Posts by Lilli

    Sorry I have been busy at home and have not gotten a chance to get back in here.


    THIS IS JUST AN UPDATE for anyone that is interested.


    I uninstalled and reinstalled both steam and RW Didn't do a thing for it. I think I spent 3 days trying to get into the game and just got frustrated with it. I had, as usual no error reports (since I could not get that far) But I did send what the computer was doing off to JIW.


    Then Steam did one of their updates. It struck me as strange as they had just done one of those that they had several fixes to on the 14th. I read that it was a reload do to some fixes that needed to be made including a couple of individual fixes. Sorry I do not remember the day they reloaded it with the fixes. (One of the fixes dealt with game loading issues or some such. Low and behold I have not had a lick of problems since that fix was uploaded.


    Thanks for the comments and the interest
    Lilli

    You're right Daniel & yahwho! Seem I always get the screwy things to happen!


    On the fifth attempt to open RW we had task manager open and as soon as we tried to load the game & before we could do anything but watch, the memory went to 100% & the screen went black. Shut down the computer again I uninstalled Steam. (not before saving my map and blueprint) I reinstalled Steam. That let me get past the steam page and into the game.


    Now the only thing I cannot seam to do is make the view windowed so that I have access to my task bar. It only knows one setting...full screen. I don't like it but at least now I can get into the game.


    thanks for the input (thought maybe a fatal errors would be of import to the devs)

    That should have been Ran Out of Space in Swap file: I had 3 different errors pop up during 3 different attempts to log in tonight. The first 2 I was unable to save a copy of before the computer screen blacked out (sorry)
    The second one said something to the effect that the paging file was full. skype and RW were the only 2 active programs open on the computer (along with all the crap that runs in the background) When I got that error it also shut down the skype call I was on. We looked at the paging file
    As you can see there is ample space available for that one. (Obviously it used up all the error!)


    The following is the 3rd fatal error I received:
    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.5.7_39 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, GL704GW, 16233 MB (4207 MB Heap)
    NVIDIA GeForce RTX 2070 20190522000000.000000-000 26.21.14.3086
    Intel(R) UHD Graphics 630 20190207000000.000000-000 25.20.100.6577
    ______________________________________________________________________
    Failed to create display
    org.lwjgl.LWJGLException: Could not bind dummy context
    at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
    at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)
    at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
    at org.lwjgl.opengl.Display.create(Display.java:850)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:144)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:211)
    at java.lang.Thread.run(Unknown Source

    I really like this. Your boat reminds me of several of the river boats that went up and down the Mississippi. Most of the hulls would get damaged if they had much depth to them. For some, instead of scrapping them they were loaded onto barges where they remained for the rest of their lives. While they stayed in dock many adapted themselves into dinner theater's and waterfront hotels.

    Looks like a very interesting building...I think I can find a place for that just so I can see what it looks like in the daylight.


    thanks for sharing

    Having what we build occupied would be awesome. Its not all that important to be able to interact with them but to have them interact with the environment that we build by going from place to place, going to bed when it is time, having children play outside (running around doing things that children do) walking together, walking purposefully alone going to visit another home or business. If we were to ever get something like that I am sure we would come up with suggestions for more things for them to be able to do! We can always think of more that we want!
    The dummy NPC's are a good start for a zombie population but they do not interact with their surroundings with a purpose. the purpose being to give the towns some life.

    the only program I could find running while the cpu #'s were up there were all the steam associated programs that usually run in the background all the time. (contacting steam is oh so futile if you want a question answered but they ask a lot of questions just to tell you to contact the game co.)


    I am playing RW on a different computer and the memory usage is still off the charts but it is not bogging this computer down. So now this is a mute point unless this one goes flaky with the memory usage! while we never truly figured out what was going on I do appreciate everyone who read this and tried.


    Thank you everyone for all the help with this issue please consider this closed.

    Chrome could have been participating at that shot for sure as chorme can slow anything down. even with only one window open!


    What I finally got to work (it still is a little quirky but not locking after a minute in the game at least) I scaled the resolution way back on the settings page. I figured it could have been my graphics card having a problem. It is still locking up on me but so long as I don't try to make anything with a lot of wood or tear anything with a lot of wood in it then at least stays working longer. Since I have a lot of map to rebuild (forgot to save that before I reloaded) that will keep me busy for quite a bit.




    Thanks for all the help.

    The disc got checked today, all 7 reports that got run came out clean.
    The game has been reloaded


    I can work all day on this computer in excel with massive tables and not have a problem (No Excel is not active, open or in the background when I am playing games.)
    If the game would ever come back when this happens I would run a report. I had some that were run near the time when this first started to happen however lost all those when I reloaded the game. So no help to even see for when the problem first started.


