game keeps crashing

  • When i start the game its crash in a few min


    this is the log and what can i do about it ?


    #
    # A fatal error has been detected by the Java Runtime Environment:
    #
    # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000000010000, pid=3184, tid=2648
    #
    # JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
    # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
    # Problematic frame:
    # C 0x0000000000010000
    #
    # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
    #
    # If you would like to submit a bug report, please visit:
    # http://bugreport.sun.com/bugreport/crash.jsp
    # The crash happened outside the Java Virtual Machine in native code.
    # See problematic frame for where to report the bug.
    #


    --------------- T H R E A D ---------------


    Current thread (0x000000001a3b1800): JavaThread "LWJGL Renderer Thread" [_thread_in_native, id=2648, stack(0x000000001b360000,0x000000001b460000)]


    siginfo: ExceptionCode=0xc0000005, ExceptionInformation=0x0000000000000008 0x0000000000010000


    Registers:
    RAX=0x0000000000010018, RBX=0x0000000000010000, RCX=0x0000000000010128, RDX=0x000000001c95efe8
    RSP=0x000000001b45e2d8, RBP=0x000000001c95efe8, RSI=0x0000000000000000, RDI=0x00000000225525c8
    R8 =0x000000000000000a, R9 =0x0000000000000000, R10=0x0000000000000004, R11=0x000000000000015c
    R12=0x0000000000010000, R13=0x00000000225525c8, R14=0x00000000225525c8, R15=0x000000000000000a
    RIP=0x0000000000010000, EFLAGS=0x0000000000010246


    Top of Stack: (sp=0x000000001b45e2d8)
    0x000000001b45e2d8: 000000001b822538 0000000000000000
    0x000000001b45e2e8: 000000001b45e3d0 000000001c95efe8
    0x000000001b45e2f8: 000000001b9c6170 0000000000000000
    0x000000001b45e308: 000000001b7d9455 0000000000000002
    0x000000001b45e318: 000000001c95efe8 0000000000000000
    0x000000001b45e328: 0000000000000000 0000000000000000
    0x000000001b45e338: 0000000000000000 0000000000000000
    0x000000001b45e348: 0000000000000000 00000000000000de
    0x000000001b45e358: 0000000000000000 0000000000000094
    0x000000001b45e368: 00000000000000de 0000000000000000
    0x000000001b45e378: 0000000000000004 000000001c95efe8
    0x000000001b45e388: 000000001b7da044 0000000022553940
    0x000000001b45e398: 00000000000000de 0000000000000001
    0x000000001b45e3a8: 0000000022552560 000000001c95efe8
    0x000000001b45e3b8: 000000001b9590c6 000000001ca53f70
    0x000000001b45e3c8: 000000001c95efe8 0000000000000000


    Instructions: (pc=0x0000000000010000)
    0x000000000000ffe0:
    [error occurred during error reporting (printing registers, top of stack, instructions near pc), id 0xc0000005]


    Register to memory mapping:


    RAX=0x0000000000010018 is an unknown value
    RBX=0x0000000000010000 is an unknown value
    RCX=0x0000000000010128 is an unknown value
    RDX=0x000000001c95efe8 is an unknown value
    RSP=0x000000001b45e2d8 is pointing into the stack for thread: 0x000000001a3b1800
    RBP=0x000000001c95efe8 is an unknown value
    RSI=0x0000000000000000 is an unknown value
    RDI=0x00000000225525c8 is an unknown value
    R8 =0x000000000000000a is an unknown value
    R9 =0x0000000000000000 is an unknown value
    R10=0x0000000000000004 is an unknown value
    R11=0x000000000000015c is an unknown value
    R12=0x0000000000010000 is an unknown value
    R13=0x00000000225525c8 is an unknown value
    R14=0x00000000225525c8 is an unknown value
    R15=0x000000000000000a is an unknown value


    Stack: [0x000000001b360000,0x000000001b460000], sp=0x000000001b45e2d8, free space=1016k
    Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
    C 0x0000000000010000


