WHAT IS THIS MADNESS?!
Posts by AshWardle
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I plotted some player locations(as well as my own) in the server I am a part of. I use Desmos point plotter
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Now that the journal is added back into the Unity version, is there a way for server owners to add pages to it for explaining plugins, sever rules, etc., like we were able to in the Java version?
Hello Bernard.
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You're welcome 😁
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The terrain tool ignores natural-textured blocks. It would be nice to paint actual tall grass on a grass-textured blocks in the future!
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Well that is great! Unfortunately, I am playing on a dedicated server that is not mine so I would have to talk to the owner ☺️
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If you want the days to be 4 hours long you will need to enter settimespeed 240. I'm not sure if there is a command for longer nights.
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red51 Can you please make it so water physics can not go through blocks. Glass Underwater bases sounds like a really cool thing in the future ☺️
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35.2 Blocks long and wide
9.5 Tall
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I was actually thinking about making a greenhouse, myself
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Mountains are best but dangerous 😮
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Imagine being able to place a physical 2D or 3D model of an explored map into your base. Imagine being able to expand the map in different scale sizes so that you can see two bases that are thousands of blocks from one another!
My vision of this map is so players can make a 3D or 2D model of the map within the game. Being able to layout two bases and/or biomes, thousands of blocks apart. I would love to see a map like this in the future!
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One includes the crafting tables and chests, and one does not!
Tiny_Survivalist_Home_w_Tables_1737606380.blueprintTiny_Survivalist_Home_wo_Tables_1737606357.blueprint
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Nice avatar you have btw
Thanks!
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I actually changed the support beams to something that looks more reinforcing
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Supports will be for a glass ceiling!
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The whole chisel thing aka subtractive building has been discussed several times before.
Long story short, while it's technically possible it could quickly create a situation where a single block ends up being the equivalent of thousands or even hundreds of thousands. That could tank performance and even create situations where worlds would be unplayable.
When building with single blocks there's a method called back face culling for the engine to ignore the sides of blocks that are connected together. So you might have something build from 100 blocks, but performance wise it's only 20-30.I had thought about that, too