Update 0.9.2: Animal Breeding, Item Placement, better Controller Support [EN]

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-12)
  • It was 16 blocks originally but I've increased the range to 32 with the recent hotfix. Maybe we'll still adjust this a little bit (because 32 might be a bit too much) :saint:

    I've got both cows/bull and sheep in a largish (way bigger than 32) pasture. Y'know, cow sized. But it looks like I'll have to move pairs into breeding pens if I want milk and babies. I do. However, the wild cows mooning from outside the fence are a bit much.


    Also, I have been riding around my entire island and there is not a single Stallion to be found. It really is an Amazonian queendom! That's OK. This queen has the power of creation! Mwahaha! (Not that I need more horses, actually. :thinking: )

  • They are some kind of genetics and the foal will inherit its coat color from one of its two parents ? or its just random ?

    They will usually inherit the coat color from the mother, but unfortunately not all variants are available yet... but hopefully they will make it into the game soon :)


    I've got both cows/bull and sheep in a largish (way bigger than 32) pasture. Y'know, cow sized. But it looks like I'll have to move pairs into breeding pens if I want milk and babies. I do. However, the wild cows mooning from outside the fence are a bit much.

    It seems that the actual range is indeed still lower than it should be, so right now it seems to be indeed necessary to move them into a much smaller area 8| I will fix that with the next hotfix!


    Also, I have been riding around my entire island and there is not a single Stallion to be found. It really is an Amazonian queendom! That's OK. This queen has the power of creation! Mwahaha! (Not that I need more horses, actually. :thinking: )

    The spawn chance for male or female variants is basically the same for all animals ^^ But unfortunately it's really difficult to distinguish stallions from mares... I will see if we could make them more easily distinguishable in the future ^^

  • Another hotfix is now available btw :) This fixes the issue of items sometimes being invisible on multiplayer server (but please let us know if you still experience this issue). It also introduces various other changes and fixes - please find the full changelog below.


    This time it's also necessary to update multiplayer servers!


    Hotfix 0.9.2.1 (2026-05-10):

    • [New] You can now right-click on items in chests to split or drop the stack
    • [New] Added console command "retrievevehicle" to teleport the nearest vehicle back to the surface
    • [Change] Newborn animals now grow up faster
    • [Change] Improved performance when there were lots of items in the scene
    • [Change] Calendar now shows the current year (only shows up after year 1)
    • [Change] Added proper bucket sync for other players in multiplayer
    • [Change] Controller: When navigating UI, you can now also keep the d-pad pressed
    • [Change] Controller: Default button to open the journal is now "select"
    • [Change] Controller: Changed default bindings
    • [Change] Controller: Pressing right stick now brings up various item options
    • [Change] Controller: When rotating or resizing an element (while building), you can now optionally press the right trigger to affect a different axis
    • [Bugfix] Fixed items often being invisible on multiplayer servers (need feedback)
    • [Bugfix] Fixed bug that caused vehicles or items to fall through the ground sometimes (need feedback)
    • [Bugfix] Fixed animals sometimes still not getting pregnant even if all requirements were met
    • [Bugfix] Fixed clothing variants (e.g black or white wolf mask) not being displayed correctly on female players
    • [Bugfix] Fixed item right-click menu in inventory being offscreen on some resolutions
    • [Bugfix] Water containers (bottles etc) are no longer emptied when dropping them
    • [Bugfix] Fixed issue preventing placed down earthworms from being picked up or removed
    • [Bugfix] Fixed issue with world repair tool (which resulted in worlds not being repaired correctly in some cases)
    • [Bugfix] Fixed radial menu not showing up for butter churn (when holding F)
    • [Bugfix] Controller: Manual placement (while building) works properly now (D-Pad Up + Right Stick)
    • [Bugfix] Controller: Journal now shows correct buttons if a controller is used
  • We just released another minor hotfix, which fixes a sporadic crash. This update is not required for multiplayer servers.


    Hotfix (2026-05-10):

    • [Change] Console command "renderworld" now accepts optional view distance parameter
    • [Bugfix] Fixed a random crash when ores were smelted
  • Hmm... unfortunately I wasn't able to reproduce it (at least in single player) :wat: Do they still have a big belly (i.e are they still pregnant) after getting up? The thing is that there are other factors that might cause a pregnant animal to get up again (e.g. if you destroy nearby structures, for example).


