Hey guys, currently im testing a new big feature for my shop plugin.
Admins can add several new configurations for each item, for example items can be defined as player supplied, which means players MUST sell items to the system, so other players can buy them.
Then there is a posibillity to set an item to supplied by system which means the system will add up new items to a defined level if they are sold to players and they will be removed from stock until this certain level by time.
Another feature is dynamic prices, with that feature items have a base price at a target stock, if the stock goes up because players sell more to the system, the price goes down and if the stock goes below the target stock the prices will go up..
Examples:
Stones are player supplied, they cost 1 coin per stone at a target stock of 10000. If the stock value goes down because players buy more stone then they sell, the price goes up. If the stock only goes up, the price will go down. There is also a stock limit for stones of 100000 after which no more stones can be sold to the system. An admin can also define daylie sell limits by player and global.

With an empty stock players will get 3 coins per stone, buying would cost 5 per stone if there were any left. There is also a limit per player of 5000 per day and a total limit of 20.000 per day.
Map items are hybrid, the system stocks them up to a certain target stock, admins can define the rate but players can also sell them to the system

The target stock is 10 but with only 1 available buy price goes up to 180 and sell price to 140. There are no limits in selling them to the system but the limit is 100 in stock.
Another new feature is a search bar

NOW I NEED YOU !
I would like to have some people testing the prices on the shop, how it feels, is it to expensive, to cheap. I let the AI create some basic prices and calculate prices from products by their recipe + worktime and fuel % on top.
Currently its the best time to add some more requests, suggestions or feedback until the next release!
