Server Connection Problem

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  • Hello and Greetings.


    I downloaded and have installed the dedicated server with SteamCMD.


    It seems like the server is starting and running, but I cant connect to it. I have it running on Windows Server 2016. I have opened the ports on both the firewall and router. The query port shows as open, but the others show as closed. I changed the default port to 27050, the query is 27049.


    This is the main log:


    [WARNING] UNABLE TO QUERY SERVER VERSION (0)


    Rising World Dedicated Server Version 0.4.5.1 (4) 2022-03-03 21:53

    Windows 10 (10.0.14393) 64bit (Desktop)

    Intel(R) Xeon(R) CPU E5-1620 v4 @ 3.50GHz, 8 Cores, 3492 MHz

    Precision Tower 5810 (Dell Inc.) 16306 MB RAM


    Commit: 61fa201d58f2e9d848a0c4439c87cbb4492d0a6d

    Branch: master JobID: 7492

    _______________________________________________________________________________________



    [C++] Initialize Main.cpp

    Initialized default settings (1548 ms)

    Initialized command-line arguments (23 ms)

    Load definitions...

    Loaded 262 block infos from db!

    Loaded 118 item definitions from db!

    Loaded 18 picking definitions from db!

    Loaded 10 item-info definitions from db!

    Loaded 6 consume definitions from db!

    Loaded 2 projectile definitions from db!

    Loaded 2 weapon definitions from db!

    Loaded 44 construction definitions from db!

    Loaded 3 plant definitions from db!

    Loaded 53 object definitions from db!

    Loaded 1 furnace definitions from db!

    Loaded 2 storage definitions from db!

    Found 429 crafting recipes...

    Crafting station primitiveworkbench - Main type: PrimitiveWorkbench, Type: PrimitiveWorkbench

    Crafting station workbench - Main type: Workbench, Type: PrimitiveWorkbench, Workbench

    Crafting station workbenchmodern - Main type: ModernWorkbench, Type: PrimitiveWorkbench, Workbench, ModernWorkbench

    Crafting station anvil - Main type: Anvil, Type: Anvil

    Crafting station primitivefurnace - Main type: Furnace, Type: Furnace

    Crafting station blueprinttable - Main type: BlueprintTable, Type: BlueprintTable

    Loaded 7 crafting stations from db!

    Loaded 368 crafting recipes from db!

    Loaded 13 weather definitions from db!

    Initialized definitions (110 ms)

    Port check done!

    Init hm manager... 64922375 b

    Hm header: 28, total: 64922375, num: 5

    Close SQLite databases...

    Check world version: 0.4.5.1_4

    Load world 'Infectious' (SQLite)

    Default permission loaded successfully!

    Permission 'admin' loaded successfully!

    Permission 'example' loaded successfully!

    SQLite version: 3.27.2

    World infos:

    * Version: 0.4.5.1_4

    * Seed:

    * Gamemode: Survival

    * WorldType: Default

    * OreAmount: Default

    * Vegetation: Enabled

    * Caves: Enabled

    * CreationDate: 1646344226

    * LastPlayed: 1646352450

    * SpawnPosition: (1037.24, 524.01, 597.96)

    * SpawnRotation: (0.08957, -0.29033, -0.02731, -0.95233)


    GlobalID counter set to 223642

    Loaded 1 furnaces from DB...

    INITIAL WEATHER: Default (958)

    Starting RW Dedicated Server...

    Starting 4 server chunk worker threads...

    Server bind to IP: ***.***.***.***:27050

    Init server platform (Steam)

    [S_API] GameServer.Init(0, 27051, 27050, 27049, eServerModeAuthentication, 202202101)

    Server SteamID: 90071992547409920 (0)

    Initialized server (1186 ms)

    Webserver add API endpoint: http://*:27049/

    Webserver add API endpoint: http://*:27049/info

    Webserver add API endpoint: http://*:27049/playerlist

    Webserver add API endpoint: http://*:27049/images/header

    Webserver add prefix: http://*:27049/

    Initialized webserver (128 ms)

    [STEAM] Server connected, public IP -> ***.***.***.***

    Dedicated server is ready! (5.19 s)


    There is also a Service Log which shows:

    Failed to load Steam Service (GLE 126)


    Did I miss something? or did I not configure something properly?


    Thank you.

  • Hey yahwho !


    Yes, I did. That was one of my thoughts as well. Both the server executable and steamcmd itself have the application added to the firewall as well as the ports. I cant connect to it internally for some reason while it seems to be running. the internal address is 192.168.1.156, and while the game is loaded I try a direct connect by ip using, 192.168.1.156:27050.

  • Can you ping the server form the LAN ok?


    You could try opening up a CMD on the server and issue the netstat -ab command to check the ports are open.


    I would suggest piping that to clip so you can read it easily in notepad or something similar.


    netstat -ab | clip (then Ctrl+V in notepad)


    You should then be able to see the state of the ports (i.e. if they're in a listening state).

  • I can ping the server fine from my main PC.


    My Router is a TP-Link AX6600 Wi-Fi 6 Tri-Band Gaming Router.


    As for the netstat, this is whats showing for listening.


    I'm seeing this:


    TCP 0.0.0.0:27036 InfectedServer:0 LISTENING

    [steam.exe]

    TCP 0.0.0.0:27049 InfectedServer:0 LISTENING

    [RisingWorldServer.exe]


    as well as:

    TCP 127.0.0.1:27060 InfectedServer:0 LISTENING

    [steam.exe]

    TCP 127.0.0.1:51034 InfectedServer:51035 ESTABLISHED

    [RisingWorldServer.exe]

    TCP 127.0.0.1:51035 InfectedServer:51034 ESTABLISHED

    [RisingWorldServer.exe]

    TCP 127.0.0.1:51039 InfectedServer:51040 ESTABLISHED

    [RisingWorldServer.exe]

    TCP 127.0.0.1:51040 InfectedServer:51039 ESTABLISHED

    [RisingWorldServer.exe]


    and:


    UDP 0.0.0.0:27036 *:*

    [steam.exe]

    UDP 0.0.0.0:27049 *:*

    [RisingWorldServer.exe]

    UDP 0.0.0.0:27050 *:*

    [RisingWorldServer.exe]

    UDP 0.0.0.0:27051 *:*

    [RisingWorldServer.exe]


    Also, I installed the game on the server and tried to connect to 127.0.0.1:27050 and it wouldn't connect. So makes me think the server isn't actually booting up properly.


    Also, I downloaded the dedicated server from the steam library, The Java Version, I think it is, and ran that and could connect locally through localhost.

  • Did you enter a Server_IP in the server.properties file? Since the server is behind a router, this may not work - in this case it could be necessary to keep the IP field blank.


    Do you get this message [WARNING] UNABLE TO QUERY SERVER VERSION (0) at the very beginning of the log every time you start the server? This means that the server could not establish a connection to our server. This isn't necessarily a problem though, but could indicate that there is an issue with the connection :thinking:

  • Did you enter a Server_IP in the server.properties file? Since the server is behind a router, this may not work - in this case it could be necessary to keep the IP field blank.


    Do you get this message [WARNING] UNABLE TO QUERY SERVER VERSION (0) at the very beginning of the log every time you start the server? This means that the server could not establish a connection to our server. This isn't necessarily a problem though, but could indicate that there is an issue with the connection :thinking:

    I didn't Specifiy an ip because it is behind a router. I have to check and see if it is Every log or not.


    Checked. It was only that one log that had that. none of the others have it. Must have been one of the settings I changed.

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