Rising World is the game I have been waiting and wishing for many years With a versatile building system that allows the most creative freedom I've seen in any of the crafting games I've experienced, this game leaves me giddy for what it has in store for the future!So with that being said, I would like to contribute some aspects I would personally love to see implemented into the game.
Crafting Station- Tanning Rack: The use of animal skins and furs has been a vital resource for human survival and the growth of civilizations. A tanning rack could be potentially used to craft a huge variety of objects, from wearables (like armor!), furniture/décor, and could even be used for constructing shelters (something I would love in order to make structures like tipis, yurts, and lavvus).
The raw resource would obviously be obtained from any animal you kill; I think it would be more interesting to have many of the creatures’ skins be kept a unique resource and not be clumped together as just ‘animal skin’, and to have further influence on what can be crafted out of it.
For small to medium sized animals the term “Skin” is used or sometimes “Pelt”, though the latter usually refers to heavily furred animals like as foxes and rabbits. For larger animals it is more often called a “Hide”, especially for thick skinned creatures.
Some Crafting Material Ideas:
- Leather (Strips)- could be used as a basic resource for crafting a variety of objects
- Leather- perhaps even certain types of leather can be obtained from certain animals, such as Goatskin and Cowhide
- Fur- can only be obtained from certain animal skins, currently foxes and rabbits are the only animals in game that are used traditionally as furbearers. Could be a material needed in crafting certain clothing to be a lining/insulator.
- Rawhide
- Parchment
Craftable Object Ideas:
- Leather Clothing/Armor Pieces- It would be neat to have the leather of the animal impact the effectiveness and possible appearance of it; timid animal leather crafting low/no protection and looking more like clothes, and leather from retaliatory & aggressive providing higher protection (aggressive the highest amount) and looking more like armor itself.
- New Furniture Types- could allow the inclusion of new chairs, couches, and beds with leather and/or fur upholstery
- Boots and Hats
- Horse Gear (Saddle, Harness)- I believe horses are already planned to be included at some point?
- Rugs- decorative furniture, I think it’d be best to be selective on what creatures this can be crafted from due to the sensitive subject of poaching
- Leather Canteen- also known as a bota bag, can be used to collect and store water or other liquids. They were traditionally made from goatskin.
- Drums!
Like I’ve said, I would love for leather to be a material that could be used for building vernacular structures, such as tipis and other dwellings that have been used historically by different cultures and continue to be used by many nomadic nationalities from around the world.
And on the subject of nomadic construction, I would love for the incorporation of other types of building materials, specifically those that can behave more akin to roofing/siding material (like the game's current wood planks with their ability to be rotated and layered/overlapped).
The Loom could be used to craft textiles out of many different materials, potentially having its own construction format of material sheets/mats that could possibly have adjustable sizing, essentially being its equivalent to the Saw Bench’s wood planks (This on its own could be used for flooring or creating decorative rugs). The game's existing Cloth material could be implicated for this use (perhaps a certain number of cloth being able to be crafted into a mat/sheet of cloth).
Below I’ve listed some potential crafting materials which were/are used by different nomadic peoples in constructing their shelters.
- Leather Sheets- as mentioned above, used by many different indigenous nomadic peoples (more commonly for mobile or semi-permanent dwellings)
- Felt- traditionally made from pressed wool. The most common material used to cover the mobile yurt used by nomads of the Asiatic steppes. In game could be crafted with a Loom, and could be further used extensively in crafting
- Thatch- can be made from a variety of plants, such as grass/hay/straw, brushwood, reeds, palm leaves, etc. Historically and still widely used to construct roofs and is synonymous with specific cultural design (such as the traditional architecture style of the Polynesian Islands )- Could be crafted via Loom in the game, and has the potential for extensive crafting use as well
- Bark Sheets- this was one of the more common materials Native American wigwams were covered with; in game a wood plank with a bark texture would probably work well, and be crafted via the Saw Bench
I have little experience in game making so I wouldn’t be surprised if some of these ideas would be too difficult to actually incorporate within RW, I just wanted to share some ideas that could allow even more creative freedom in constructing I would love to hear other people's ideas as well!