Hey Adventurers,
i wanted to start this thread to collect some more ideas for A) new plugins and B) Features for my existing Plugins.
So i start with some ideas i have still in mind but not yet finalized to a plugin, i will add your ideas to this list and remove items that have been released.
GPS Feature: Starting Location
I thought it would be great to have some more starting locations when you join a server (basic idea triggered by Avanar ) So it might be possible to add this feature to GPS where Admins can set a flag to existing markers as starting locations. Players that join the server the first time could than have an UI with the "Starting Location" flagged markers and can use it only once. By time the Server evolves Admins can add or remove locations, so it is guaranteed that there is always some kind of spawn that is not full of players.
The problem i must investigate is how to handle default server spawn, players should not get back to the default spawn when they die without an own spawn. A Workaround could be a special area marked as starting area, where players must pick a location to escape (could be a cool glass room in the orbit) and if they ever picked a location, the next time they spawn at the default spawn they can only choose their starting location again.
New Plugin: Player Groups
This is something i was thinking about a long time ago, but i did not yet have found it quiet useful to code it. I mean what features does it have? The only thing is a copy of the default group with another name. What else could there be? Recently some player asked me if i could code such plugin so its back on the list but im still not satisfied.
New Plugin: Online Map
Back in Java days we had very detailed maps with changes and stuff. red51 somewhere said its not that easy in unity as in java and will take time. So meanwhile i've done something here and there and i have created an online map for my servers. In theory every server could have one but currently there is a nodejs bridge needed (that not every admin can (or wants to) install) running in parallel to the game server that can read the surface scanned from admin utils plugin and serve it, so the rendering service i'Ve created can then create a map from the data. When the API gets more webserver capabilities with the next version the bridge service gets obsolete and every server could expose surface data that will then be consumed by a rendering service.....
Long story short, i tought it would be cool to bring back the rendered online map into the game, so everybody (with a map item) can use the "explorers map" showing explored areas.
I'm not sure if there would be any interest besides myself so i have started planning but not yet done anything. Maybe at some time in the future this plugin will get obsolete when the ingame map gets something similar.
Here a picture from the old Java map which was exported by my "Rising Maps" plugin in Java
And a compared view from the surface data i have extracted from unity
New Plugin: Quests
Ok this is a recently requested one, i did not have many thoughts about that yet but the following:
- What kind of Quest should it be? Collect this or that, kill x of y ? That's kind of Quests we all hate in RPGs right?
- For Complex Quests there must be detailed logic but they also should be repeatable or dynamic in a kind of way. No Admin likes to predefine 100 Quests by hand.
- Big Question also: Rewards, what should it be? If it must be independent to Wallet, what kind of items should be rewarded?