Seit dem Update Java net socket exception

  • Man fliegt andauernd aus dem Spiel.


    /////////////////////////////////////////////////////////////////////////////////
    Report of 01/03/2016 08:23 PM by Deirdre Version: 0.6.4.1_23 (Steamversion)
    OS: Windows 10 (x64) Version: 10.0 Java version: 1.8.0_65 JVM architecture: amd64
    CPU: [GenuineIntel, Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 4, 8] (Cores: 8)
    Mainboard: [Acer, Predator G3620]
    GraphicsAdapter: [NVIDIA, NVIDIA GeForce GTX 680, 20151002000000.000000-000, 10.18.13.5850, nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um]
    Total Systemmemory: 34297 MB
    JVM Memory used: 999,35 MB reserved: 1729,63 MB max: 3817,86 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 121796
    (b: 38731 f: 64885 i: 1937 s: 16243 d: 0)
    Total heap memory held: 975926kb
    Total direct memory held: 623515kb
    (b: 324135kb f: 229736kb i: 52658kb s: 16984kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1920x1063 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 16
    DynamicLights: 100 Quality: 2
    ViewDistance: 21 (LOD: 50)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO/INST: 1(110)/1/1/1/1/1/0/1/1/1/1


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 680/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.5.0 NVIDIA 358.50
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 4096
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]


    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) Lautsprecher (Logitech G930 Headset), STEREO, 2, 44100
    (1) 2D FHD LG TV-4 (NVIDIA High Definition Audio), STEREO, 2, 48000
    (2) Lautsprecher (Realtek High Definition Audio), STEREO, 2, 48000


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (-18678.773, 62.67431, -17388.586) Camera rotation: (0.31061372, -0.04552428, 0.0148928445, 0.9493286)
    Total running time: 554.37463


    /////////////////////////////////////////////////////////////////////////////////
    F:/SteamLibrary/steamapps/common/RisingWorld/risingworld.jar (9418a72818c0261696df282d49b5c8da)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl.jar (f8bf8c598432b3be2252b50b975155cb)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
    F:/SteamLibrary/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/server.jar (89f1045bc858afc856326aabb9c0b702)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/commons.jar (141613e59737ae2960fe563bf61d1535)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (09be87949d64687e89c8d8583b45f0d4)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (7660dadca5729d7b7297b77823b93357)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (54f63d8a92545b33cb9eb2aadd9dc0f0)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (4b56634699076270f572c295fb4ec8de)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar (f66853ae6860998e7118c533ae6f1e94)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/jiw/rcon.jar (eda2d59be66f1eedfd6178188f783fae)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    F:/SteamLibrary/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/interface.jar (70cb06564829ca5034ebb175874cd6b9)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/materials.jar (01f1e7abd536b6ef0dc027a5862cf50f)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/models.jar (8a25db0e6b2cc6f7f8f8bbd3effb7d4f)
    F:/SteamLibrary/steamapps/common/RisingWorld/data/assets/textures.jar (c052809e00e6b7c97c4dfd8297effd55)


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    java.net.SocketException: Connection reset
    at java.net.SocketInputStream.read(Unknown Source)
    at java.net.SocketInputStream.read(Unknown Source)
    at java.net.SocketInputStream.read(Unknown Source)
    at de.jiw.network.connector.tcp.TcpConnector.read(TcpConnector.java:170)
    at de.jiw.network.connector.ConnectorReadThread.run(ConnectorReadThread.java:67)



    Das ist der letzte Log

  • Du fliegst aus dem Spiel, also das Spiel beendet sich komplett, oder landest du im Hauptmenü mit der Ingame Meldung "Connection reset"?
    Bei einem Komplettabsturz des Spiels wird i.d.R. eine hs_err_pid Datei erzeugt, wohingegen ein "errorlog" erzeugt wird, wenn du auch einen Fehlerdialog im Spiel erhälst. Diese Information ist an der Stelle relevant, da der "Connection reset" als Konsequenz eines Crashes aufgetreten sein kann (daher also selber gar nicht das Problem ist). Anders ist es nur, wenn du im Hauptmenü landest und als Ingame Meldung (quasi diese Nachricht auf dem hölzernen Hintergrund) das "Connection reset" erhälst

  • Danke für die hs_err_pid Datei! Das ist leider der Bug, der seit dem Update sporadisch auftritt und zum Crash führt, daran arbeiten wir momentan, ein Fix wird in Kürze verfügbar sein ;) Der "Connection reset" ist in diesem Fall also eher Konsequenz des Crashes, und nicht die Ursache^^

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