The game does not start on Apple M1

  • hello everyone, a few hours ago, I bought the game Rising World on steam, but when trying to start the new version instantly the game crashes and an error report appears, I couldn't start it, could you help me with this problem, I would appreciate it a lot, I leave below the error message. ;(;(


    Translated Report (Full Report Below)

    -------------------------------------


    Process: Rising World [14379]

    Path: /Users/USER/Library/Application Support/Steam/*/RisingWorld.app/Contents/MacOS/Rising World

    Identifier: com.JIW-Games.Rising-World

    Version: 0.6.5.1 Preview (0)

    Code Type: X86-64 (Translated)

    Parent Process: steam_osx [13598]

    Responsible: steam_osx [13598]

    User ID: 501


    Date/Time: 2023-05-16 19:00:24.6415 -0600

    OS Version: macOS 13.0.1 (22A400)

    Report Version: 12

    Anonymous UUID: BF96E752-F0E3-DFD3-49AD-451C7ECD4518


    Sleep/Wake UUID: 8C89B5C4-1322-4417-A785-69454E5C6788


    Time Awake Since Boot: 99000 seconds

    Time Since Wake: 351 seconds


    System Integrity Protection: enabled


    Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread


    Exception Type: EXC_BAD_INSTRUCTION (SIGILL)

    Exception Codes: 0x0000000000000001, 0x0000000000000000


    Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4

    Terminating Process: exc handler [14379]


    Kernel Triage:

    VM - pmap_enter retried due to resource shortage

    VM - pmap_enter retried due to resource shortage

    VM - pmap_enter retried due to resource shortage

    VM - pmap_enter retried due to resource shortage

    VM - pmap_enter retried due to resource shortage



    Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread

    0 lib_burst_generated.bundle 0x122b0fdd4 burst.Sleef_cos_u35 + 4

    1 lib_burst_generated.bundle 0x122b210e9 UnityEngine.Rendering.HighDefinition.HDGpuLightsBuilder.CreateGpuLightDataJob.ConvertDirectionalLightToGPUFormat(UnityEngine.Rendering.HighDefinition.HDGpuLightsBuilder.CreateGpuLightDataJob* this, int outputIndex, int lightIndex, UnityEngine.Rendering.HighDefinition.LightCategory lightCategory, UnityEngine.Rendering.HighDefinition.GPULightType gpuLightType, UnityEngine.Rendering.HighDefinition.LightVolumeType lightVolumeType) -> void_a363203851d9a4c5e33afb3168d46fca from Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + 2745

    2 lib_burst_generated.bundle 0x122b1f6ae a4c2ec930c204a2778e62382b0ccde22_x64_sse2 + 126

