Ok so two more questions for anyone in the know... I'm using Raycasts to allow right clicking on objects for custom interactions but sometimes they get 'stuck' and so the raycast will act as if it's touching an object like a tree even when I'm facing the sky or a rock for the example... Secondly with saving user data to database how is best to store information so it is save specific seems like an obvious question but currently I can do stuff in one save and have the same progress in my other one as it's only looking at the playeruid... Should I save the server/save name alongside so it stores uniquely to each? How do other people do this?
Thanks again!
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