    No, they lose their pregnant bellies after standing up. I have been idle-standing and watching them (no gameplay) during pregnancy to prevent any other possible influence. I don't know if it makes a difference, but no animals have become pregnant (yet) naturally. They were all pregnant via command.


    Quote

    They should still mature, but in general, it takes a very long time (for almost all baby animals). It takes roughly 20 hours.


    ...


    Around 5-6 hours.

    Will there be an adjustable settings option to allow for faster maturity (and other animal husbandry settings) time? 20 hours to mature and 5-6 hour for pregnancy is a long time to wait for single player, assuming it is real hours vs game hours.

    Quote

    Logging in or out can indeed trigger this, but in general, they age up relatively quickly (mostly within 1 hour) ^^

    To clarify, is the one hour from newborn to juvenile or total maturity (in comparison to the quote above which says 20 hours).


    On a separate note, is there a place / file I can look into to see these values or adjust them manually for myself?

    Thanks in advance! ^^

  • About breeding of animals.


    So far i breed some cows, pigs and horses

    - For horse i always i get variant 0 (light brown) even mother are different variants.

    - For cow i always get same variant as mother


    So question is any got male version of adult from babies get from breeding? Or i was exceptionally unlucky and i got all babies as female variant when they grow, or is something wrong and no male from breeding? Some other player reported same thing, just female.

  • No, they lose their pregnant bellies after standing up. I have been idle-standing and watching them (no gameplay) during pregnancy to prevent any other possible influence. I don't know if it makes a difference, but no animals have become pregnant (yet) naturally. They were all pregnant via command.

    Hmm... maybe it's related to the command... I will check that out... but with the recent hotfix, chances should be much higher now that animals become pregnant naturally ;)


    Will there be an adjustable settings option to allow for faster maturity (and other animal husbandry settings) time? 20 hours to mature and 5-6 hour for pregnancy is a long time to wait for single player, assuming it is real hours vs game hours.

    No, unfortunately there is no setting for this (yet). But I've changed this with the recent hotfix: it now takes only ~5 hours until baby animals mature. But this does not affect naturally spawned baby animals (i.e baby animals you find in the wild).


    To clarify, is the one hour from newborn to juvenile or total maturity (in comparison to the quote above which says 20 hours).

    Sorry for the confusion, it's from newborn to juvenile (and 5 hours in total for total maturity) ^^


    On a separate note, is there a place / file I can look into to see these values or adjust them manually for myself?

    Yes, almost all values are stored in the database. It's an SQLite database called "definitions.db" that's located in the game directory in "Data/StreamingAssets/". You will need an SQLite editor to open and modify it (you can use DB-Browser, for example, which is available for free) ;)

    The relevant tables are the "npcs" table (the "lifetime" column determines how long it takes until an animal either dies or reach maturity) and the "npcs_breeding" table (containing all relevant data about pregnancy). A few things are hard-coded though (e.g. duration from newborn to juvenile).


    - For horse i always i get variant 0 (light brown) even mother are different variants.

    Yeah, unfortunately there is only one foal variant available atm... but I will add the missing variants soon ^^


    - For cow i always get same variant as mother

    This is actually intended. Right now the male color isn't taken into account unfortunately... this is something that will probably change in the future (but this will probably also require more animal variants)^^


    So question is any got male version of adult from babies get from breeding? Or i was exceptionally unlucky and i got all babies as female variant when they grow, or is something wrong and no male from breeding? Some other player reported same thing, just female.

    Hmm... that should have been random, but maybe there is a bug that grown up calves are always female :thinking: Thanks for letting me know, I will check out what's going on there!

  • Today we have released another small hotfix for the game btw ;) It fixes a few minor issues. This update is optional for multiplayer servers.


    Hotfix (2026-05-12):

    • [Change] Added optional "raw" building resize mode (see misc settings) which directly affects the x, y and z axes
    • [Change] Input message boxes now also listen for enter/return input
    • [Bugfix] Fixed bug that prevented elements from being rotated (ctrl+arrows) while in manual placement mode
    • [Bugfix] Fixed torch light being visible twice if the so called "panini projection" was enabled in the graphics settings
    • [Bugfix] Controller: Fixed item menu also showing up in inventory
    • [Bugfix] Controller: Fixed radial menu selection not working correctly
    • [Bugfix] Fixed area names not being updated correctly if they were deleted or added

Participate now!

Don’t have an account yet? Create a new account now and be part of our community!