In the new version, is it possible to import blueprints made by other applications(for example, Sketchup) into Rising World?
Importing Blueprints from designing applications
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You mean actual 3d models? They are not to be confused with RW blueprints (which basically just contain information about the blocks, planks and objects which were placed in the blueprinted area)
Basically you can already load 3d models in the current version via plugin API. To do that, you can use our static model loader example plugin: Example: StaticModelLoader
Of course the API of the new version will also be capable of loading custom 3d models. Adding this functionality to the core game is not planned however: Detailed models consisting of millions of triangles can have a massive impact on performance, which can be a huge problem on multiplayer servers. In addition to that, corrupted 3d models can cause the game to crash or at least result in visual artifacts. That's why it's better to keep that as an API feature only
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so, its possible to import a model from Sketchup?
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so, its possible to import a model from Sketchup?
Yes, but you have to export your model to .obj format.
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oh ok thanks! Any programs that you know of that I can do that with?
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Almost every 3d modeling software should be capable of exporting .obj files If you're using SketchUp, it looks like you need the Pro version to export to obj: https://help.sketchup.com/en/sketchup/exporting-obj-files
Alternatively you can check out Blender, it's an extremely powerful tool and it's available for free, but controls can be tricky and it may take some time to get used to it
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Brandon, there's an app on Steam (currently $3) called Home Design 3D, I wonder if you could export those blueprints and put them into your Rising World game? I haven't even the foggiest idea of how one would go about doing that, and being totally non-tech savvy, there's a high chance that I wouldn't grasp how to do that even if someone explained it to me. However, maybe it might be worth your time to look at?
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Brandon, there's an app on Steam (currently $3) called Home Design 3D, I wonder if you could export those blueprints and put them into your Rising World game? I haven't even the foggiest idea of how one would go about doing that, and being totally non-tech savvy, there's a high chance that I wouldn't grasp how to do that even if someone explained it to me. However, maybe it might be worth your time to look at?
Wow! Great sale! I bought it and will definitely play with it even if i cant export to .obj, I could still design homes XD
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Almost every 3d modeling software should be capable of exporting .obj files If you're using SketchUp, it looks like you need the Pro version to export to obj: https://help.sketchup.com/en/sketchup/exporting-obj-files
Alternatively you can check out Blender, it's an extremely powerful tool and it's available for free, but controls can be tricky and it may take some time to get used to it
If I were to make a house in Sketchup and open it in Rising World, would I have to build the house just like I would if I were to build in the game? For example, in Sketchup, I would have to design and combine planks and beams, blocks, etc to make the house, so when I export to Rising World, the'll be no errors? Or will Rising World automatically convert the structures(like walls) to planks, beams, etc?
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Awesome, glad to be of service
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😃
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I wonder if you could export those blueprints and put them into your Rising World game?
Unfortunately blueprints in other games or applications have nothing in common with blueprints in Rising World
If I were to make a house in Sketchup and open it in Rising World, would I have to build the house just like I would if I were to build in the game? For example, in Sketchup, I would have to design and combine planks and beams, blocks, etc to make the house, so when I export to Rising World, the'll be no errors? Or will Rising World automatically convert the structures(like walls) to planks, beams, etc?
No, basically everything you design in Sketchup (or any other 3d modeling software) will be converted into a single object, which can then be placed in the world via the StaticModelLoader plugin.
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Oh ok!
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