I keep crashing the when I try to create a world or load the one I made, Can some help me? I'm sad that I can't play this game. then to ;(.
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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Please have a look if there is a file called "errorlog" or "hs_err_pid" in your game directory (steamversion: steam/steamapps/common/risingworld)
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@red51
hs_err_pid6660
http://pastebin.com/8pABxnS6 -
Please have a look if there is a file called "errorlog" or "hs_err_pid" in your game directory (steamversion: steam/steamapps/common/risingworld) <img src="https://forum.rising-world.net/wcf/images/smilies/wink.png" alt=";)" />
I did, but I'm not sure what to look for in the Error log those. Crying Face
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@red51
hs_err_pid6660
http://pastebin.com/8pABxnS6
The game is using your integrated Intel HD Graphics adapter. If you have a secondary graphics card, you need to manually assign it to the game (this can be done in the Nvidia/Catalyst Control Center, assign your graphics card to the risingworld.exe as well as to the java.exe in the game directory [steam/steamapps/common/risingworld/java/bin/java.exe]).
If you don't have a secondary graphics card, you can try to install the latest drivers for the Intel HD.I did, but I'm not sure what to look for in the Error log those. Crying Face
Please post the errorlog or hs_err_pid file here, either paste the content here, or paste it at http://pastebin.com -
Thanks. It work.
I added to nvida graphics but risingworldx64.exe
Do You think is the good solution use attached java insted of java installed in system? -
Glad to hear it's working now
We deliver an own JVM since it caused too many problems in the past when we used the java version installed on the system. There were many people having a messed up Java installation, and also a lot of people having problems with installing the 64 bit version (only 32 bit was installed in most cases, but the game requires 64 bit Java on a 64 bit OS). Another problem was concerning MacOS, since users had to install the JDK (since an old JDK is preinstalled on Mac, and Java prefers the JDK version instead of the JRE version). There are no downsides with delivering an own JVM, only advantages -
Here's the error log.
/////////////////////////////////////////////////////////////////////////////////
Report of 26.02.2015 by JayPix1992
OS: Windows Vista (x64) Version: 6.0 Java version: 1.8.0_25 JVM architecture: amd64
CPU: [GenuineIntel, Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz, 4, 8] Executor poolsize: 16
Memory used: 159.10 MB reserved: 248.44 MB max: 2077.75 MB/////////////////////////////////////////////////////////////////////////////////
Existing buffers: 15747
(b: 3835 f: 10333 i: 245 s: 1334 d: 0)
Total heap memory held: 155379kb
Total direct memory held: 505312kb
(b: 354775kb f: 138690kb i: 6971kb s: 4875kb d: 0kb)/////////////////////////////////////////////////////////////////////////////////
Settings:
Resolution: 1280x720 (Windowed)
Frequency: 60 Vsync: off
DepthBits: 24
BitsPerPixel: 32
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2Anisotropic: 1
DynamicLights: 100 Quality: 2
ViewDistance: 9 (LOD: 25)LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/1/1/
/////////////////////////////////////////////////////////////////////////////////
Graphics: ATI Radeon HD 4850 Vendor: ATI Technologies Inc. OpenGL version: 2.1.7769 Release
Accelerated Memory: 1,869,611,008b
GLMaxTextureSize: 8192
GLMaxTextureImageUnits: 16
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 16
GLMaxVertexUniforms: 512
GLMaxFragmentUniforms: 512
GLMaxVaryingFloats: 68
GLMaxVertexAttribs: 16Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, OpenGL20, OpenGL21, ARBprogram, GLSL100, GLSL110, GLSL120, VertexTextureFetch, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, Multisample]
/////////////////////////////////////////////////////////////////////////////////
Camera location: (256.0, 103.61125, 256.0) Camera rotation: (0.0, 0.0, 0.0, 0.0)
Total running time: 79.58523/////////////////////////////////////////////////////////////////////////////////
