Connection Timeout

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  • Hmm... does that mean you have to connect 6 times to a server to not get a timeout, or do the first 6 clients who connect to a server (or the first 6 incoming connections) always get a timeout? The new version solely uses UDP (which is a connection-less protocol), so if you get a timeout, this means that the server (or the client) did not receive any responses from the client (or the server) for a given amount of time. I just tried to join your server and I didn't got a timeout, but depending on when the timeouts happen exactly, this may not be representative :thinking:


    It would be interesting to know if this is a clientside issue (this would be the case if you get the timeout on other servers as well - e.g. when you try to connect to our test server), or a serverside issue (i.e. the first 6 incoming connections always get a timeout). Maybe you could send me a server log? And maybe a client log (or report) would also be helpful. So perhaps you could try to join your server (in order to get a timeout), send just type "report" into console, and maybe also send me a server log via PM (or upload it in this post) :)

  • Hi red51


    I think we can chalk this up to the unknown.


    I power cycled all my networking equipment and servers - problem still there
    Did stuff like netsh int ip reset / netsh winsock reset - problem still there

    Upgraded firmwares - problem still there


    Networking tests all came back fine. My networks are all working as expected.


    interesting to know if this is a clientside issue (this would be the case if you get the timeout on other servers as well


    Tried to log into another server, your test one I believe. All fine and no timeout.


    This is when it got weird :crazy:


    I then logged back into the MR server straight afterwards and the timeouts stopped.


    .......... :wat:





    ¯\_(ツ)_/¯

  • That's weird :wat: Does that mean you no longer run into timeouts after joining the test server once? :thinking:


    If you still encounter this issue again, maybe send us a client log, or alternatively send a report (by typing "report" into console) ^^

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