Basically this is covered by the PlayerUpdateStatusEvent Unfortunately the bone status is not fully exposed there yet... you can check if event.getType() is "BrokenBones", but unfortunately you can't determine if this event breaks or heals the bones... you could, however, check if the bones are currently broken (if they're already broken, the event is most likely triggered because the bones are healed or vice versa)
Participate now!
Don’t have an account yet? Create a new account now and be part of our community!