    3 lib_burst_generated.bundle 0x122b2cd8a a4c2ec930c204a2778e62382b0ccde22 + 10

    4 UnityPlayer.dylib 0x10ce57908 0x10c9ba000 + 4839688

    5 UnityPlayer.dylib 0x10ce57cd9 0x10c9ba000 + 4840665

    6 UnityPlayer.dylib 0x10ce53f11 0x10c9ba000 + 4824849

    7 UnityPlayer.dylib 0x10ce53a84 0x10c9ba000 + 4823684

    8 UnityPlayer.dylib 0x10ce505c3 0x10c9ba000 + 4810179

    9 UnityPlayer.dylib 0x10c9bfa56 0x10c9ba000 + 23126

    10 GameAssembly.dylib 0x126e489ec 0x123904000 + 55855596

    11 GameAssembly.dylib 0x126cf0a41 0x123904000 + 54446657

    12 GameAssembly.dylib 0x126cf2fa7 0x123904000 + 54456231

    13 GameAssembly.dylib 0x126d30f31 0x123904000 + 54710065

    14 GameAssembly.dylib 0x126d32f37 0x123904000 + 54718263

    15 GameAssembly.dylib 0x1270c92c6 0x123904000 + 58479302

    16 GameAssembly.dylib 0x123ec2484 0x123904000 + 6022276

    17 GameAssembly.dylib 0x123ec23de 0x123904000 + 6022110

    18 UnityPlayer.dylib 0x10d06d5cc 0x10c9ba000 + 7026124

    19 UnityPlayer.dylib 0x10d074e60 0x10c9ba000 + 7056992

    20 UnityPlayer.dylib 0x10ce29d4d 0x10c9ba000 + 4652365

    21 UnityPlayer.dylib 0x10cca1656 0x10c9ba000 + 3044950

    22 UnityPlayer.dylib 0x10cca1cc9 0x10c9ba000 + 3046601

    23 UnityPlayer.dylib 0x10ce9d2d2 0x10c9ba000 + 5124818

    24 UnityPlayer.dylib 0x10ce95435 0x10c9ba000 + 5092405

    25 UnityPlayer.dylib 0x10ce95493 0x10c9ba000 + 5092499

    26 UnityPlayer.dylib 0x10ce9572f 0x10c9ba000 + 5093167

    27 UnityPlayer.dylib 0x10da00425 0x10c9ba000 + 17064997

    28 Foundation 0x7ff804f26837 __NSFireTimer + 67

    29 CoreFoundation 0x7ff80416eb4d __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20

    30 CoreFoundation 0x7ff80416e6b7 __CFRunLoopDoTimer + 820

    31 CoreFoundation 0x7ff80416e2d1 __CFRunLoopDoTimers + 285

    32 CoreFoundation 0x7ff804154d77 __CFRunLoopRun + 2142

    33 CoreFoundation 0x7ff804153e9f CFRunLoopRunSpecific + 560

    34 HIToolbox 0x7ff80df7bbd6 RunCurrentEventLoopInMode + 292

    35 HIToolbox 0x7ff80df7b9e6 ReceiveNextEventCommon + 679

    36 HIToolbox 0x7ff80df7b723 _BlockUntilNextEventMatchingListInModeWithFilter + 70

    37 AppKit 0x7ff8071b1b37 _DPSNextEvent + 909

    38 AppKit 0x7ff8071b09b8 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1219

    39 gameoverlayrenderer.dylib 0x10ad2c52d 0x10ad0d000 + 128301

    40 AppKit 0x7ff8071a2ff3 -[NSApplication run] + 586

    41 AppKit 0x7ff807177058 NSApplicationMain + 817

    42 UnityPlayer.dylib 0x10d9fff4c PlayerMain(int, char const**) + 1052

    43 dyld 0x20295f310 start + 2432


    Thread 1:: com.apple.rosetta.exceptionserver

    0 runtime 0x7ff7ffd14750 0x7ff7ffd10000 + 18256

    1 runtime 0x7ff7ffd2066c 0x7ff7ffd10000 + 67180

    2 runtime 0x7ff7ffd2206c 0x7ff7ffd10000 + 73836


    Thread 2:

    0 runtime 0x7ff7ffd3287c 0x7ff7ffd10000 + 141436


    Thread 3:

    0 runtime 0x7ff7ffd3287c 0x7ff7ffd10000 + 141436


    Thread 4:: AssetGarbageCollectorHelper

    0 ??? 0x7ff8933029a8 ???

    1 libsystem_kernel.dylib 0x7ff80403c61e semaphore_wait_trap + 10

    2 libdispatch.dylib 0x7ff803efbefb _dispatch_sema4_wait + 16

    3 libdispatch.dylib 0x7ff803efc3d7 _dispatch_semaphore_wait_slow + 98

    4 UnityPlayer.dylib 0x10db95ed8 0x10c9ba000 + 18726616

    5 UnityPlayer.dylib 0x10ce91c30 0x10c9ba000 + 5078064

    6 UnityPlayer.dylib 0x10ce96e59 0x10c9ba000 + 5099097

    7 UnityPlayer.dylib 0x10cf96379 0x10c9ba000 + 6144889

    8 libsystem_pthread.dylib 0x7ff80407b259 _pthread_start + 125

    9 libsystem_pthread.dylib 0x7ff804076c7b thread_start + 15


    Thread 5:: AssetGarbageCollectorHelper

    0 ??? 0x7ff8933029a8 ???

    1 libsystem_kernel.dylib 0x7ff80403c61e semaphore_wait_trap + 10

    2 libdispatch.dylib 0x7ff803efbefb _dispatch_sema4_wait + 16

    3 libdispatch.dylib 0x7ff803efc3d7 _dispatch_semaphore_wait_slow + 98

    4 UnityPlayer.dylib 0x10db95ed8 0x10c9ba000 + 18726616

    5 UnityPlayer.dylib 0x10ce91c30 0x10c9ba000 + 5078064

    6 UnityPlayer.dylib 0x10ce96e59 0x10c9ba000 + 5099097

    7 UnityPlayer.dylib 0x10cf96379 0x10c9ba000 + 6144889

    8 libsystem_pthread.dylib 0x7ff80407b259 _pthread_start + 125

    9 libsystem_pthread.dylib 0x7ff804076c7b thread_start + 15


    Thread 6:: AssetGarbageCollectorHelper

    0 ??? 0x7ff8933029a8 ???

