[unity version]
I'm curious what is the difference in memory consumption if I build a pillar with multiple blocks vs. resizing a single block that results in the same size?
[unity version]
I'm curious what is the difference in memory consumption if I build a pillar with multiple blocks vs. resizing a single block that results in the same size?
Yes, the less elements you use, the better the performance and the lower the memory consumption. The game combines all elements in a chunk to a single object when rendering, but you still end up with more polygons the more elements you place. And more polygons also mean higher memory consumption and "slower" world generation (because the game still has to process every single object when generating the chunk).
However, usually it's not a big deal, unless you want to build large structures consisting of very small elements (i.e. blocks much smaller than 1). It's getting problematic if you place hundreds of thousands of blocks in a single chunk, for example (usually this happens when building with tiny blocks)
Unless you're working with a tremendous amount of tiny blocks, there is usually no need to worry about this
Yes, the less elements you use, the better the performance and the lower the memory consumption. The game combines all elements in a chunk to a single object when rendering, but you still end up with more polygons the more elements you place. And more polygons also mean higher memory consumption and "slower" world generation (because the game still has to process every single object when generating the chunk).
However, usually it's not a big deal, unless you want to build large structures consisting of very small elements (i.e. blocks much smaller than 1). It's getting problematic if you place hundreds of thousands of blocks in a single chunk, for example (usually this happens when building with tiny blocks)
Unless you're working with a tremendous amount of tiny blocks, there is usually no need to worry about this
Thank you, red51! It's good to know and helpful while trying to figure out the most efficient methods for the long term.
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