ok i have xfinity and to the best of my ability those are the ports i have set and i cant get the server to show up in multiplayer i could just use some guidance on this I'm very confused on what I'm doing wrong.
Could some please help me! (dedicated server)
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- English
- ImLuffy
- Thread is marked as Resolved.
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whats the name of the server? some ISP's hardware does not support NAT looback so you wont see it but others will. make sure you have Server_Visible=True and Server_WebserverEnabled=True.
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also found some info here https://forums.xfinity.com/con…/666481689e1ca35abf349c72
if this is the case others should see but you will have to join with the local ip of the server.
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whats the name of the server? some ISP's hardware does not support NAT looback so you wont see it but others will. make sure you have Server_Visible=True and Server_WebserverEnabled=True.
is the name "Straw hat pirates"
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When the server is running, you can open this homepage and check port 4255 and 4254: https://www.yougetsignal.com/tools/open-ports/
Are they open according to that website? If not, it indicates that the port forwarding was not successful...
Unfortunately some ISP's use carrier-grade NAT or "Dual-Stack Lite" / "DS-Lite". Basically that means that you don't get a full IPv4 address, instead you share it with other customers. This makes port-forwarding impossible. Not sure if xfinity uses DS-Lite...
The only way to host a game in this case would be to use IPv6. Our server actually has IPv6 support, but the Steam API only supports IPv4, so unfortunately it's impossible to run it via IPv6...

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When the server is running, you can open this homepage and check port 4255 and 4254: https://www.yougetsignal.com/tools/open-ports/
Are they open according to that website? If not, it indicates that the port forwarding was not successful...
Unfortunately some ISP's use carrier-grade NAT or "Dual-Stack Lite" / "DS-Lite". Basically that means that you don't get a full IPv4 address, instead you share it with other customers. This makes port-forwarding impossible. Not sure if xfinity uses DS-Lite...
The only way to host a game in this case would be to use IPv6. Our server actually has IPv6 support, but the Steam API only supports IPv4, so unfortunately it's impossible to run it via IPv6...

i remoted into the system and got it fixed. was a silly issue really lol.
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James is the GOAT and got be up and going!
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Oh, I'm glad to hear you got it fixed!

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