Very nice. Your pictures are great. So is the house. Thanks for sharing
Posts by Lilli
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)
Latest hotfix: 0.8.0.2 (2024-12-30)
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Your designs are always so interesting! Thanks for posting all the things you do. I love that you use white and lighting for effect on so much that you do. (The background in these pictures is fantastic too!)
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Looks impressive and nicely done.
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These are great, thanks for sharing.
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All of it, fantastic!
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The waterfall is great...however I love the buildings. While I am creative at decorating something (including a world) I am not very creative in building, so I do appreciate a unique structure. Thanks for sharing.
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Fantastic!
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Nicely done. My partner is developing an ocean and already place a couple of them. Thanks for the input.
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Decorated or not I always enjoy your creations. It's those little touches you add that make them so great. I took a look at the pictures. Is that a smoker and hanging meats you have in picture 5?
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I love it! I really could have used the deluxe model on the farm. I have never seen this when browsing through the blueprints. Would make a great public toilet! Would love a copy.
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the world was all there the. The white line showed up like a crack in the world. The graphics were fine except for this 2-4mm break across the screen, below the center line. As I said above that white area expanded from the white line towards the sunset not across the screen from e to w or from the sunset towards the white line. When the expansion started & finished the sun had been higher in the sky than when I took the screen shot.
I do not generally have a problem with the the screen going white. (Just letting you know in case that would make a difference) Appreciate the response greatly. I am having a great time playing and learning the game.Thank you for the graphics issue information.
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Yes the screen shot does show what my screen looked like at the time. The bar across the bottom hides a bit of the screen (sorry as I have not figured out the best way to stop the short video when recording to still get a clear picture) However at the right side of the screen you can see a portion of the ground which is in a desert area. That bit of desert stretches across the bottom of my screen but because of the direction I am looking the size of it decreases but it does extend all the way to the left side.
I opened the number that matched what I posted...hope this helps/////////////////////////////////////////////////////////////////////////////////
Report of 2019/03/30 09:16 PM by 76561198859213419 Version: 0.9.5.5_39 (Steamversion)
OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_131 JVM architecture: amd64
CPU: [T/O, T/O, T/O, T/O] (Cores:
Mainboard: [HP, 8408]
GraphicsAdapter 0: [Advanced Micro Devices, Inc., Radeon(TM) 530, 20170410000000.000000-000, 22.19.157.3, C:\WINDOWS\System32\DriverStore\FileRepository\c0313265.inf_amd64_269d5516c10a92f2\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0313265.inf_amd64_269d5516c10a92f2\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0313265.inf_amd64_269d5516c10a92f2\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0313265.inf_amd64_269d5516c10a92f2\amdxc64.dll]
GraphicsAdapter 1: [Intel Corporation, Intel(R) UHD Graphics 620, 20170602000000.000000-000, 22.20.16.4691, C:\WINDOWS\System32\DriverStore\FileRepository\ki122753.inf_amd64_5b30accad7fa3bba\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\ki122753.inf_amd64_5b30accad7fa3bba\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\ki122753.inf_amd64_5b30accad7fa3bba\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\ki122753.inf_amd64_5b30accad7fa3bba\igd12umd64.dll]
Total Systemmemory: 12750 MB
JVM Memory used: 1173.30 MB reserved: 1702.42 MB max: 4225.24 MB
Direct Memory: used: 2514.67 MB max: 3221.23 MB
ARGS -H: 4096 -D: 3072/////////////////////////////////////////////////////////////////////////////////
JVM Arguments:
-XX:+UseConcMarkSweepGC
-XX:+UseParNewGC
-XX:-OmitStackTraceInFastThrow
-Xms512m
-XX:MaxDirectMemorySize=3072m
-Xmx4096m
-DMemDirect=3072
-DMemHeap=4096/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 216313
(b: 78109 f: 93719 i: 9890 s: 34595 d: 0)
Total heap memory held: 1145798kb
Total direct memory held: 2455903kb
(b: 770845kb f: 1252579kb i: 306863kb s: 125615kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1482x881 (Windowed)
