX 2070, 20190522000000.000000-000, 26.21.14.3086, C:\Windows\System32\DriverStore\FileRepository\nvami.inf_amd64_72dd11aac54fba25\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvami.inf_amd64_72dd11aac54fba25\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvami.inf_amd64_72dd11aac54fba25\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nvami.inf_amd64_72dd11aac54fba25\nvldumdx.dll]
    GraphicsAdapter 1: [Intel Corporation, Intel(R) UHD Graphics 630, 20190207000000.000000-000, 25.20.100.6577, C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e4d2a56faad3ef82\igdumdim64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e4d2a56faad3ef82\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e4d2a56faad3ef82\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e4d2a56faad3ef82\igd12umd64.dll]
    Total Systemmemory: 17022 MB
    JVM Memory used: 1238.36 MB reserved: 1605.84 MB max: 4207.74 MB
    Direct Memory: used: 1143.16 MB max: 3221.23 MB
    ARGS -H: 4096 -D: 3072


    /////////////////////////////////////////////////////////////////////////////////
    JVM Arguments:
    -XX:+UseConcMarkSweepGC
    -XX:+UseParNewGC
    -XX:-OmitStackTraceInFastThrow
    -Xms512m
    -XX:MaxDirectMemorySize=3072m
    -Xmx4096m
    -DMemDirect=3072
    -DMemHeap=4096


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 269329
    (b: 116693 f: 106078 i: 38906 s: 7652 d: 0)
    Total heap memory held: 1209337kb
    Total direct memory held: 1115577kb
    (b: 654957kb f: 370898kb i: 70268kb s: 19452kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1846x1061 (Windowed)
    Frequency: 144 Vsync: on DepthBits: 24 BitsPerPixel: 32
    MaxFrames: 200
    Anisotropic: 1
    Resizeable: on
    ViewDistance: 15 (LOD: 50)


    LS(Q)/AO/REF/GM/WP/WR/LG: 0(80)/0/0/1/1/0/0/
    LOG/INST/TEX/G/F/W: 0/1/1/1/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce RTX 2070/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.6.0 NVIDIA 430.86
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 32768
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]


    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) Speakers (Realtek(R) Audio), STEREO, 2, 48000
    (1) Headset Earphone (2- Plantronics BT600), STEREO, 2, 48000


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (-9314.701, 68.04248, -3.7908034) Camera rotation: (-0.009847167, -0.68366534, -0.009228422, 0.7296709)
    Total running time: 291.63617 IngameState: true Type: DedicatedServer Avg. Fps: 55
    Plugins: false (0)


    /////////////////////////////////////////////////////////////////////////////////
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/risingworld.jar (4a7be4c82f7c153c747e57f94561f1c1)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar (1bd4613bc5642c719e11f31df76edeee)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar (cc07d371f79dc4ed2239e1101ae06313)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (12f3021e9cab2beece3c191138955a56)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (32fea5fd88f91b9dd335839aca06f3d1)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (b168b014be0186d9e95bf3d263e3a129)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-blender.jar (3c0c04f1fd1fd74488fd0f6379d68a72)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-core.jar (d5920bb92ad4312f228b664c0346d225)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-desktop.jar (138ec677798a32b9ef60f48bc4370f17)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-effects.jar (4a7eb2b6c95243c0f449dead8ba7faf9)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-jbullet.jar (5e06fc2f2f6bfcd8ee4244e0d8dfb8db)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (1d90b166fa8f265024709d80378375db)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-plugins.jar (b9bff5ae2beb69d6aad36f49ee2543fe)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jutils.jar (f60976b19661c849c5c87433045a9885)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (2ad1b1df0582c3b485f8cf7f10e3dcb1)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/steamworks4j.jar (6e733e91f5635f9bb420802d48479a34)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/steamworks4j-server.jar (1f8bfa4e12cd8366ec75befa16f19322)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (76c9c25de0f8603e5706adab1cc18009)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/netty.jar (34863f57beeb33c6a7e0cc1e355a73d4)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/javax-json.jar (569870f975deeeb6691fcb9bc02a9555)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar (cd7872af156f229fb3d5b6ca6c9b4ab7)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar (26b3c8071040be960c1a08e777ef2d75)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/apigility.jar (ad0892c95c72748f49f3a66e4d9f3135)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (bb7d2b170bbb90ffdb4626c68a345e39)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (fd0f1ad80d679894799c365e77913643)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (837ac5c10a83afbb0db63f3777cf6415)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (d336feab71020771ec0408712f7bac84)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network-local.jar (84ea0556b978361d138112e15685b053)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network-steam.jar (9a0bd21a06dcb93d957c47d32ce604d7)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/plugin-api.jar (f7ff7445dc0e427553477a5284197afb)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/rcon.jar (4e929947e2bf395f5b78c04151b9ac24)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (f0225a1c2b49580bcf80310200f78904)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (c3d1c56a048c21db6e50e23cff8d0fad)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (aa7c2228a6009c2b5121c9749fa1b2ed)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/scenes.jar (73857f024afb5d66e270f0e27f55c37a)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (5b5030456cc40e97dbbca421e8b2e0e6)



    /////////////////////////////////////////////////////////////////////////////////



    It started with lines flashing through the area. I logged out and back in a couple of times before the game glitch escalated to the point you see in the pictures. As of this moment the game is not playable like this.

    It looks very interesting and nice. Playing with water is not the easiest of things to do. (I'm still trying to get the hang of it)
    Thanks for sharing