Ramp inner corner lacking an orientation?

  • This is about the "ramp inner corner" block shape, i.e. the penultimate shape, right before the pyramid, shown abandoned on ground in the screen shot below.


    It seems to me that it lacks an orientation. For instance, in the screen shot below, I could not find a way to fill the two corners of the sloped frame around the door (nor the two other corners of a (hypothetical) whole frame).


    This shape can be flipped upside-down to fill a down-looking slope corner, but not sideways to fill a side-looking slope, like this one; note that the ramp shape can be flipped sideways, in addition to up and down.


    Didn't I look hard enough or it is really missing?


  • Isnt it just a matter of allowing for the block to rotate some more? Also, rotating half blocks so I can place them vertically would be nice too


    Unfortunately not, basically each orientation is a separate block id. We cannot add more block id's at the moment without doing some adjustments to the way how blocks are stored in the database. That wouldn't be too much work, but it requires a conversion of existing worlds (and we don't want to do that too frequently, since there is always a chance that something may go wrong^^). There are some other changes we want to do to the block/construction system, so it's our intention to do all at once ;)


  • Unfortunately not, basically each orientation is a separate block id. We cannot add more block id's at the moment without doing some adjustments to the way how blocks are stored in the database. That wouldn't be too much work, but it requires a conversion of existing worlds (and we don't want to do that too frequently, since there is always a chance that something may go wrong^^). There are some other changes we want to do to the block/construction system, so it's our intention to do all at once ;)


    OOh, gotcha. I just assumed each block also had some rotation info bundled with it. I see the dilemma. And yes, database changes are not to be taken lightly.

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