Crashes on loading world screen.

  • I keep crashing the when I try to create a world or load the one I made, Can some help me? I'm sad that I can't play this game. X( then :( to ;(.

  • Please have a look if there is a file called &quot;errorlog&quot; or &quot;hs_err_pid&quot; in your game directory (steamversion: steam/steamapps/common/risingworld) <img src="https://forum.rising-world.net/wcf/images/smilies/wink.png" alt=";)" />


    I did, but I'm not sure what to look for in the Error log those. ;( Crying Face


  • The game is using your integrated Intel HD Graphics adapter. If you have a secondary graphics card, you need to manually assign it to the game (this can be done in the Nvidia/Catalyst Control Center, assign your graphics card to the risingworld.exe as well as to the java.exe in the game directory [steam/steamapps/common/risingworld/java/bin/java.exe]).
    If you don't have a secondary graphics card, you can try to install the latest drivers for the Intel HD.


    I did, but I'm not sure what to look for in the Error log those. Crying Face


    Please post the errorlog or hs_err_pid file here, either paste the content here, or paste it at http://pastebin.com

  • Thanks. It work.
    I added to nvida graphics but risingworldx64.exe :)
    Do You think is the good solution use attached java insted of java installed in system?

  • Glad to hear it's working now ;)
    We deliver an own JVM since it caused too many problems in the past when we used the java version installed on the system. There were many people having a messed up Java installation, and also a lot of people having problems with installing the 64 bit version (only 32 bit was installed in most cases, but the game requires 64 bit Java on a 64 bit OS). Another problem was concerning MacOS, since users had to install the JDK (since an old JDK is preinstalled on Mac, and Java prefers the JDK version instead of the JRE version). There are no downsides with delivering an own JVM, only advantages ;)

  • Here's the error log.

    /////////////////////////////////////////////////////////////////////////////////
    Report of 26.02.2015 by JayPix1992
    OS: Windows Vista (x64) Version: 6.0 Java version: 1.8.0_25 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz, 4, 8] Executor poolsize: 16
    Memory used: 159.10 MB reserved: 248.44 MB max: 2077.75 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 15747
    (b: 3835 f: 10333 i: 245 s: 1334 d: 0)
    Total heap memory held: 155379kb
    Total direct memory held: 505312kb
    (b: 354775kb f: 138690kb i: 6971kb s: 4875kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1280x720 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 1
    DynamicLights: 100 Quality: 2
    ViewDistance: 9 (LOD: 25)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: ATI Radeon HD 4850 Vendor: ATI Technologies Inc. OpenGL version: 2.1.7769 Release
    Accelerated Memory: 1,869,611,008b
    GLMaxTextureSize: 8192
    GLMaxTextureImageUnits: 16
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 16
    GLMaxVertexUniforms: 512
    GLMaxFragmentUniforms: 512
    GLMaxVaryingFloats: 68
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, ARBprogram, GLSL100, GLSL110, GLSL120, VertexTextureFetch, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, Multisample]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (256.0, 103.61125, 256.0) Camera rotation: (0.0, 0.0, 0.0, 0.0)
    Total running time: 79.58523


    /////////////////////////////////////////////////////////////////////////////////
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/risingworld.jar (7c6d9c7442901e2d0012718f6c040186)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-core.jar (b6792c3064904122164b90736b32aa17)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (246621cdca2d221115c5b6bc4cd08778)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar (262315e2a17303144a1352adec7d559f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (8b1c8d17234be9bd0296cff9fc6cf960)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar (f445e38d170120a617de32302b7d05fc)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar (70b89e65d22ee46995fdd62d66b0d42c)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (cd9933c09d97c029ce1031f7710482f8)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (6e16a1baad94aaea17c6eac3b68f9fdc)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (c46724e849e2beb9ec600afe52163204)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar (a7625269921502e6da6e4c06137101ac)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (f7dc63bbb6a99a762cd083803c246f0a)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (null)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (ccfb084cd5433e2939bb518867e99217)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (cc32a32654b26d735f2a187d54186429)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (ad9772c27b55296c1458b8dfe7683bc7)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (9d606124f003a3de084b5f7691981c8a)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar (b12e74803effe5ac366ce331678047f8)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (313ce0d62489e4838a3c433a1856901a)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (903e6f6db24cac31edda901910c35cb9)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar (6c0eca9efd408e2e1e79804cbea11571)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar (6ce530db9899db2cbc3eec5a0a6a53bd)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (5ef06a952b2e1ced87ae4106742324a2)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (b599150f899875cd968eedcec64d8c14)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (e712e2c3369c7de18f36fdfe17f363d2)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/music.jar (fe419df5274cf6becadb0293e0f8d058)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar (e4d3af16d2e8661bc91cef73361747a8)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (624a0ed6aadc722bcdd4b0b16b627d47)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    Error occured during application-update()
    com.jme3.renderer.RendererException: Texture arrays not supported by graphics hardware
    at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1899)
    at com.jme3.renderer.lwjgl.LwjglRenderer.setTexture(LwjglRenderer.java:1936)
    at com.jme3.material.MatParamTexture.apply(MatParamTexture.java:86)
    at com.jme3.material.Material.render(Material.java:1088)
    at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:507)
    at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322)
    at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:374)
    at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:763)
    at aa.k.postQueue(SourceFile:120)
    at com.jme3.post.FilterPostProcessor.postQueue(FilterPostProcessor.java:215)
    at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:979)
    at com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
    at commons.JIWApplication.update(SourceFile:120)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    at java.lang.Thread.run(Unknown Source)

  • RendererException: Texture arrays not supported by graphics hardware


    That's the problem. Unfortunately your graphics card is not capable of running the game =/ You should try to install the latest Catalyst driver, sometimes some features (in this case texture arrays) become available as an extension with newer driver versions.

  • @red51

    Glad to hear it's working now <img src="https://forum.rising-world.net/wcf/images/smilies/wink.png" alt=";)" />
    We deliver an own JVM since it caused too many problems in the past when we used the java version installed on the system. There were many people having a messed up Java installation, and also a lot of people having…


    I dont how but in many games there is no need to add game exe to nvidia config.
    Adding in game java insted off risingworldx64.exe is counterintuitive
    Ei. in M......ft there is no such problem :)


    By the way im owner the biggest in Central Europe game hosting: http://Pukawka.pl http://Popgun.eu http://Maxcraft.pl (allmost 140.000 accounts, and 8000-9000 players every day, count wihtout voice servers)
    Our clients aked for server in this game. Today we will start testing implementation.
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  • @traq: The Nvidia driver has a profile for some games, in that case it automatically assigns the right card. It's a common problem, that the wrong graphics adapter is used.
    But we are working on a solution, at least for Nvidia cards.


    We are btw. always happy to receive feedback when it comes to networking :) Especially when the new networking system is ready (eventually with the next update) it would be interesting to see some stats ^^

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