i just finished downloading the game and ran into a problem. the game simply wont create or load a world! it will show the progress bar for world creation/loading but shortly after i get a CTD with no messages whatsoever. meddling through the folder i found a crash log, i pasted its contents into the spoiler.
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Report of 11.10.2014 by Robson
OS: Windows 7 (x64) Version: 6.1 Java version: 1.7.0_60 JVM architecture: amd64
CPU cores: 4 Executor poolsize: 8
Memory used: 294.40 MB reserved: 385.84 MB max: 1038.88 MB
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Existing buffers: 11996
(b: 2517 f: 8099 i: 295 s: 1085 d: 0)
Total heap memory held: 287508kb
Total direct memory held: 389046kb
(b: 330149kb f: 52840kb i: 4584kb s: 1471kb d: 0kb)
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Settings:
Resolution: 1280x720 (Windowed)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2
Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 25)
LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR: 0(50)/1/0/1/1/1/0/0/1
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Graphics: Intel(R) HD Graphics Family Vendor: Intel OpenGL version: 3.0.0 - Build 8.15.10.2246
Accelerated Memory: Indeterminate
GLMaxTextureSize: 4096
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 512
GLMaxFragmentUniforms: 1024
GLMaxVaryingFloats: 41
GLMaxVertexAttribs: 16
Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, OpenGL30, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
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Camera location: (256.0, 182.625, 256.0) Camera rotation: (0.0, 0.0, 0.0, 1.0)
Total running time: 26.295353
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Error details:
com.jme3.renderer.RendererException: Cannot recompile shader source
com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:956)
com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1045)
com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1111)
com.jme3.material.Material.render(Material.java:1116)
com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:507)
com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322)
com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:374)
com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:763)
Z.l.postQueue(SourceFile:120)
com.jme3.post.FilterPostProcessor.postQueue(FilterPostProcessor.java:215)
com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:979)
com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
commons.JIWApplication.update(SourceFile:79)
com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
java.lang.Thread.run(Unknown Source)
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