    I have one brick in the house already because of an online game that is no longer around. I really do not need another one. So I really need something that will get this working for me.
    The turning more things off is not an option as this game is used for more than just playing RW.


    On the task manager I did click on the disc column and RW is always right at the top (as it should be before the game fails as it is the most active thing running, It stays at the top when I get booted) RW never uses less than 30%of the memory and I have a 1200GB somehow that just does not seem right. If I leave the game and go on to other games or other projects the computer runs fine. Call me crazy but that says to me its RW.


    I did see a difference in the amount of MB's listed as in use: Before I reloaded the game is this image


    This image is after the game was reloaded, I logged in and switched to creative mode. there was only a a slight jump between modes so did not send that one.
    There was a spike again when the game locked 8 minutes later No I did not have any of the extras like task manager or the snip-it program running when I first logged on today and the game locked withing 5 minutes of me logging in and changing to creative. I only went back in to get the pictures of the task manager.


    if the game would give me a report when it acts up I would post one.


    I am truly at a loss but very open to looking at what else it could possibly be.


    Thanks again for all the help, but sad to say I still need more help with this.

    WE removed and reinstalled the game...(forgot about keeping my map..not happy about that one) When I logged in within less than 5 minutes the game locked up.


    I usually only have skype, steam, & rw open when playing this game. This game does not like to let you off the screen to do anything so I don't. I do not have problems in other games I run through steam or on line.


    I am a frustrated player that cannot play in the game.


    Daniel I cannot find where to pull up the report you displayed. As far as other things went the historical for earlier went with the game I did not see your request. As for getting a report anytime near this happening when the game locks the only solution is to not close the game gracefully but to x out of it. Too frustrated and too tired to look again tonight will see what tomorrow brings.
    My husband will test the disc tomorrow. Will let ya'll know the results.
    Thanks again for all the help with this.

    My computer has 12 GB of ram
    I have been playing the game for 9-10 months
    this problem just started in the past couple of weeks.
    when the problem started I could play for about 4 hours before I noticed any problems. The time lessened as the problem has persisted.
    Now it can occur shortly after log in, time play does not seem to be an issue
    today as soon as I put it into creative mode the game locked.
    I have not tried uninstalling and reinstalling the game.
    I could not even attempt to try to run the game without the antivirus software, Let's just say my computer may as well be a brick.
    We already play on a dedicated server. there are only 2 of us on the server.
    When this happens in the game I cannot even get the tilde key to work. When it was being sporadic I did manage to get a report or two but I am not sure which one showed the problem.
    The person who is playing on the same server. same world, same time together does get slowed down when I am near but his game does not lock up. (don't think this matter but when it comes to computers I figure mentioning is better than not.

    I have 3 screen shots for you
    The times on the screen shots are sequetial
    1-Just after opeing steam & RW
    2-When the game freezes. ( I did not take another after getting out of RW as it only dropped for a wee bit to 90% then it spiked up and fell again but not below 86% each time it dropped it went back up)
    3-After I closed the steam launcher on my screen.


    I do know that the only time my computer gives me any problems is with this game. (I do play others including occasionally another launched by steam) This usually happens (but not always) when two of us are in the game together. This last episode I was by myself.


    My husband said something is setting up a memory loop. He says he has eliminated (as possible causes) everything else on the computer but this game. Since he is currently working 60+ hours a week I cannot get him to look into this further or I would. (He looked at more places the about the third time this happened, but heck if I know where he looked or how to get there) The following screen shots are in the order they were taken the last being when everything to do with the game that I can shut down was shut down. Thanks for taking a look as it is frustrating to have this happen everyday.


    Oh and normally when not playing this game and playing other games the disc space generally goes from 4% to 10% depending on what I am playing or what work I am doing on the computer.


    I have no error reports. What I do have is RW or Steam using up 100% of my disc space making the only solution, turn the computer off!
    If I do manage to get out and close the game down by not shuting off my computer, I can still see on my task manager that a lot of disc space is being used. When I look for the applications it is all of the steam applications. when I try to shut down my computer the first thing to pop up preventing me from shutting down it says puts up the Steam app. If I do not shut my computer down overnight & I come back in the next evening (about 16 hours later I can still find that upwards of 90% or more of my disc space is being used by steam. Not sure whose problem this is. But this is getting ridiculous. I have taken to restarting my computer or shutting it off every day. sometime I have to restart it just to be able to continue to play RW. I love the game but it is getting to the point where I can hardly get a project done because of this issue. When my partner and I play at the same time if we get near each other in the game one or both of us bog down. (probably a separate issue) None of this can possibly be normal. Tell me what you need me to find so you can see what the problem is. I have requested several reports when I could get a response from the game. Maybe I am not expressing myself well as I do not know much about computers however my husband is a computer engineer and I usually go to him before I say anything here. He increased the memory buffer months back that solved the initial problems I posted here. this problem leaves no tracks for me to forward to you that I can see mostly because I do not know what to look for. He said a memory loop keeps getting started and the game just exponentially keeps taking til it takes all the computer has to give. I can't get out of the game. I can't go do something else. I can only shut the computer down. Are there any suggestions or solutions for this one?

