Thanks for your feedback Methamorphoosys
I have noticed that the water of the new version lost many qualities of the JAVA version, speaking specifically about the reflections... In JAVA the water looked very good too, we could see the reflection of the Sun, the Moon, the stars, the sky, but also of the trees and the buildings and the reflection was even very well achieved with the waves of the water.
Well, while the water in the Java version indeed had nice reflections, it was also a lot more "stylized". While the high amount of reflections was quite suitable for smaller bodies of water (ponds, small lakes etc), it didn't really fit for oceans IMHO (which typically provide little to no visible reflections IRL). For the new version, however, oceans play a much bigger role, so it was our priority to make sure that the water looks suitable for oceans
Having said that, we will add more types of water in the future and we'll also make sure that water adapts to the size of the water body For smaller lakes or ponds, it will be less turbulent and more reflective accordingly.
I'm making a very, very large world and I have the problem that the torches and bonfires that I put up can't be seen at medium distances, I would say short..
Is only the light missing, or also the torch / bonfire (i.e. the model itself)? Objects (like torches or lamps) are currently only rendered within the "Details View Distance" - but increasing this value has a considerable impact on performance (because that also affects things like grass etc).
Alternatively you can try this: Go to the game directory (into the "_New Version" subfolder), open the config.properties file with a text editor and set ObjectsInLODChunks to True, then save the file and run the game again. Now objects (including torches or fires) will also be rendered in LOD chunks^^
When will we have the option to permanently place any object in the world?
You're probably referring to placing items (like tools, weapons etc)? It's still on our to-do list, but unfortunately I have no ETA for that yet
Another question is when we will have other important objects such as the map, the hinges to make special doors and the option to create functional custom ships?
Unfortunately I can't say much about these things yet... while we want to get a map ready in the foreseeable future, other features like ships or movable structures (similar to hinges) will probably only be added once the Java version was finally replaced by the new version.
can you paint the water? And will there be hail in the game at some point?
There are unfortunately no plans for painting water atm... but it's our intention to add different types of water (e.g. muddy water etc)
When it comes to hail, we will take that into consideration^^
Someone said it before, if there could be more types of trees, maybe it sounds very demanding but it would be cool to have some endemic trees from each continent, I ask you because what I'm doing requires that I have nopales like the ones on the Mexican flag, yes were possible...
It's definitely our intention to add more vegetation in the long run But I have good news: With the biomes update (which should be ready in a couple of months), we will add new cacti, including nopales^^
I would love if they could integrate fish and frogs into the animals, or something more aquatic fauna. About the fishes, it would be nice if they don't appear just using the fishing rod, but are actually swimming in the water.
We have some plans in this area, but unfortunately this has a low priority atm... first we really need to get the new version a bit more fleshed out in general
I don't know if there could be an object that would serve to simply emit smoke and be visually noticeable, like chimneys are seen in the cold.
You mean something like the "technical smoke" object in the Java version? In this case, yes, we'll definitely add that in the near future