Playing earlier this am, now can't run at all. UK
A status update and another preview video of the new version are now available!
In the console:
setweather default 1
this sets the weather back to normal clear sky. the 1 means immediate otherwise the weather slowly transitions
The other weather options that I'm aware of are rain, heavyrain, fog, thunder. Snow is only available in cold biomes but cannot be explicitly set. i think setting to rain will enable snow in a cold biome
Cheers that great thanks
Brilliant update once again Red, thanks a lot.
the changelog gives weather as " Weather, including rain, heavy rain, snow, storm, thunder, fog, cloudiness"
What is the complete list ? eg what is the parameter to set sunny
Is there a level of cloud ie cloudiness 1 .. 10 ?
I can't get snow in a temperate biome, can you confirm any biome restrictions please
Think it's a great Idea!!
I was playing the other day and was thinking it would be great to have a surveying/guide tool. I was thinking how great it would be to build a tunnel or such between two x,y,z points.
For example point A in a castle dungeon, with an exit in a cave some distance away at point B.
All the best to everyone, thanks to Red and all involved in providing scripts, blueprints and plugins. It's been a great year and plenty yet to come.
I've been playing single player so far so not thought of keys
Yes I'd forgotten trapdoors that's a great point.
Perhaps also a Pivot property that could be set for both windows and doors, eg left, mid right. I'm thinking for windows to tilt open from the mid point like below, also it would be fantastic with a dungeon wall section for a secret passage as you said.
I'm in total agreement with an increased variety of doors, especially glass doors.
I'd like to see if possible the ability to scale doors in the same way as we can window frames.
A simple glass door might be simply made using a scaled window frame with a metallic texture. Is it then possible to have an open/close property to the object ?
Just had a curious thing happen.
Doing a build as you do, I decided I wanted metal window frames so decided to try item window1 64 -103 to get aluminium frames, worked great, however I found an oddity in that I can't place the frame. I place it right click and nothing.
I assume this must be due to the negative texture value ?
This is quite true. I don't believe I've been this excited about a game in years. I haven't been in such an amazing community in nearly 15 years. Red's involvement in the community also makes this game especially special. The wait time between updates is more bearable that way.
Ok, Fantasy Rising World North Pole time!
1. Mr. Claus -- Red51 even though he probalby spends most of his time slaving away in the workshop with the rest
2. Mrs. Claus
3. Krampus, punisher of Internet trolls
4. Workshop elves
5. Eight Reindeer
Exactly love it
Cheer up guys, we're only like this because we love this game. It's not that often I've been able to say that about many games.
It does though seem like we have now have xmas 6 or 7 times a year, and I must admit I feel like a young kid, waiting ......waiting. .... waiting for our german santa
I enjoy building as much as anything and have been using the /we clear, //we place and fill commands extensively,. The one thing missing for me at the moment is a /we copy command is there any chance that the new api has this ?
Often find I build a part structure such as a staircase say. Using a blueprint I have trouble placing the copied structure. The existing lua select gives far more accurate precision.
RW is a fantastic platform which can be used in many ways. Elswhere members are coming up with great ideas for early crafting and as you can see in other posts there are many thoughts and ideas.
Maybe further down the line we might be able to mod the game and add our own elemaents to create different biomes, maybe a medieval, RPG whatever theme.
Maybe there's a market for Red to launch addons periodically, I'd be happy to see him gain a bit more revenue from his project.
I really like the idea of tools from stones from zfoxfire's 1st post.
It would be great to have flint knapping. Prehistoric man collected flint and used two to form all kinds of tools and weapons this process was called knapping.
There are some great ideas all round the limits of this game are only our imaginations.
I got SH3 last on Steam sale thanks. http://store.steampowered.com/app/15210/ A great buy also reminds me of one of the best war series I ever watched https://www.rottentomatoes.com/m/das_boot/?search=das boot
Yes it's the parallel teversing that does for me
Be good to see the Twitch Streams
be good to have a 4x4 in RW mwybe with a trailer so you can collect ore/wood or harvest crops.
That in turn could promote trade etc.,
What a bummer sorry.
Brilliant Red your spoiling us.
Great addition and a puzzle finding the place to put the fuel.
Forgot to mention I got Scrap Mechanic the other day. Not had much chance to play it much but it does look to be in the same type of freedom. You can build both vehicles and buildings and there look to be some cool remote controls http://scrapmechanic.gamepedia.com/Scrap_Mechanic_Wiki
I share your view on Lego Worlds It's certainly more arcade like. Will keep an eye open in the sales for Silent Hunter.
I must admit I;m not that great at reversing into bays in ETS2 Need more practise.
@Mlwarre That's a shame ETS2 and your Linux box. Have you seen this link ? http://blog.scssoft.com/2013/0…x-beta-of-euro-truck.html