Cannot walk through doorway after teleporting

  • Hello i have been able to reproduce a bug that somebody is having on our server that prevents me from entering doorways after teleporting.


    The scenario is:
    1. Close the door of your house
    2. teleport to a random location
    3. teleport back to your house
    4. open the door
    5. try and walk through


    Now you find out that you cant, as if there's an invisible door still closed or something.


    This isn't area protection related ( obviously)
    it's not a corrupted chunk either...


    The only way to get rid of the bug is to relog but it will reoccur as soon as you start teleporting again.
    I have done an extensive troubleshoot session and included a few other players to try out the same scenario
    all resultting in the same bug.


    If anyone on a server or singleplayer is reading this, could you try doing the 5 steps i did
    just so I can confirm if it is a universal bug.


    Individual failed troubleshoot methods all done after a fresh relog:
    - changing doors before teleporting ( might be specific to a door: nope)
    - changing doors after teleporting
    - removing door completely after teleporting
    - changing location of the building then try to do the 5 steps again
    - changing teleport location further away
    - changing chunk load distance settings
    - F10 while in creative mode
    - removing area protection from area ( just in case )
    - have other players try to enter and teleport
    - placing dirt then remove it ( to update chunk)
    - placing blocks in open doorway then breaking ( to update chunk)
    - placing beams/planks in open doorway then breakening
    - fixconstructionrange while placing door
    - try to see if there's anything blocking by using wireframe( there's nothing there)
    - server restart, still same results
    NEW: Same problem with draw bridges


    I believe the bug happened after the new doors where introduced, I have been so busy ever since that i never evn notice it until @Jett raised the alarm about it.

  • is there a workaround for this yet?


    Well yes. relogging is the known workaround for a lot of multiplayer bugs ( you already know)
    like the furnace, framedrops & now also doors


    But i think there are higher priorities on the to-do list.
    The whole RW community is waiting for you know what.. So lets not focus on this too much yet.
    Heck it might even be fixed on next update, whatever it is, the checkmark is green. it is noted :D thats a good thing

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