Game crashed and crashed all 5 min

  • hi my game crashed or lost connect hier one errolog


    /////////////////////////////////////////////////////////////////////////////////
    Report of 07.03.2015 by Lichti
    OS: Windows 8.1 (x64) Version: 6.3 Java version: 1.8.0_25 JVM architecture: amd64
    CPU: [AuthenticAMD, AMD FX(tm)-4100 Quad-Core Processor, 2, 4] Executor poolsize: 8
    Memory used: 900,28 MB reserved: 1505,55 MB max: 2112,62 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 125858
    (b: 15846 f: 98171 i: 2881 s: 8960 d: 0)
    Total heap memory held: 879174kb
    Total direct memory held: 2054667kb
    (b: 448662kb f: 1456389kb i: 105133kb s: 44481kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1080 (Fullscreen)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 1
    DynamicLights: 100 Quality: 2
    ViewDistance: 21 (LOD: 5)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(99)/1/1/1/1/1/1/1/1/1/


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 970/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 347.52
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 2048
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (491.66595, 67.39289, -519.8721) Camera rotation: (0.10532368, 0.45313618, -0.054016285, 0.8835478)
    Total running time: 1608.6886


    /////////////////////////////////////////////////////////////////////////////////
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/risingworld.jar (7c6d9c7442901e2d0012718f6c040186)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-core.jar (b6792c3064904122164b90736b32aa17)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar (246621cdca2d221115c5b6bc4cd08778)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar (262315e2a17303144a1352adec7d559f)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar (8b1c8d17234be9bd0296cff9fc6cf960)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jinput.jar (f445e38d170120a617de32302b7d05fc)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jbullet.jar (70b89e65d22ee46995fdd62d66b0d42c)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar (cd9933c09d97c029ce1031f7710482f8)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar (6e16a1baad94aaea17c6eac3b68f9fdc)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar (c46724e849e2beb9ec600afe52163204)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar (a7625269921502e6da6e4c06137101ac)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar (f7dc63bbb6a99a762cd083803c246f0a)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar (null)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar (ccfb084cd5433e2939bb518867e99217)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar (cc32a32654b26d735f2a187d54186429)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (ad9772c27b55296c1458b8dfe7683bc7)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (9d606124f003a3de084b5f7691981c8a)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/core/vecmath.jar (b12e74803effe5ac366ce331678047f8)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (313ce0d62489e4838a3c433a1856901a)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (903e6f6db24cac31edda901910c35cb9)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/server.jar (6c0eca9efd408e2e1e79804cbea11571)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/commons.jar (6ce530db9899db2cbc3eec5a0a6a53bd)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (5ef06a952b2e1ced87ae4106742324a2)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (b599150f899875cd968eedcec64d8c14)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/models.jar (e712e2c3369c7de18f36fdfe17f363d2)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/music.jar (fe419df5274cf6becadb0293e0f8d058)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar (e4d3af16d2e8661bc91cef73361747a8)
    D:/SteamLibrary/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (624a0ed6aadc722bcdd4b0b16b627d47)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    LWJGL Renderer Thread
    org.lwjgl.opengl.OpenGLException: Invalid enum (1280)
    at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
    at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
    at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
    at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
    at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1120)
    at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1133)
    at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:127)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:177)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    at java.lang.Thread.run(Unknown Source)

  • It's a rendering issue. I'm not sure if it's eventually caused by your view distance setting (21 chunks detail distance, but only 5 chunks view distance). Please try to set the viewdistance higher than the detail distance.
    If that does not work, try to slightly reduce the detail distance.
    Alternatively it might be worth a try to move to another driver version.

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