    1 libsystem_kernel.dylib 0x7ff80403c61e semaphore_wait_trap + 10

    2 libdispatch.dylib 0x7ff803efbefb _dispatch_sema4_wait + 16

    3 libdispatch.dylib 0x7ff803efc3d7 _dispatch_semaphore_wait_slow + 98

    4 UnityPlayer.dylib 0x10db95ed8 0x10c9ba000 + 18726616

    5 UnityPlayer.dylib 0x10ce91c30 0x10c9ba000 + 5078064

    6 UnityPlayer.dylib 0x10ce96e59 0x10c9ba000 + 5099097

    7 UnityPlayer.dylib 0x10cf96379 0x10c9ba000 + 6144889

    8 libsystem_pthread.dylib 0x7ff80407b259 _pthread_start + 125

    9 libsystem_pthread.dylib 0x7ff804076c7b thread_start + 15


    Thread 7:: AssetGarbageCollectorHelper

    0 ??? 0x7ff8933029a8 ???

    1 libsystem_kernel.dylib 0x7ff80403c61e semaphore_wait_trap + 10

    2 libdispatch.dylib 0x7ff803efbefb _dispatch_sema4_wait + 16

    3 libdispatch.dylib 0x7ff803efc3d7 _dispatch_semaphore_wait_slow + 98

    4 UnityPlayer.dylib 0x10db95ed8 0x10c9ba000 + 18726616

    5 UnityPlayer.dylib 0x10ce91c30 0x10c9ba000 + 5078064

    6 UnityPlayer.dylib 0x10ce96e59 0x10c9ba000 + 5099097

    7 UnityPlayer.dylib 0x10cf96379 0x10c9ba000 + 6144889

    8 libsystem_pthread.dylib 0x7ff80407b259 _pthread_start + 125

    9 libsystem_pthread.dylib 0x7ff804076c7b thread_start + 15


    Thread 8:: AssetGarbageCollectorHelper

    0 ??? 0x7ff8933029a8 ???

    1 libsystem_kernel.dylib 0x7ff80403c61e semaphore_wait_trap + 10

    2 libdispatch.dylib 0x7ff803efbefb _dispatch_sema4_wait + 16

    3 libdispatch.dylib 0x7ff803efc3d7 _dispatch_semaphore_wait_slow + 98

    4 UnityPlayer.dylib 0x10db95ed8 0x10c9ba000 + 18726616

    5 UnityPlayer.dylib 0x10ce91c30 0x10c9ba000 + 5078064

    6 UnityPlayer.dylib 0x10ce96e59 0x10c9ba000 + 5099097

    7 UnityPlayer.dylib 0x10cf96379 0x10c9ba000 + 6144889

    8 libsystem_pthread.dylib 0x7ff80407b259 _pthread_start + 125

    9 libsystem_pthread.dylib 0x7ff804076c7b thread_start + 15


    Thread 9:: AssetGarbageCollectorHelper

    0 ??? 0x7ff8933029a8 ???

    1 libsystem_kernel.dylib 0x7ff80403c61e semaphore_wait_trap + 10

    2 libdispatch.dylib 0x7ff803efbefb _dispatch_sema4_wait + 16

    3 libdispatch.dylib 0x7ff803efc3d7 _dispatch_semaphore_wait_slow + 98

    4 UnityPlayer.dylib 0x10db95ed8 0x10c9ba000 + 18726616

    5 UnityPlayer.dylib 0x10ce91c30 0x10c9ba000 + 5078064

    6 UnityPlayer.dylib 0x10ce96e59 0x10c9ba000 + 5099097

    7 UnityPlayer.dylib 0x10cf96379 0x10c9ba000 + 6144889

    8 libsystem_pthread.dylib 0x7ff80407b259 _pthread_start + 125

    9 libsystem_pthread.dylib 0x7ff804076c7b thread_start + 15


    Thread 10:: AssetGarbageCollectorHelper

  • Unfortunately there is an engine bug in the Unity version the game is currently using (2022.2), which prevents the game from running on Apple Silicon (M1)... :/ I'm so sorry about this inconvenience, but unfortunately it's out of our control because we had to wait for Unity to fix this issue...


    However, this issue was supposedly fixed by Unity in their recent release. We haven't fully verified that yet, but most likely you should be able to play the new version again after the next update :)

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