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/risingworld.jar (7c6d9c7442901e2d0012718f6c040186)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-core.jar (b6792c3064904122164b90736b32aa17)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (246621cdca2d221115c5b6bc4cd08778)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar (262315e2a17303144a1352adec7d559f)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (8b1c8d17234be9bd0296cff9fc6cf960)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar (f445e38d170120a617de32302b7d05fc)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar (70b89e65d22ee46995fdd62d66b0d42c)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (cd9933c09d97c029ce1031f7710482f8)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (6e16a1baad94aaea17c6eac3b68f9fdc)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (c46724e849e2beb9ec600afe52163204)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar (a7625269921502e6da6e4c06137101ac)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (f7dc63bbb6a99a762cd083803c246f0a)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (null)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (ccfb084cd5433e2939bb518867e99217)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (cc32a32654b26d735f2a187d54186429)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (ad9772c27b55296c1458b8dfe7683bc7)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (9d606124f003a3de084b5f7691981c8a)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar (b12e74803effe5ac366ce331678047f8)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (313ce0d62489e4838a3c433a1856901a)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (903e6f6db24cac31edda901910c35cb9)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar (6c0eca9efd408e2e1e79804cbea11571)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar (6ce530db9899db2cbc3eec5a0a6a53bd)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (5ef06a952b2e1ced87ae4106742324a2)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (b599150f899875cd968eedcec64d8c14)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (e712e2c3369c7de18f36fdfe17f363d2)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/music.jar (fe419df5274cf6becadb0293e0f8d058)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar (e4d3af16d2e8661bc91cef73361747a8)
C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (624a0ed6aadc722bcdd4b0b16b627d47)/////////////////////////////////////////////////////////////////////////////////
Error details:
Error occured during application-update()
com.jme3.renderer.RendererException: Texture arrays not supported by graphics hardware
at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1899)
at com.jme3.renderer.lwjgl.LwjglRenderer.setTexture(LwjglRenderer.java:1936)
at com.jme3.material.MatParamTexture.apply(MatParamTexture.java:86)
at com.jme3.material.Material.render(Material.java:1088)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:507)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:374)
at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:763)
at aa.k.postQueue(SourceFile:120)
at com.jme3.post.FilterPostProcessor.postQueue(FilterPostProcessor.java:215)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:979)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
at commons.JIWApplication.update(SourceFile:120)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Unknown Source) -
RendererException: Texture arrays not supported by graphics hardware
That's the problem. Unfortunately your graphics card is not capable of running the game =/ You should try to install the latest Catalyst driver, sometimes some features (in this case texture arrays) become available as an extension with newer driver versions. -
Can give a link to the diver updates? I have a ATI Redeon HD 4850.
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Glad to hear it's working now <img src="https://forum.rising-world.net/wcf/images/smilies/wink.png" alt=";)" />
We deliver an own JVM since it caused too many problems in the past when we used the java version installed on the system. There were many people having a messed up Java installation, and also a lot of people having…I dont how but in many games there is no need to add game exe to nvidia config.
Adding in game java insted off risingworldx64.exe is counterintuitive
Ei. in M......ft there is no such problemBy the way im owner the biggest in Central Europe game hosting: http://Pukawka.pl http://Popgun.eu http://Maxcraft.pl (allmost 140.000 accounts, and 8000-9000 players every day, count wihtout voice servers)
Our clients aked for server in this game. Today we will start testing implementation.
We offer to You professional feedback about server. If You are interested we will be happy to help. -
@traq: The Nvidia driver has a profile for some games, in that case it automatically assigns the right card. It's a common problem, that the wrong graphics adapter is used.
But we are working on a solution, at least for Nvidia cards.We are btw. always happy to receive feedback when it comes to networking Especially when the new networking system is ready (eventually with the next update) it would be interesting to see some stats
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No problem. I will post freedback and stats.
Cpu, ram and network utulization. Somethig else?
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