    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
    J 2105 org.lwjgl.opengl.GL12.nglDrawRangeElementsBO(IIIIIJJ)V (0 bytes) @ 0x0000000004257524 [0x00000000042574c0+0x64]
    J 2102 C1 org.lwjgl.opengl.GL12.glDrawRangeElements(IIIIIJ)V (36 bytes) @ 0x00000000042569fc [0x00000000042564e0+0x51c]
    J 3939 C1 com.jme3.renderer.lwjgl.LwjglRenderer.drawTriangleList(Lcom/jme3/scene/VertexBuffer;Lcom/jme3/scene/Mesh;I)V (365 bytes) @ 0x0000000004653c0c [0x00000000046526e0+0x152c]
    J 3938 C1 com.jme3.renderer.lwjgl.LwjglRenderer.renderMeshDefault(Lcom/jme3/scene/Mesh;II)V (202 bytes) @ 0x0000000004650e3c [0x000000000464f720+0x171c]
    j com.jme3.renderer.lwjgl.LwjglRenderer.renderMesh(Lcom/jme3/scene/Mesh;II)V+160
    J 3897 C1 com.jme3.material.Material.render(Lcom/jme3/scene/Geometry;Lcom/jme3/renderer/RenderManager;)V (327 bytes) @ 0x0000000004311e4c [0x0000000004310b60+0x12ec]
    J 2063 C1 com.jme3.renderer.RenderManager.renderGeometry(Lcom/jme3/scene/Geometry;)V (208 bytes) @ 0x000000000420ea84 [0x000000000420d960+0x1124]
    J 2223 C1 com.jme3.renderer.queue.RenderQueue.renderGeometryList(Lcom/jme3/renderer/queue/GeometryList;Lcom/jme3/renderer/RenderManager;Lcom/jme3/renderer/Camera;Z)V (77 bytes) @ 0x00000000042aaf14 [0x00000000042aace0+0x234]
    J 2167 C1 com.jme3.renderer.queue.RenderQueue.renderQueue(Lcom/jme3/renderer/queue/RenderQueue$Bucket;Lcom/jme3/renderer/RenderManager;Lcom/jme3/renderer/Camera;Z)V (147 bytes) @ 0x000000000428ce0c [0x000000000428c6a0+0x76c]
    j com.jme3.renderer.RenderManager.renderViewPortQueues(Lcom/jme3/renderer/ViewPort;Z)V+136
    j com.jme3.renderer.RenderManager.flushQueue(Lcom/jme3/renderer/ViewPort;)V+3
    j com.jme3.renderer.RenderManager.renderViewPort(Lcom/jme3/renderer/ViewPort;F)V+267
    j com.jme3.renderer.RenderManager.render(FZ)V+174
    j commons.JIWApplication.update()V+120
    j com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop()V+22
    j com.jme3.system.lwjgl.LwjglDisplay.runLoop()V+67
    j com.jme3.system.lwjgl.LwjglAbstractDisplay.run()V+132
    j java.lang.Thread.run()V+11
    v ~StubRoutines::call_stub

  • Its weird no one provided you with the beta update even though it is listed on the forum. But if you are playing the game full screen and crashing enable the beta fix. This supposedly fixes most of the full screen crashes. To do so in steam just click on your Game Library/Right Click Rising World/Click Properties/Click Beta Tab and Choose the Nightly Build for Full Screen. May make you restart steam...

  • You should try the beta @zigvt85 mentioned, at least if you are using the Steam version. If the game crashes when enabling fullscreen mode, you can solve it that way. But usually the fullscreen issue does not cause such an error, I guess it's related to your graphics adapter: You should update the Intel HD 4000, some driver versions seem to cause trouble. Is the HD 4000 the only graphics adapter in your computer?

  • yea that is the only graphics card i have
    and its not the fullscreen bug i guess because i dont play on full screen but i can try it
    i guess its java se or something like that
    some time is see that Java TM Platform SE binary is not responding

  • I thought I only had one graphics card as well..but as it turns out I have two,you may also have another.go to your system manager and look to be sure.i had to switch mine to the secondary by setting my video settings to max performance versus balanced or power saving.also...are you using the monitor/screen that came with your pc?

  • @TheSaviour if its your Java crashing the game or just randomly disconnecting you from servers. Go into your Windows Firewall and make sure the Java is enabled to do so right click on the Java in the Inbound Rule and click on Enable Rule. This helped me because the game kept crashing because some reason my java wasn't enabled. Also if you have 4 copies of the java like 4 ports that say Java TM on them delete 2 of those and keep the ones that are enabled. Could be causing the conflict...

  • Please go to the main menu of the game, open console (key ^ or ` or ~) and type "report" (without quotation marks). Then there should be a report file in your game directory, please post it here ;)

  • The only other thing I did was Turn Up my fan speed in my nVidia graphic card. Do you have an option to do this? I turned mine up just in case it was getting to hot playing the game for awhile. Usually the fan speed by default is set to 10% i pushed mine to 50% any higher it may burn the fan out I think lol.

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