I'm working on assets; models, textures and sound for a mod for Rising World. But first I'd like to know specs for sounds, uv map texture sizes (1024x1024?) and units (1 unit = meter?) and of course poly count for models for tools, ingredients, workbenches etc... ? And any thoughts or hints on making animations for using these things.
tyvm for all you and everyone has done to make this game and community so awesome! :~)