Frequency: 60 Vsync: off DepthBits: 24 BitsPerPixel: 32
MaxFrames: 200
Anisotropic: 1
Resizeable: on
ViewDistance: 15 (LOD: 50)LS(Q)/AO/REF/GM/WP/WR/LG: 0(50)/0/0/1/1/0/0/
LOG/INST/TEX/G/F/W: 0/1/0/1/1/1//////////////////////////////////////////////////////////////////////////////////
Graphics: Intel(R) UHD Graphics 620 Vendor: Intel OpenGL version: 4.4.0 - Build 22.20.16.4691
Accelerated Memory: Indeterminate
GLMaxTextureSize: 16384
GLMaxTextureImageUnits: 32
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 32
GLMaxVertexUniforms: 4096
GLMaxFragmentUniforms: 4096
GLMaxVaryingFloats: 64
GLMaxVertexAttribs: 16Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]
/////////////////////////////////////////////////////////////////////////////////
Sounddrivers:
(0) Speaker/Headphone (Realtek High Definition Audio..., STEREO, 2, 48000/////////////////////////////////////////////////////////////////////////////////
Camera location: (-8902.052, 77.921486, 1407.457) Camera rotation: (0.0036686053, 0.9962908, -0.06513293, 0.056115437)
Total running time: 2900.255 IngameState: true Type: DedicatedServer Avg. Fps: 29
Plugins: false (0)/////////////////////////////////////////////////////////////////////////////////
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C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (b4d39a661efb71ce0f85151c91dc8db7)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (aa7c2228a6009c2b5121c9749fa1b2ed)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/scenes.jar (73857f024afb5d66e270f0e27f55c37a)
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I generally love presents! It is certainly keeping me well supplied
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Toady April 1 I was no where near the area again when I logged in but I cleaned up everything yesterday & went back today just to see if anything came back
Well The mattresses and curtains that were around the blueprinted bed came back...maybe because I did not dismantle that one until yesterday Perhaps this is related to the same problem
Yes I am sure that each day on this I have removed everything the day before reporting
did another report today in case that would show you anythingreport_1554166533206.log!
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2 days ago I placed a blueprint and then undid it. After undoing that one I placed a bridge in the same area. I apparently did not realize that little fingers had helped when the bridge was still up high in the air. (who looks up). Yesterday when I went to the same area in the game I noticed a portion of the house blueprint I had deleted was there. All blocks were missing from the blueprint (base, second floor, roof) but all the bits made from wood,glass and the furnishings were still there. I took what reappeared apart. While taking it apart it was double everything but I assumed I did it when I had placed the blueprint. Also while taking it apart I noticed the bridge up in the sky. When I finished the house I then I started to dismantle the bridge. I ran out of time and left the game up in the sky on top of the bridge. Today I came in and started to work on the dismantling of the bridge and I look had an instance to look down and saw the shape of the house again. Only this time it was just all the furnishings that were in the blueprint. I know for sure that all of the house and contents were gone yesterday. Just an aside, the bridge is also coming apart as if it had been set at least twice. Again not sure if the little fingers did it or was done on its own.
I did the report thing today not too long after I noticed the house bits. Not sure how much good that will do. Not knowing how far back the reports go the one I posted on the white line may give you additional information. It was in the same area but I did not report this portion as I thought maybe I had not deleted the house.
report_155408502243.log!
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Two of us were in the game in different locations. At the same time we both got a white line across the screen. My partner jumped out I went to get a report if possible and the white expanded from where it started to fill almost the entire screen. Funny thing about the white line it never affects the sky so the sunset was still happening off in the distance.
report_15539986121289_log!
https://gyazo.com/f875551a79d46b823710270aaebd120cI also used gyazo to take a screen shot of what my screen looked like when the report came up.
These white lines used to appear and if you crossed them your game would lock. We did not cross or attempt to cross this line just exited and neither one of us have been able to get back into the game. We hang loading at about 10%...gonna go bump the server and see if that will help the loading problem.
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These are fantastic. Unless you take one apart it is tough to see how it works. I put one in a space that was slightly too small! They look great in action. Such patience!