When i start the game its crash in a few min
this is the log and what can i do about it ?
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000000010000, pid=3184, tid=2648
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C 0x0000000000010000
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- T H R E A D ---------------
Current thread (0x000000001a3b1800): JavaThread "LWJGL Renderer Thread" [_thread_in_native, id=2648, stack(0x000000001b360000,0x000000001b460000)]
siginfo: ExceptionCode=0xc0000005, ExceptionInformation=0x0000000000000008 0x0000000000010000
Registers:
RAX=0x0000000000010018, RBX=0x0000000000010000, RCX=0x0000000000010128, RDX=0x000000001c95efe8
RSP=0x000000001b45e2d8, RBP=0x000000001c95efe8, RSI=0x0000000000000000, RDI=0x00000000225525c8
R8 =0x000000000000000a, R9 =0x0000000000000000, R10=0x0000000000000004, R11=0x000000000000015c
R12=0x0000000000010000, R13=0x00000000225525c8, R14=0x00000000225525c8, R15=0x000000000000000a
RIP=0x0000000000010000, EFLAGS=0x0000000000010246
Top of Stack: (sp=0x000000001b45e2d8)
0x000000001b45e2d8: 000000001b822538 0000000000000000
0x000000001b45e2e8: 000000001b45e3d0 000000001c95efe8
0x000000001b45e2f8: 000000001b9c6170 0000000000000000
0x000000001b45e308: 000000001b7d9455 0000000000000002
0x000000001b45e318: 000000001c95efe8 0000000000000000
0x000000001b45e328: 0000000000000000 0000000000000000
0x000000001b45e338: 0000000000000000 0000000000000000
0x000000001b45e348: 0000000000000000 00000000000000de
0x000000001b45e358: 0000000000000000 0000000000000094
0x000000001b45e368: 00000000000000de 0000000000000000
0x000000001b45e378: 0000000000000004 000000001c95efe8
0x000000001b45e388: 000000001b7da044 0000000022553940
0x000000001b45e398: 00000000000000de 0000000000000001
0x000000001b45e3a8: 0000000022552560 000000001c95efe8
0x000000001b45e3b8: 000000001b9590c6 000000001ca53f70
0x000000001b45e3c8: 000000001c95efe8 0000000000000000
Instructions: (pc=0x0000000000010000)
0x000000000000ffe0:
[error occurred during error reporting (printing registers, top of stack, instructions near pc), id 0xc0000005]
Register to memory mapping:
RAX=0x0000000000010018 is an unknown value
RBX=0x0000000000010000 is an unknown value
RCX=0x0000000000010128 is an unknown value
RDX=0x000000001c95efe8 is an unknown value
RSP=0x000000001b45e2d8 is pointing into the stack for thread: 0x000000001a3b1800
RBP=0x000000001c95efe8 is an unknown value
RSI=0x0000000000000000 is an unknown value
RDI=0x00000000225525c8 is an unknown value
R8 =0x000000000000000a is an unknown value
R9 =0x0000000000000000 is an unknown value
R10=0x0000000000000004 is an unknown value
R11=0x000000000000015c is an unknown value
R12=0x0000000000010000 is an unknown value
R13=0x00000000225525c8 is an unknown value
R14=0x00000000225525c8 is an unknown value
R15=0x000000000000000a is an unknown value
Stack: [0x000000001b360000,0x000000001b460000], sp=0x000000001b45e2d8, free space=1016k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C 0x0000000000010000
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J 2105 org.lwjgl.opengl.GL12.nglDrawRangeElementsBO(IIIIIJJ)V (0 bytes) @ 0x0000000004257524 [0x00000000042574c0+0x64]
J 2102 C1 org.lwjgl.opengl.GL12.glDrawRangeElements(IIIIIJ)V (36 bytes) @ 0x00000000042569fc [0x00000000042564e0+0x51c]
J 3939 C1 com.jme3.renderer.lwjgl.LwjglRenderer.drawTriangleList(Lcom/jme3/scene/VertexBuffer;Lcom/jme3/scene/Mesh;I)V (365 bytes) @ 0x0000000004653c0c [0x00000000046526e0+0x152c]
J 3938 C1 com.jme3.renderer.lwjgl.LwjglRenderer.renderMeshDefault(Lcom/jme3/scene/Mesh;II)V (202 bytes) @ 0x0000000004650e3c [0x000000000464f720+0x171c]
j com.jme3.renderer.lwjgl.LwjglRenderer.renderMesh(Lcom/jme3/scene/Mesh;II)V+160
J 3897 C1 com.jme3.material.Material.render(Lcom/jme3/scene/Geometry;Lcom/jme3/renderer/RenderManager;)V (327 bytes) @ 0x0000000004311e4c [0x0000000004310b60+0x12ec]
J 2063 C1 com.jme3.renderer.RenderManager.renderGeometry(Lcom/jme3/scene/Geometry;)V (208 bytes) @ 0x000000000420ea84 [0x000000000420d960+0x1124]
J 2223 C1 com.jme3.renderer.queue.RenderQueue.renderGeometryList(Lcom/jme3/renderer/queue/GeometryList;Lcom/jme3/renderer/RenderManager;Lcom/jme3/renderer/Camera;Z)V (77 bytes) @ 0x00000000042aaf14 [0x00000000042aace0+0x234]
J 2167 C1 com.jme3.renderer.queue.RenderQueue.renderQueue(Lcom/jme3/renderer/queue/RenderQueue$Bucket;Lcom/jme3/renderer/RenderManager;Lcom/jme3/renderer/Camera;Z)V (147 bytes) @ 0x000000000428ce0c [0x000000000428c6a0+0x76c]
j com.jme3.renderer.RenderManager.renderViewPortQueues(Lcom/jme3/renderer/ViewPort;Z)V+136
j com.jme3.renderer.RenderManager.flushQueue(Lcom/jme3/renderer/ViewPort;)V+3
j com.jme3.renderer.RenderManager.renderViewPort(Lcom/jme3/renderer/ViewPort;F)V+267
j com.jme3.renderer.RenderManager.render(FZ)V+174
j commons.JIWApplication.update()V+120
j com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop()V+22
j com.jme3.system.lwjgl.LwjglDisplay.runLoop()V+67
j com.jme3.system.lwjgl.LwjglAbstractDisplay.run()V+132
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub