has anyone done the math to figure out what to set Settings_PlantGrowthDurationFactor to so that you plant in spring and harvest in late fall?

plant growth rate
- james1bow
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Plant growth durations are based on realtime, not ingame time, so it's unfortunately difficult to achieve that (without using the Plugin API)...the PlantGrowthDurationFactor is actually a factor that is multiplied with the growth duration of the plant. For example, if a tree takes 5 hours until it's fully grown, a factor of 0.5 means that it will be fully grown after 2.5 hours instead (5 * 0.5). With a factor of 2, the tree would take 10 hours until it's fully grown (5 * 2) and so on.
Another "issue" is that there is no universal plant growth duration, instead it depends on the actual plant type (some plants take longer until they're grown etc).
So the only way to achieve that would be to use the Plugin API
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Plant growth durations are based on realtime, not ingame time, so it's unfortunately difficult to achieve that (without using the Plugin API)...the PlantGrowthDurationFactor is actually a factor that is multiplied with the growth duration of the plant. For example, if a tree takes 5 hours until it's fully grown, a factor of 0.5 means that it will be fully grown after 2.5 hours instead (5 * 0.5). With a factor of 2, the tree would take 10 hours until it's fully grown (5 * 2) and so on.
i knew it was something like this, seems my error was thinking the times in the plant def were in game times. Thank you for the info!
Another "issue" is that there is no universal plant growth duration, instead it depends on the actual plant type (some plants take longer until they're grown etc).
are the times in the plants definitions synced to the client like world generation?
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are the times in the plants definitions synced to the client like world generation?
They're not synced, but since plant growth is solely handled serverside, you can actually change the plant growth durations on your server
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