Report -Asus M11BB Series- Game Lag

  • As I have been playing this game for some time I have encountered lag spikes, world chunks rendering in strange ways. How Strange? When I'm editing/smoothing the terrain for more lots, sometimes the world just disappears and renders back in a bit strange. I am not going to believe the world is corrupted because of the recent water update. I have put far too much time into this project for it all to go kaput. My game launch options are set to +memory 3072 4096 and the log file is as follows:


    /////////////////////////////////////////////////////////////////////////////////
    Report of 07/31/2016 10:15 PM by ArcaneDesmond Version: 0.7.2_30 (Steamversion)
    OS: Windows 8.1 (x64) Version: 6.3 Java version: 1.8.0_91 JVM architecture: amd64
    CPU: [AuthenticAMD, AMD A10-6700 APU with Radeon(tm) HD Graphics, 2, 4] (Cores: 4)
    Mainboard: [ASUSTeK COMPUTER INC., M11BB]
    GraphicsAdapter: [Advanced Micro Devices, Inc., AMD Radeon HD 8670D, 20150803000000.000000-000, 15.200.1062.1004, aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll]
    Total Systemmemory: 7726 MB
    JVM Memory used: 273.00 MB reserved: 336.73 MB max: 4260.10 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 22465
    (b: 10966 f: 8677 i: 1015 s: 1807 d: 0)
    Total heap memory held: 266599kb
    Total direct memory held: 289298kb
    (b: 216092kb f: 60078kb i: 8947kb s: 4180kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1280x720 (Windowed)
    Frequency: 59 Vsync: off
    DepthBits: 24
    BitsPerPixel: 32
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 1
    DynamicLights: 100 Quality: 1
    ViewDistance: 11 (LOD: 15)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO/INST: 0(110)/0/0/0/1/0/0/0/0/0/1


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: AMD Radeon HD 8670D Vendor: ATI Technologies Inc. OpenGL version: 4.5.13399 Compatibility Profile Context 15.200.1062.1004
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 18
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 18
    GLMaxVertexUniforms: 16384
    GLMaxFragmentUniforms: 16384
    GLMaxVaryingFloats: 128
    GLMaxVertexAttribs: 29


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, OpenGL33, OpenGL40, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, GLSL330, GLSL400, VertexTextureFetch, GeometryShader, TesselationShader, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer, Srgb, FrameBufferBlit, TextureCompressionS3TC, TextureFilterAnisotropic, TextureCompressionETC1, TextureCompressionETC2, DepthTexture, IntegerIndexBuffer, SeamlessCubemap, BinaryShader]


    /////////////////////////////////////////////////////////////////////////////////
    Sounddrivers:
    (0) 1 - HKC TV (AMD High Definition Audio Device), STEREO, 2, 48000
    (1) Speakers (XSplit Stream Audio Renderer), STEREO, 2, 44100


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (339.14502, 66.385796, 20.64383) Camera rotation: (0.0015078562, -0.99747515, 0.022314215, 0.06740318)
    Total running time: 83.02594 IngameState: true Avg. Fps: 75


    /////////////////////////////////////////////////////////////////////////////////
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/risingworld.jar (efa031925caafeabde2f3d5981bdcc70)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jbullet.jar (6c76c153d9e916fe2ccca3c22d404129)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput.jar (a0be2ae778b2f5d70d554c27d381dbcb)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-linux.jar (0fae8f38711ae22308aaa47624b03691)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-osx.jar (d56527074b3cb6f5f37eed6feaf42414)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jinput-natives-windows.jar (ad8ac871336d6c386f131cf3ac99ddc8)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-core.jar (f372b84ef8978cb3cf3006509861e79e)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-desktop.jar (ae7e7d39b4d986a183cfcc55ac8293f6)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-effects.jar (1b6120bb1384e0b7e9a3616dec063340)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-jbullet.jar (f004ecc970d1be60197115b062e3b01f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jme3-lwjgl.jar (b810837411ce9676b7f7987bb9cc4052)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/jutils.jar (6b3285be8cbfdd0e8db706c6c994c0b9)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl.jar (2ad1b1df0582c3b485f8cf7f10e3dcb1)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-linux.jar (f829980d5628a32be0c3883205a817c3)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-osx.jar (fbdf0fe173b29523aafacb7a6e0633c6)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/lwjgl-natives-windows.jar (8a2ad7ae35b81621979435716368be8f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar (13242768bfac6e72b5f08201d605ff39)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/core/vecmath.jar (abb54a743934f7177748d360a7b77fc4)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/server.jar (9efe32adec80e1a1eb610e12ecbc1e38)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/commons.jar (cc5b2787548285523cc8f1e9edf9277a)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/apigility.jar (b8322d1812540711245d17da86671133)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod.jar (b7280e2fa87a43b8d5557a841ffd16ef)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/java-fmod-natives.jar (c3e4152f3d16266cbf0b7189dc447bd7)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar (8fa4916e26366d8407b6ea75a27e024e)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/jiw-network.jar (a3229b08d812d62a206bff4619edb827)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/vertx-client.jar (ae93047b811bf54f0ceec7e272050c3d)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/jiw/rcon.jar (d937dcd7abba18a4e4e2e55cc64b6550)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/steamworks4j.jar (9282ea2e748a51f63300fb217279483b)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/steamworks4j-natives.jar (2837b2e0c42b925041db99fd1021ea6d)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/snakeyaml.jar (6bedeeed26844c401db1a5f53f880de5)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar (5fa420d75512d78ba9b08143ddca61b7)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/netty.jar (59dd19032d8c837f94cef3da06ad8264)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/javax-json.jar (569870f975deeeb6691fcb9bc02a9555)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/lib/luaj.jar (35b99210e527b306ca52158f1479894d)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/interface.jar (6052d88814f86ff503f3a9c2c5c9177f)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/materials.jar (88d755545d07acb99b5366de70fb9cf7)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/models.jar (699f7da9b4f6d9d93b1e75c2ab6bbd98)
    C:/Program Files (x86)/Steam/steamapps/common/RisingWorld/data/assets/textures.jar (8557dd173434a25f8a6f26b4544e94ba)



    /////////////////////////////////////////////////////////////////////////////////


    If you guys have any idea what could possibly be causing the lag in the game please help me out here. When I record videos I remove the launch options because Xsplit just like all video recorders out there are very demanding on the CPU. Thank you for your time and patience.

