- Steam or Standalone?
- Steam
- Singleplayer or multiplayer?
- Multiplayer
- Error message?
- No
- Operating system
- Windows
On my dedicated server which is on my PC, which has 8GB ram allocated (my PC has 32GB ram), in a world we only recently started a few days ago, that has very little in the way of structures.
There is a natural big hole next to my base, it was generated upon map creation. I am currently using it to dig down a bit. I did not dig very far, however, upon entering this hole, not even getting to my spot where I am digging at. My framerate drops from ~75 to ~15 and freezes every few seconds. All I do is enter the natural hole, I don't even do anything at all. Upon exiting the hole, the frames stay around 15, even though it's usually 75ish. I have one other player on the server, and the same thing happens when they enter the natural hole. Only by them, after the freezing stops, they start automatically uncontrollably walking backwards.
This seems to be an issue with either the world generation or the server, considering we both have stable fps otherwise, only the hole causes issues. This has only been happening since today, all the time before the hole caused no issues at all. The only thing I changed was build a smelting furnace in my base, and a craft a warmsuit, that's it. Ever since then the hole issue started.
I have currently no plugins installed.
EDIT: I FIGURED IT OUT! "settings_npc_spawnrate_enemies_dungeon=3.0" is in my server settings. Somehow, this spawns OVER A THOUSAND skeletal warriors in a dungeon that was unknowingly right below my base. Me going into this natural hole triggered their rendering. This natural hole must be just BARELY within range to cause all 1000+ to be rendered. I have attached some photos, this was difficult with less than 5FPS, this is obnoxious, I just wanted a few more enemies, not THOUSANDS! How would one go about exploring this dungeon anyways? I would DEFINITELY try it if my fps didn't drop to single digits! Would be fun!
I did the "deleteallnpcs CONFIRM" command which worked like a charm, fps is back to normal now. But I am wondering. since they seem to be spawning slowly and safely now, no overspawning so far, is it safe to leave the spawnrate at 3.0 or is that what is causing this glitch in the first place? I certainly would like dozens of bandits and skeletal warriors at once per group, if it were possible without glitches. This world was generated with the spawnrate at 3.0, the value was not edited later or anything.
Hey red51, would the new version be able to actually have a proper setting for this someday? I would love to have ARMIES of bandits and skeletal warriors to fight due to settings and not glitches! Maybe something like 1.0 = groups of 3 bandits at a time, 1.5 = groups of 4.5 rounded up to 5, 2.0 = groups of 6, 250.0 = groups of 750 bandits, etc. The game didn't crash, my server ramped up to around 2.4GB memory, so I assume this would be technically possible in the new version? This glitch is just too amazing, honestly!