    This is truly amazing. So well thought out. All those twists & turns - then you managed to toss in a loop too! Hope to see more of your projects! Thanks for sharing

    Thanks a bunch. I am far from having any abilities in fixing or making changes on my computer! However I had a similar problem once before with an item that had a lot of construction in it. We did increase my buffer space at that time. I felt I had too many bits in my current project and was removing them when the error occurred. Perhaps I need to expand the buffer again.


    I did restart the computer right away and it behaved for the most part. However it was still using on average 88% of the memory with spikes into the 90's. I think I will ask for an upgrade for the next gift giving occasion :D

    I already had increased my buffer memory weeks ago and had not had any problems until today. I was not adding anything to a previous build but was breaking construction and objects off of it. So not sure what changed about it. If you would rather have the error log from the game just let me know.


    There is also a debug log (04/25 10:32) if you need that.
    Thank you for all the time you take with this game.





    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.5.7_39 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz, 8408, 12159 MB (4225 MB Heap)
    AMD Radeon (TM) R7 M340 20190326000000.000000-000 25.20.15031.1000
    Intel(R) UHD Graphics 620 20170602000000.000000-000 22.20.16.4691
    ______________________________________________________________________
    Uncaught exception thrown in Thread[jME3 Main,5,main]
    java.lang.OutOfMemoryError: Direct buffer memory
    at java.nio.Bits.reserveMemory(Unknown Source)
    at java.nio.DirectByteBuffer.<init>(Unknown Source)
    at java.nio.ByteBuffer.allocateDirect(Unknown Source)
    at com.jme3.util.ReflectionAllocator.allocate(ReflectionAllocator.java:174)
    at com.jme3.util.BufferUtils.createByteBuffer(BufferUtils.java:1000)
    at com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:136)
    at com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:183)
    at com.jme3.texture.plugins.AWTLoader.load(AWTLoader.java:192)
    at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:259)
    at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
    at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
    at com.jme3.texture.Texture.read(Texture.java:614)
    at com.jme3.texture.Texture2D.read(Texture2D.java:215)
    at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
    at com.jme3.export.binary.BinaryInputCapsule.readSavable(BinaryInputCapsule.java:457)
    at com.jme3.material.MatParam.read(MatParam.java:368)
    at com.jme3.material.MatParamTexture.read(MatParamTexture.java:104)
    at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
    at com.jme3.export.binary.BinaryInputCapsule.resolveIDs(BinaryInputCapsule.java:483)
    at com.jme3.export.binary.BinaryInputCapsule.readStringSavableMap(BinaryInputCapsule.java:667)
    at com.jme3.material.Material.read(Material.java:1019)
    at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
    at com.jme3.export.binary.BinaryInputCapsule.readSavable(BinaryInputCapsule.java:457)
    at com.jme3.scene.Geometry.read(Geometry.java:685)
    at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
    at com.jme3.export.binary.BinaryInputCapsule.resolveIDs(BinaryInputCapsule.java:483)
    at com.jme3.export.binary.BinaryInputCapsule.readSavableArray(BinaryInputCapsule.java:471)
    at com.jme3.export.binary.BinaryInputCapsule.readSavableArrayList(BinaryInputCapsule.java:587)
    at com.jme3.scene.Node.read(Node.java:755)
    at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:342)
    at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:242)
    at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:125)
    at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:109)
    at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:259)
    at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
    at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:416)
    at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:420)
    at A.d.a(SourceFile:66)
    at A.p.a(SourceFile:15)
    at z.a.a(SourceFile:92)
    at z.b.<init>(SourceFile:208)
    at w.a.b(SourceFile:382)
    at content.Game.resetGameContext(SourceFile:3560)
    at w.c.onButtonReleaseEvent(SourceFile:2176)
    at de.jiw.gui.elements.Button.onMouseButtonEvent(Button.java:399)
    at de.jiw.gui.core.Screen.onMouseButtonEvent(Screen.java:1721)
    at com.jme3.input.InputManager.processQueue(InputManager.java:833)
    at com.jme3.input.InputManager.update(InputManager.java:909)
    at commons.JIWApplication.update(SourceFile:313)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)

    Files

    • debug.log

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