Hi, is there any way to detect these events yet? ![]()
Or will these come with player change state?
Hi, is there any way to detect these events yet? ![]()
Or will these come with player change state?
Basically this is covered by the PlayerUpdateStatusEvent
Unfortunately the bone status is not fully exposed there yet... you can check if event.getType() is "BrokenBones", but unfortunately you can't determine if this event breaks or heals the bones... you could, however, check if the bones are currently broken (if they're already broken, the event is most likely triggered because the bones are healed or vice versa) ![]()