I was thinking that if crouching could not or might not be implemented into the game then what about adding in a suspension aspect. For example setting up a anchor and a line that could catch your fall and negate damage. I would expect that it would take a certain recipe to make the anchor and specific line to catch your fall, but could set this game apart from other crafting games.
building on a roof or high structure
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Great idea!
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I was thinking that if crouching could not or might not be implemented into the game then what about adding in a suspension aspect. For example setting up a anchor and a line that could catch your fall and negate damage. I would expect that it would take a certain recipe to make the anchor and specific line to catch your fall, but could set this game apart from other crafting games.
One of the best modest suggestions I saw around here... "A journey of a thousand miles, begins with a single step"...
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Yes it is a good Idea. When I first started playing about the turn of the year, I died a good few times, falling into caverns or off my buildings. I think we talked about scaffolding, but I think your idea is more flexible.
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I am also thinking about hooking on the hellstone cave wall, and going down to the lava on a rope...priceless...
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Yes, cool, well probably not physically :).
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I really like the idea of using a suspension line on the cave wall, but I question how long the rope would have to be and the strategy for repelling all the way down. would be nice if the you could not only descend the line but ascend as well, I would like to get back out when done exploring.
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I think rope could be like ladders you can add a new length and they click together, So would quite happily emulate tying a new length of rope on. Of course your knot making will have to be good
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