  • No, this is a misunderstanding: Of course Optifine does not work with RW ;)

    These launch options do not exist for Rising World. Only options are +memory DIRECT HEAP (to set custom memory limits, but usually this is not necessary, it only makes sense when you have a lot of total memory [>= 16 GB]), +ipv6 (to enable IPv6 support), +connect=IP (to connect to a mp server automatically) and +debug (for certain debugging purposes).

    @red51 Sorry to drag this quote over here but with this report (above) Can you please help me out here to understand why my FPS can drop from 42 FPS to 10-15 FPS. I'm not sure how the launch options can help with render issues or even lag. I see the option here for +memory DIRECT HEAP and I'm curious about it. If +memory 3072 4096 doesn't do anything should I be writing it in as +memory DIRECT HEAP [3072 4096] or leave it alone? Is there a debug to dump the heap memory the game collects over time to raise FPS? I'm sorry if these questions seem out of character but in all honesty when it comes to code I leave it to the code developers because I don't know my way around it. I can put together a modpack for games such as Minecraft, Fallout or The Elder Scrolls and fix conflicting recipes with the help of the mod creators but code is a maze all itself. Can you or someone else possibly @Chrisx84 help me out with this? Thank you for your time & patience have a nice day :)

  • hope u dont think i work for red because i don't.
    as for your fps issue, mine drop to when theres alot of trees in my camera view such as a forest and i got a GTX 750.
    If you dont want fps lag then all i can suggest is paying out the butt for a high end gaming video card.
    If you cant afford one then just do what i do and put up with the crappy fps.

  • hope u dont think i work for red because i don't.
    as for your fps issue, mine drop to when theres alot of trees in my camera view such as a forest and i got a GTX 750.
    If you dont want fps lag then all i can suggest is paying out the butt for a high end gaming video card.
    If you cant afford one then just do what i do and put up with the crappy fps.

    Sounds like a plan, crappy fps it is till the optimizing starts up. I do hope when those optimizations come they include AMD as well almost a zero percent of developers care for AMD anymore.

  • Mhh... I barely have fps problems. I still think AMD is the culprit.

    "I wish I had a dollar for every time I spent a dollar, because then, I'd have all my money back" :P

  • Mhh... I barely have fps problems. I still think AMD is the culprit.

    oh for sure. AMD is the worse video card to have. Nvidia really knows how to make video cards.
    Like i said before the only time i get crappy fps is in the forest biome on a Nvidia GTX 750 but i think why the forest lags me is because my card is only a 1 GB ram.

  • Hmmm I see your problem.... Windows 8 ;(;( ....Have you dumped your java temp files and updated Java? I update my java from ninite.com because you don't get the toolbars and junk. Have you ran a cleaner like CCleaner to get rid of temp folders and junk? Turned off your hibernation file? Windows 8 has a nasty habit of keeping everything in there errors and all. Also is your system performance set to the bare minimum? On keeping your world, I am sure you read Red's article on how to restore/keep a world corrupt from the update.

    DEATH AND DESTRUCTION PVP
    192.154.229.151:4255


  • Hmmm I see your problem.... Windows 8 ;(;( ....Have you dumped your java temp files and updated Java? I update my java from ninite.com because you don't get the toolbars and junk. Have you ran a cleaner like CCleaner to get rid of temp folders and junk? Turned off your hibernation file? Windows 8 has a nasty habit of keeping everything in there errors and all. Also is your system performance set to the bare minimum? On keeping your world, I am sure you read Red's article on how to restore/keep a world corrupt from the update.

    Dumping Java memory files? Never heard of that. I run CCleaner daily and scrub my computer registry at least once a month. Java is always up to date and old versions always removed. One could say that I prefer a pristine clean computer registry over countless cookies. Hibernation file? If you could provide a C:User data directory to that file I could try that. For performance I have my computer running on max instead of minimum. As far as Red's article goes yeah, I read it.

  • go to control panel java, general tab, temporary internet files, settings,delete files including installed applications and applets.
    Far as the computer performance, if you go to control panel, system, advance system settings, performance,settings, adjust for best performance.
    Hibernation right click on window in start click on command prompt (admin)
    then enter type powercfg.exe /hibernate off. If you want to turn it back on just do same cmd but have on at the end.

    DEATH AND DESTRUCTION PVP
    192.154.229.151:4255


  • go to control panel java, general tab, temporary internet files, settings,delete files including installed applications and applets.
    Far as the computer performance, if you go to control panel, system, advance system settings, performance,settings, adjust for best performance.
    Hibernation right click on window in start click on command prompt (admin)
    then enter type powercfg.exe /hibernate off. If you want to turn it back on just do same cmd but have on at the end.

    Thank you. It helped me out for recording videos my FPS does seem a bit better. Hope this thread stays up so others can benefit from it as well.

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